/** * @file input.h * Input: main API */ #pragma once #include /** Input Types * Some of them are physical events and some logical */ typedef enum { InputTypePress, /**< Press event, emitted after debounce */ InputTypeRelease, /**< Release event, emitted after debounce */ InputTypeShort, /**< Short event, emitted after InputTypeRelease done withing INPUT_LONG_PRESS interval */ InputTypeLong, /**< Long event, emmited after INPUT_LONG_PRESS interval, asynchronouse to InputTypeRelease */ InputTypeRepeat, /**< Repeat event, emmited with INPUT_REPEATE_PRESS period after InputTypeLong event */ } InputType; /** Input Event, dispatches with FuriPubSub */ typedef struct { uint32_t sequence; InputKey key; InputType type; } InputEvent; /** Get human readable input key name * @param key - InputKey * @return string */ const char* input_get_key_name(InputKey key); /** Get human readable input type name * @param type - InputType * @return string */ const char* input_get_type_name(InputType type);