using System; using System.Collections.Generic; using System.IO; using System.Security.Cryptography; namespace com.clusterrr.Famicom { public class NesFile { public byte[] PRG = null; public byte[] CHR = null; public byte[] Trainer = null; public byte Mapper = 0; public MirroringType Mirroring = MirroringType.Horizontal; public TvSystemType TvSystem = TvSystemType.Ntsc; public bool Battery = false; public bool VSunisystem = false; public bool PlayChoice10 = false; private readonly string fileName = null; public enum MirroringType { Horizontal = 0, Vertical = 1, FourScreenVram = 2, Unknown_both = 0xfe, Unknown_none = 0xff }; public enum TvSystemType { Ntsc = 0, Pal = 1 }; public enum NesFixType { NoFix = 0, Mapper = 1, Mirroring = 2, Battery = 4, NoChr = 8 }; public NesFile() { } public NesFile(byte[] data) { if (data[0] != 0x4E || data[1] != 0x45 || data[2] != 0x53 || data[3] != 0x1A) throw new Exception("Invalid NES file " + fileName); if (!(data[12] == 0 && data[13] == 0 && data[14] == 0 && data[15] == 0)) { // archaic iNES data[7] = data[8] = data[9] = data[10] = data[11] = data[12] = data[13] = data[14] = data[15] = 0; } var prgSize = data[4] * 16384; var chrSize = data[5] * 8192; Mirroring = (MirroringType)(data[6] & 1); Battery = (data[6] & (1 << 1)) != 0; if ((data[6] & (1 << 2)) != 0) { Trainer = new byte[512]; } else { Trainer = null; } if ((data[6] & (1 << 3)) != 0) Mirroring = MirroringType.FourScreenVram; Mapper = (byte)((data[6] >> 4) | (data[7] & 0xF0)); VSunisystem = (data[7] & 1) != 0; PlayChoice10 = (data[7] & (1 << 1)) != 0; /* header[8] = 0; // PRG RAM size in 8 KB header[9] = 0; */ TvSystem = (TvSystemType)(data[9] & 1); int offset = 16; if (Trainer != null) { Array.Copy(data, offset, Trainer, 0, 512); offset += 512; } PRG = new byte[prgSize]; Array.Copy(data, offset, PRG, 0, Math.Max(0, Math.Min(prgSize, data.Length - offset))); // Ignore end of for some bad ROMs offset += prgSize; CHR = new byte[chrSize]; Array.Copy(data, offset, CHR, 0, Math.Max(0, Math.Min(chrSize, data.Length - offset))); } public NesFile(string fileName) : this(File.ReadAllBytes(fileName)) { this.fileName = fileName; } public byte[] GetRaw() { if (PRG == null) PRG = new byte[0]; if (CHR == null) CHR = new byte[0]; var data = new List(); var header = new byte[16]; header[0] = 0x4E; header[1] = 0x45; header[2] = 0x53; header[3] = 0x1A; header[4] = (byte)(PRG.Length / 16384); header[5] = (byte)(CHR.Length / 8192); header[6] = 0; if (Mirroring == MirroringType.Vertical) header[6] |= 1; if (Battery) header[6] |= (1 << 1); if (Trainer != null) header[6] |= (1 << 2); if (Mirroring == MirroringType.FourScreenVram) header[6] |= (1 << 3); header[6] |= (byte)(Mapper << 4); header[7] = 