#include "u2f_app_i.h" #include #include static bool u2f_app_custom_event_callback(void* context, uint32_t event) { furi_assert(context); U2fApp* app = context; return scene_manager_handle_custom_event(app->scene_manager, event); } static bool u2f_app_back_event_callback(void* context) { furi_assert(context); U2fApp* app = context; return scene_manager_handle_back_event(app->scene_manager); } static void u2f_app_tick_event_callback(void* context) { furi_assert(context); U2fApp* app = context; scene_manager_handle_tick_event(app->scene_manager); } U2fApp* u2f_app_alloc() { U2fApp* app = furi_alloc(sizeof(U2fApp)); app->gui = furi_record_open("gui"); app->notifications = furi_record_open("notification"); app->view_dispatcher = view_dispatcher_alloc(); app->scene_manager = scene_manager_alloc(&u2f_scene_handlers, app); view_dispatcher_enable_queue(app->view_dispatcher); view_dispatcher_set_event_callback_context(app->view_dispatcher, app); view_dispatcher_set_tick_event_callback( app->view_dispatcher, u2f_app_tick_event_callback, 500); view_dispatcher_set_custom_event_callback(app->view_dispatcher, u2f_app_custom_event_callback); view_dispatcher_set_navigation_event_callback( app->view_dispatcher, u2f_app_back_event_callback); view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen); app->u2f_view = u2f_view_alloc(); view_dispatcher_add_view( app->view_dispatcher, U2fAppViewMain, u2f_view_get_view(app->u2f_view)); scene_manager_next_scene(app->scene_manager, U2fAppViewMain); return app; } void u2f_app_free(U2fApp* app) { furi_assert(app); // Views view_dispatcher_remove_view(app->view_dispatcher, U2fAppViewMain); u2f_view_free(app->u2f_view); // View dispatcher view_dispatcher_free(app->view_dispatcher); scene_manager_free(app->scene_manager); // Close records furi_record_close("gui"); furi_record_close("notification"); free(app); } int32_t u2f_app(void* p) { U2fApp* u2f_app = u2f_app_alloc(); view_dispatcher_run(u2f_app->view_dispatcher); u2f_app_free(u2f_app); return 0; }