#include "../subghz_i.h" #include "../helpers/subghz_custom_event.h" void subghz_scene_delete_success_popup_callback(void* context) { SubGhz* subghz = context; view_dispatcher_send_custom_event( subghz->view_dispatcher, SubGhzCustomEventSceneDeleteSuccess); } void subghz_scene_delete_success_on_enter(void* context) { SubGhz* subghz = context; // Setup view Popup* popup = subghz->popup; popup_set_icon(popup, 0, 2, &I_DolphinMafia_115x62); popup_set_header(popup, "Deleted", 83, 19, AlignLeft, AlignBottom); popup_set_timeout(popup, 1500); popup_set_context(popup, subghz); popup_set_callback(popup, subghz_scene_delete_success_popup_callback); popup_enable_timeout(popup); view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewIdPopup); } bool subghz_scene_delete_success_on_event(void* context, SceneManagerEvent event) { SubGhz* subghz = context; if(event.type == SceneManagerEventTypeCustom) { if(event.event == SubGhzCustomEventSceneDeleteSuccess) { if(scene_manager_search_and_switch_to_previous_scene( subghz->scene_manager, SubGhzSceneReadRAW)) { scene_manager_next_scene(subghz->scene_manager, SubGhzSceneReadRAW); } else if(scene_manager_search_and_switch_to_previous_scene( subghz->scene_manager, SubGhzSceneSaved)) { scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaved); } else { scene_manager_search_and_switch_to_previous_scene( subghz->scene_manager, SubGhzSceneStart); } return true; } } return false; } void subghz_scene_delete_success_on_exit(void* context) { SubGhz* subghz = context; // Clear view Popup* popup = subghz->popup; popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom); popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop); popup_set_icon(popup, 0, 0, NULL); popup_set_callback(popup, NULL); popup_set_context(popup, NULL); popup_set_timeout(popup, 0); popup_disable_timeout(popup); }