0; if (VSunisystem) header[7] |= 1; if (PlayChoice10) header[7] |= 1 << 1; header[7] |= (byte)(Mapper & 0xf0); header[8] = 0; // PRG RAM size in 8 KB header[9] = 0; if (TvSystem == TvSystemType.Pal) header[9] |= 1; data.AddRange(header); data.AddRange(PRG); data.AddRange(CHR); if (Trainer != null) data.AddRange(Trainer); return data.ToArray(); } public void Save(string fileName) { File.WriteAllBytes(fileName, GetRaw()); } public byte[] MD5 { get { MD5 md5 = System.Security.Cryptography.MD5.Create(); if (PRG == null) PRG = new byte[0]; if (CHR == null) CHR = new byte[0]; var alldata = new byte[PRG.Length + CHR.Length]; Array.Copy(PRG, 0, alldata, 0, PRG.Length); Array.Copy(CHR, 0, alldata, PRG.Length, CHR.Length); return md5.ComputeHash(alldata); } } public uint CRC32 { get { if (PRG == null) PRG = new byte[0]; if (CHR == null) CHR = new byte[0]; var alldata = new byte[PRG.Length + CHR.Length]; Array.Copy(PRG, 0, alldata, 0, PRG.Length); Array.Copy(CHR, 0, alldata, PRG.Length, CHR.Length); uint poly = 0xedb88320; uint[] table = new uint[256]; uint temp = 0; for (uint i = 0; i < table.Length; ++i) { temp = i; for (int j = 8; j > 0; --j) { if ((temp & 1) == 1) { temp = (uint)((temp >> 1) ^ poly); } else { temp >>= 1; } } table[i] = temp; } uint crc = 0xffffffff; for (int i = 0; i < alldata.Length; ++i) { byte index = (byte)(((crc) & 0xff) ^ alldata[i]); crc = (uint)((crc >> 8) ^ table[index]); } return ~crc; } } public NesFixType CorrectRom() { int result = 0; var crc32 = CRC32; for (int i = 0; i < correct.Length; i += 3) { if (crc32 == correct[i]) { var mapper = correct[i + 1]; var mirroring = correct[i + 2]; if (mapper >= 0) { // no CHR if ((mapper & 0x800) != 0 && CHR.Length > 0) { CHR = new byte[0]; result |= 8; } // invalid mapper if (Mapper != (mapper & 0xFF)) { Mapper = (byte)(mapper & 0xFF); result |= 1; } } if (mirroring >= 0) { // Anything but hard-wired(four screen) if (mirroring == 8 && Mirroring == MirroringType.FourScreenVram) { Mirroring = MirroringType.Horizontal; result |= 2; } MirroringType needMirroring = MirroringType.Unknown_none; switch (mirroring) { case 0: needMirroring = MirroringType.Horizontal; break; case 1: needMirroring = MirroringType.Vertical; break; case 2: needMirroring = MirroringType.FourScreenVram; break; } if (needMirroring != MirroringType.Unknown_none && needMirroring != Mirroring) { Mirroring = needMirroring; result |= 2; } } } } var md5 = MD5; ulong partialmd5 = 0; for (int x = 0; x < 8; x++) partialmd5 |= (ulong)md5[15 - x] << (x * 8); // maybe this games uses battery saves? foreach (var sav in savie) { if (!Battery && sav == partialmd5) { Battery = true; result |= 4; } } return (NesFixType)result; } static long[] correct = new