/** * @file scene_manager_i.h * GUI: internal SceneManager API */ #pragma once #include "scene_manager.h" #include ARRAY_DEF(SceneManagerIdStack, uint32_t, M_DEFAULT_OPLIST); typedef struct { uint32_t state; } AppScene; struct SceneManager { SceneManagerIdStack_t scene_id_stack; const SceneManagerHandlers* scene_handlers; AppScene* scene; void* context; };