#ifndef __INC_FASTSPI_TYPES_H #define __INC_FASTSPI_TYPES_H #include "FastLED.h" FASTLED_NAMESPACE_BEGIN // Some helper macros for getting at mis-ordered byte values #define SPI_B0 (RGB_BYTE0(RGB_ORDER) + (MASK_SKIP_BITS & SKIP)) #define SPI_B1 (RGB_BYTE1(RGB_ORDER) + (MASK_SKIP_BITS & SKIP)) #define SPI_B2 (RGB_BYTE2(RGB_ORDER) + (MASK_SKIP_BITS & SKIP)) #define SPI_ADVANCE (3 + (MASK_SKIP_BITS & SKIP)) /// Some of the SPI controllers will need to perform a transform on each byte before doing /// anyting with it. Creating a class of this form and passing it in as a template parameter to /// writeBytes/writeBytes3 below will ensure that the body of this method will get called on every /// byte worked on. Recommendation, make the adjust method aggressively inlined. /// /// TODO: Convinience macro for building these class DATA_NOP { public: static __attribute__((always_inline)) inline uint8_t adjust(register uint8_t data) { return data; } static __attribute__((always_inline)) inline uint8_t adjust(register uint8_t data, register uint8_t scale) { return scale8(data, scale); } static __attribute__((always_inline)) inline void postBlock(int /* len */) { } }; #define FLAG_START_BIT 0x80 #define MASK_SKIP_BITS 0x3F // Clock speed dividers #define SPEED_DIV_2 2 #define SPEED_DIV_4 4 #define SPEED_DIV_8 8 #define SPEED_DIV_16 16 #define SPEED_DIV_32 32 #define SPEED_DIV_64 64 #define SPEED_DIV_128 128 #define MAX_DATA_RATE 0 FASTLED_NAMESPACE_END #endif