long[] { 0xaf5d7aa2, -1, 0, /* Clu Clu Land */ 0xcfb224e6, -1, 1, /* Dragon Ninja (J) [p1][!].nes */ 0x4f2f1846, -1, 1, /* Famista '89 - Kaimaku Han!! (J) */ 0x82f204ae, -1, 1, /* Liang Shan Ying Xiong (NJ023) (Ch) [!] */ 0x684afccd, -1, 1, /* Space Hunter (J) */ 0xad9c63e2, -1, 1, /* Space Shadow (J) */ 0xe1526228, -1, 1, /* Quest of Ki */ 0xaf5d7aa2, -1, 0, /* Clu Clu Land */ 0xcfb224e6, -1, 1, /* Dragon Ninja (J) [p1][!].nes */ 0x4f2f1846, -1, 1, /* Famista '89 - Kaimaku Han!! (J) */ 0xfcdaca80, 0, 0, /* Elevator Action */ 0xc05a365b, 0, 0, /* Exed Exes (J) */ 0x32fa246f, 0, 0, /* Tag Team Pro Wrestling */ 0xb3c30bea, 0, 0, /* Xevious (J) */ 0xe492d45a, 0, 0, /* Zippy Race */ 0xe28f2596, 0, 1, /* Pac Land (J) */ 0xd8ee7669, 1, 8, /* Adventures of Rad Gravity */ 0x5b837e8d, 1, 8, /* Alien Syndrome */ 0x37ba3261, 1, 8, /* Back to the Future 2 and 3 */ 0x5b6ca654, 1, 8, /* Barbie rev X*/ 0x61a852ea, 1, 8, /* Battle Stadium - Senbatsu Pro Yakyuu */ 0xf6fa4453, 1, 8, /* Bigfoot */ 0x391aa1b8, 1, 8, /* Bloody Warriors (J) */ 0xa5e8d2cd, 1, 8, /* Breakthru */ 0x3f56a392, 1, 8, /* Captain Ed (J) */ 0x078ced30, 1, 8, /* Choujin - Ultra Baseball */ 0xfe364be5, 1, 8, /* Deep Dungeon 4 */ 0x57c12280, 1, 8, /* Demon Sword */ 0xd09b74dc, 1, 8, /* Great Tank (J) */ 0xe8baa782, 1, 8, /* Gun Hed (J) */ 0x970bd9c2, 1, 8, /* Hanjuku Hero */ 0xcd7a2fd7, 1, 8, /* Hanjuku Hero */ 0x63469396, 1, 8, /* Hokuto no Ken 4 */ 0xe94d5181, 1, 8, /* Mirai Senshi - Lios */ 0x7156cb4d, 1, 8, /* Muppet Adventure Carnival thingy */ 0x70f67ab7, 1, 8, /* Musashi no Bouken */ 0x291bcd7d, 1, 8, /* Pachio Kun 2 */ 0xa9a4ea4c, 1, 8, /* Satomi Hakkenden */ 0xcc3544b0, 1, 8, /* Triathron */ 0x934db14a, 1, -1, /* All-Pro Basketball */ 0xf74dfc91, 1, -1, /* Win, Lose, or Draw */ 0x9ea1dc76, 2, 0, /* Rainbow Islands */ 0x6d65cac6, 2, 0, /* Terra Cresta */ 0xe1b260da, 2, 1, /* Argos no Senshi */ 0x1d0f4d6b, 2, 1, /* Black Bass thinging */ 0x266ce198, 2, 1, /* City Adventure Touch */ 0x804f898a, 2, 1, /* Dragon Unit */ 0x55773880, 2, 1, /* Gilligan's Island */ 0x6e0eb43e, 2, 1, /* Puss n Boots */ 0x2bb6a0f8, 2, 1, /* Sherlock Holmes */ 0x28c11d24, 2, 1, /* Sukeban Deka */ 0x02863604, 2, 1, /* Sukeban Deka */ 0x419461d0, 2, 1, /* Super Cars */ 0xdbf90772, 3, 0, /* Alpha Mission */ 0xd858033d, 3, 0, /* Armored Scrum Object */ 0x9bde3267, 3, 1, /* Adventures of Dino Riki */ 0xd8eff0df, 3, 1, /* Gradius (J) */ 0x1d41cc8c, 3, 1, /* Gyruss */ 0xcf322bb3, 3, 1, /* John Elway's Quarterback */ 0xb5d28ea2, 3, 1, /* Mystery Quest - mapper 3?