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authorJeff King <peff@peff.net>2016-02-12 01:26:18 +0300
committerJunio C Hamano <gitster@pobox.com>2016-03-16 20:41:03 +0300
commitf3badaed5106a16499d0fae31a382f9047b272d7 (patch)
tree80deedef9ee6e68ad5ec606c12ed179ec5842143 /reachable.c
parent8eee9f9277b6e38ec46c84f4ca3be5d988ca0a33 (diff)
list-objects: convert name_path to a strbuf
The "struct name_path" data is examined in only two places: we generate it in process_tree(), and we convert it to a single string in path_name(). Everyone else just passes it through to those functions. We can further note that process_tree() already keeps a single strbuf with the leading tree path, for use with tree_entry_interesting(). Instead of building a separate name_path linked list, let's just use the one we already build in "base". This reduces the amount of code (especially tricky code in path_name() which did not check for integer overflows caused by deep or large pathnames). It is also more efficient in some instances. Any time we were using tree_entry_interesting, we were building up the strbuf anyway, so this is an immediate and obvious win there. In cases where we were not, we trade off storing "pathname/" in a strbuf on the heap for each level of the path, instead of two pointers and an int on the stack (with one pointer into the tree object). On a 64-bit system, the latter is 20 bytes; so if path components are less than that on average, this has lower peak memory usage. In practice it probably doesn't matter either way; we are already holding in memory all of the tree objects leading up to each pathname, and for normal-depth pathnames, we are only talking about hundreds of bytes. This patch leaves "struct name_path" as a thin wrapper around the strbuf, to avoid disrupting callbacks. We should fix them, but leaving it out makes this diff easier to view. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
Diffstat (limited to 'reachable.c')
0 files changed, 0 insertions, 0 deletions