/** * @file view_dispatcher.h * GUI: ViewDispatcher API */ #pragma once #include "view.h" #include "gui.h" #include "scene_manager.h" #ifdef __cplusplus extern "C" { #endif /** ViewDispatcher view_port placement */ typedef enum { ViewDispatcherTypeDesktop, /**< Desktop layer: fullscreen with status bar on top of it. For internal usage. */ ViewDispatcherTypeWindow, /**< Window layer: with status bar */ ViewDispatcherTypeFullscreen /**< Fullscreen layer: without status bar */ } ViewDispatcherType; typedef struct ViewDispatcher ViewDispatcher; /** Prototype for custom event callback */ typedef bool (*ViewDispatcherCustomEventCallback)(void* context, uint32_t event); /** Prototype for navigation event callback */ typedef bool (*ViewDispatcherNavigationEventCallback)(void* context); /** Prototype for tick event callback */ typedef void (*ViewDispatcherTickEventCallback)(void* context); /** Allocate ViewDispatcher instance * * @return pointer to ViewDispatcher instance */ ViewDispatcher* view_dispatcher_alloc(); /** Free ViewDispatcher instance * * @param view_dispatcher pointer to ViewDispatcher */ void view_dispatcher_free(ViewDispatcher* view_dispatcher); /** Enable queue support * * If queue enabled all input and custom events will be dispatched throw * internal queue * * @param view_dispatcher ViewDispatcher instance */ void view_dispatcher_enable_queue(ViewDispatcher* view_dispatcher); /** Send custom event * * @param view_dispatcher ViewDispatcher instance * @param[in] event The event */ void view_dispatcher_send_custom_event(ViewDispatcher* view_dispatcher, uint32_t event); /** Set custom event handler * * Called on Custom Event, if it is not consumed by view * * @param view_dispatcher ViewDispatcher instance * @param callback ViewDispatcherCustomEventCallback instance */ void view_dispatcher_set_custom_event_callback( ViewDispatcher* view_dispatcher, ViewDispatcherCustomEventCallback callback); /** Set navigation event handler * * Called on Input Short Back Event, if it is not consumed by view * * @param view_dispatcher ViewDispatcher instance * @param callback ViewDispatcherNavigationEventCallback instance */ void view_dispatcher_set_navigation_event_callback( ViewDispatcher* view_dispatcher, ViewDispatcherNavigationEventCallback callback); /** Set tick event handler * * @param view_dispatcher ViewDispatcher instance * @param callback ViewDispatcherTickEventCallback * @param tick_period callback call period */ void view_dispatcher_set_tick_event_callback( ViewDispatcher* view_dispatcher, ViewDispatcherTickEventCallback callback, uint32_t tick_period); /** Set event callback context * * @param view_dispatcher ViewDispatcher instance * @param context pointer to context */ void view_dispatcher_set_event_callback_context(ViewDispatcher* view_dispatcher, void* context); /** Run ViewDispatcher * * Use only after queue enabled * * @param view_dispatcher ViewDispatcher instance */ void view_dispatcher_run(ViewDispatcher* view_dispatcher); /** Stop ViewDispatcher * * Use only after queue enabled * * @param view_dispatcher ViewDispatcher instance */ void view_dispatcher_stop(ViewDispatcher* view_dispatcher); /** Add view to ViewDispatcher * * @param view_dispatcher ViewDispatcher instance * @param view_id View id to register * @param view View instance */ void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view); /** Remove view from ViewDispatcher * * @param view_dispatcher ViewDispatcher instance * @param view_id View id to remove */ void view_dispatcher_remove_view(ViewDispatcher* view_dispatcher, uint32_t view_id); /** Switch to View * * @param view_dispatcher ViewDispatcher instance * @param view_id View id to register * @warning switching may be delayed till input events complementarity * reached */ void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id); /** Send ViewPort of this ViewDispatcher instance to front * * @param view_dispatcher ViewDispatcher instance */ void view_dispatcher_send_to_front(ViewDispatcher* view_dispatcher); /** Send ViewPort of this ViewDispatcher instance to back * * @param view_dispatcher ViewDispatcher instance */ void view_dispatcher_send_to_back(ViewDispatcher* view_dispatcher); /** Attach ViewDispatcher to GUI * * @param view_dispatcher ViewDispatcher instance * @param gui GUI instance to attach to * @param[in] type The type */ void view_dispatcher_attach_to_gui( ViewDispatcher* view_dispatcher, Gui* gui, ViewDispatcherType type); #ifdef __cplusplus } #endif