*/ 0x02cc3973, 3, 1, /* Ninja Kid */ 0xbc065fc3, 3, 1, /* Pipe Dream */ 0xc9ee15a7, 3, -1, /* 3 is probably best. 41 WILL NOT WORK. */ 0x13e09d7a, 4, 0, /*Dragon Wars (U) (proto) - comes with erroneous 4-screen mirroring set*/ 0x22d6d5bd, 4, 1, 0xd97c31b0, 4, 1, //Rasaaru Ishii no Childs Quest (J) 0x404b2e8b, 4, 2, /* Rad Racer 2 */ 0x15141401, 4, 8, /* Asmik Kun Land */ 0x4cccd878, 4, 8, /* Cat Ninden Teyandee */ 0x59280bec, 4, 8, /* Jackie Chan */ 0x7474ac92, 4, 8, /* Kabuki: Quantum Fighter */ 0x5337f73c, 4, 8, /* Niji no Silk Road */ 0x9eefb4b4, 4, 8, /* Pachi Slot Adventure 2 */ 0x21a653c7, 4, -1, /* Super Sky Kid */ 0x9cbadc25, 5, 8, /* JustBreed */ 0xf518dd58, 7, 8, /* Captain Skyhawk */ 0x84382231, 9, 0, /* Punch Out (J) */ 0xbe939fce, 9, 1, /* Punchout*/ 0x345d3a1a, 11, 1, /* Castle of Deceit */ 0x5e66eaea, 13, 1, /* Videomation */ 0xcd373baa, 14, -1, /* Samurai Spirits (Rex Soft) */ 0xbfc7a2e9, 16, 8, 0x6e68e31a, 16, 8, /* Dragon Ball 3*/ 0x33b899c9, 16, -1, /* Dragon Ball - Dai Maou Fukkatsu (J) [!] */ 0xa262a81f, 16, -1, /* Rokudenashi Blues (J) */ 0x286fcd20, 23, -1, /* Ganbare Goemon Gaiden 2 - Tenka no Zaihou (J) [!] */ 0xe4a291ce, 23, -1, /* World Hero (Unl) [!] */ 0x51e9cd33, 23, -1, /* World Hero (Unl) [b1] */ 0x105dd586, 27, -1, /* Mi Hun Che variations... */ 0xbc9bb6c1, 27, -1, /* -- */ 0x43753886, 27, -1, /* -- */ 0x5b3de3d1, 27, -1, /* -- */ 0x511e73f8, 27, -1, /* -- */ 0x5555fca3, 32, 8, 0x283ad224, 32, 8, /* Ai Sensei no Oshiete */ 0x243a8735, 32, 0x10|4, /* Major League */ 0xbc7b1d0f, 33, -1, /* Bakushou!! Jinsei Gekijou 2 (J) [!] */ //0xc2730c30, 34, 0, /* Deadly Towers */ // Duplicate value? WTF? 0x4c7c1af3, 34, 1, /* Caesar's Palace */ 0x932ff06e, 34, 1, /* Classic Concentration */ 0xf46ef39a, 37, -1, /* Super Mario Bros. + Tetris + Nintendo World Cup (E) [!] */ 0x7ccb12a3, 43, -1, /* SMB2j */ 0x6c71feae, 45, -1, /* Kunio 8-in-1 */ 0xe2c94bc2, 48, -1, /* Super Bros 8 (Unl) [!] */ 0xaebd6549, 48, 8, /* Bakushou!! Jinsei Gekijou 3 */ 0x6cdc0cd9, 48, 8, /* Bubble Bobble 2 */ 0x99c395f9, 48, 8, /* Captain Saver */ 0xa7b0536c, 48, 8, /* Don Doko Don 2 */ 0x40c0ad47, 48, 8, /* Flintstones 2 */ 0x1500e835, 48, 8, /* Jetsons (J) */ 0xa912b064, 51|0x800, 8, /* 11-in-1 Ball Games (has CHR ROM when it shouldn't) */ 0xb19a55dd, 64, 8, /* Road Runner */ 0xf92be3ec, 64, -1, /* Rolling Thunder */ 0xe84274c5, 66, 1, 0xbde3ae9b, 66, 1, /* Doraemon */ 0x9552e8df, 66, 1, /* Dragon Ball */ 0x811f06d9, 66, 1, /* Dragon Power */ 0xd26efd78, 66, 1, /* SMB Duck Hunt */ 0xdd8ed0f7, 70, 1, /* Kamen Rider Club */ 0xbba58be5, 70, -1, /* Family Trainer - Manhattan Police */ 0x370ceb65, 70, -1, /* Family Trainer - Meiro Dai Sakusen */ 0xe62e3382, 71, -1, /* Mig-29 Soviet Fighter */ 0xac7b0742, 71, -1, /* Golden KTV (Ch) [!], not actually 71, but UNROM without BUS conflict */ 0x054bd3e9, 74, -1, /* Di 4 Ci - Ji Qi Ren Dai Zhan (As) */ 0x496ac8f7, 74, -1, /* Ji Jia Zhan Shi (As) */ 0xae854cef, 74, -1, /* Jia A Fung Yun (Chinese) */ 0xba51ac6f, 78, 2, 0x3d1c3137, 78, 8, /* Uchuusen - Cosmo Carrier */ 0xa4fbb438, 79, 0, 0xd4a76b07, 79, 0, /* F-15 City Wars*/ 0x1eb4a920, 79, 1, /* Double Strike */ 0x3e1271d5, 79, 1, /* Tiles of Fate */ 0xd2699893, 88, 0, /* Dragon Spirit */ 0xbb7c5f7a, 89, 8, /* Mito Koumon or something similar */ 0x0da5e32e, 101, -1, /* new Uruusey Yatsura */ 0x8eab381c, 113, 1, /* Death Bots */ 0x6a03d3f3, 114, -1, 0x0d98db53, 114, -1, /* Pocahontas */ 0x4e7729ff, 114, -1, /* Super Donkey Kong */ 0xc5e5c5b2, 115, -1, /* Bao Qing Tian (As).nes */ 0xa1dc16c0, 116, -1, 0xe40dfb7e, 116, -1, /* Somari (P conf.) */ 0xc9371ebb, 116, -1, /* Somari (W conf.) */ 0xcbf4366f, 118, 8, /* Alien Syndrome (U.S. unlicensed) */ 0x78b657ac, 118, -1, /* Armadillo */ 0x90c773c1, 118, -1, /* Goal! 2 */ 0xb9b4d9e0, 118, -1, /* NES Play Action Football */ 0x07d92c31, 118, -1, /* RPG Jinsei Game */ 0x37b62d04, 118, -1, /* Ys 3 */ 0x318e5502, 121, -1, /* Sonic 3D Blast 6 (Unl) */ 0xddcfb058, 121, -1, /* Street Fighter Zero 2 '97 (Unl) [!] */ 0x5aefbc94, 133, -1, /* Jovial Race (Sachen) [a1][!] */ 0xc2df0a00, 140, 1, /* Bio Senshi Dan(hacked) */ 0xe46b1c5d, 140, 1, /* Mississippi Satsujin Jiken */ 0x3293afea, 140, 1, /* Mississippi Satsujin Jiken */ 0x6bc65d7e, 140, 1, /* Youkai Club*/ 0x5caa3e61, 144, 1, /* Death Race */ 0x48239b42, 146, -1, /* Mahjong Companion (Sachen) [!] */ 0xb6a727fa, 146, -1, /* Papillion (As) [!] */ 0xa62b79e1, 146, -1, /* Side Winder (HES) [!] */ 0xcc868d4e, 149, -1, /* 16 Mahjong [p1][!] */ 0x29582ca1, 150, -1, 0x40dbf7a2, 150, -1, 0x73fb55ac, 150, -1, /* 2-in-1 Cosmo Cop + Cyber Monster (Sachen) [!] */ 0xddcbda16, 150, -1, /* 2-in-1 Tough Cop + Super Tough Cop (Sachen) [!] */ 0x47918d84, 150, -1, /* auto-upturn */ 0x0f141525, 152, 8, /* Arkanoid 2 (Japanese) */ 0xbda8f8e4, 152, 8, /* Gegege no Kitarou 2 */ 0xb1a94b82, 152, 8, /* Pocket Zaurus */ 0x026c5fca, 152, 8, /* Saint Seiya Ougon Densetsu */ 0x3f15d20d, 153, 8, /* Famicom Jump 2 */ 0xd1691028, 154, 8, /* Devil Man */ 0xcfd4a281, 155, 8, /* Money Game. Yay for money! */ 0x2f27cdef, 155, 8, /* Tatakae!! Rahmen Man */ 0xccc03440, 156, -1, 0x983d8175, 157, 8, /* Datach Battle Rush */ 0x894efdbc, 157, 8, /* Datach Crayon Shin Chan */ 0x19e81461, 157, 8, /* Datach DBZ */ 0xbe06853f, 157, 8, /* Datach J-League */ 0x0be0a328, 157, 8, /* Datach SD Gundam Wars */ 0x5b457641, 157, 8, /* Datach Ultraman Club */ 0xf51a7f46, 157, 8, /* Datach Yuu Yuu Hakusho */ 0xe170404c, 159, -1, /* SD Gundam Gaiden - Knight Gundam Monogatari (J) (V1.0) [!] */ 0x276ac722, 159, -1, /* SD Gundam Gaiden - Knight Gundam Monogatari (J) (V1.1) [!] */ 0x0cf42e69, 159, -1, /* Magical Taruruuto-kun - Fantastic World!! (J) (V1.0) [!] */ 0xdcb972ce, 159, -1, /* Magical Taruruuto-kun - Fantastic World!! (J) (V1.1) [!] */ 0xb7f28915, 159, -1, /* Magical Taruruuto-kun 2 - Mahou Daibouken (J) */ 0x183859d2, 159, -1, /* Dragon Ball Z - Kyoushuu! Saiya Jin (J) [!] */ 0x58152b42, 160, 1, /* Pipe 5 (Sachen) */ 0x1c098942, 162, -1, /* Xi You Ji Hou Zhuan (Ch) */ 0x081caaff, 163, -1, /* Commandos (Ch) */ 0x02c41438, 176, -1, /* Xing He Zhan Shi (C) */ 0x558c0dc3, 178, -1, /* Super 2in1 (unl)[!] mapper unsupported */ 0xc68363f6, 180, 0, /* Crazy Climber */ 0x0f05ff0a, 181, -1, /* Seicross (redump) */ 0x96ce586e, 189, 8, /* Street Fighter 2 YOKO */ 0x555a555e, 191, -1, 0x2cc381f6, 191, -1, /* Sugoro Quest - Dice no Senshitachi (As) */ 0xa145fae6, 192, -1, 0xa9115bc1, 192, -1, 0x4c7bbb0e, 192, -1, 0x98c1cd4b, 192, -1, /* Ying Lie Qun Xia Zhuan (Chinese) */ 0xee810d55, 192, -1, /* You Ling Xing Dong (Ch) */ 0x442f1a29, 192, -1, /* Young chivalry */ 0x637134e8, 193, 1, /* Fighting Hero */ 0xa925226c, 194, -1, /* Dai-2-Ji - Super Robot Taisen (As) */ 0x7f3dbf1b, 195, 0, 0xb616885c, 195, 0, /* CHaos WOrld (Ch)*/ 0x33c5df92, 195, -1, 0x1bc0be6c, 195, -1, /* Captain Tsubasa Vol 2 - Super Striker (C) */ 0xd5224fde, 195, -1, /* Crystalis (c) */ 0xfdec419f, 196, -1, /* Street Fighter VI 16 Peoples (Unl) [!] */ 0x700705f4, 198, -1, 0x9a2cf02c, 198, -1, 0xd8b401a7, 198, -1, 0x28192599, 198, -1, 0x19b9e732, 198, -1, 0xdd431ba7, 198, -1, /* Tenchi wo kurau 2 (c) */ 0xd871d3e6, 199, -1, /* Dragon Ball Z 2 - Gekishin Freeza! (C) */ 0xed481b7c, 199, -1, /* Dragon Ball Z Gaiden - Saiya Jin Zetsumetsu Keikaku (C) */ 0x44c20420, 199, -1, /* San Guo Zhi 2 (C) */ 0x4e1c1e3c, 206, 0, /* Karnov */ 0x276237b3, 206, 0, /* Karnov */ 0x7678f1d5, 207, 8, /* Fudou Myouou Den */ 0x07eb2c12, 208, -1, /* Street Fighter IV */ 0xdd8ced31, 209, -1, /* Power Rangers 3 */ 0x063b1151, 209, -1, /* Power Rangers 4 */ 0xdd4d9a62, 209, -1, /* Shin Samurai Spirits 2 */ 0x0c47946d, 210, 1, /* Chibi Maruko Chan */ 0xc247cc80, 210, 1, /* Family Circuit '91 */ 0x6ec51de5, 210, 1, /* Famista '92 */ 0xadffd64f, 210, 1, /* Famista '93 */ 0x429103c9, 210, 1, /* Famista '94 */ 0x81b7f1a8, 210, 1, /* Heisei Tensai Bakabon */ 0x2447e03b, 210, 1, /* Top Striker */ 0x1dc0f740, 210, 1, /* Wagyan Land 2 */ 0xd323b806, 210, 1, /* Wagyan Land 3 */ 0xbd523011, 210, 0, /* Dream Master */ 0x5daae69a, 211, -1, /* Aladdin - Return of Jaffar, The (Unl) [!] */ 0x1ec1dfeb, 217, -1, /* 255-in-1 (Cut version) [p1] */ 0x046d70cc, 217, -1, /* 500-in-1 (Anim Splash, Alt Mapper)[p1][!] */ 0x12f86a4d, 217, -1, /* 500-in-1 (Static Splash, Alt Mapper)[p1][!] */ 0xd09f778d, 217, -1, /* 9999999-in-1 (Static Splash, Alt Mapper)[p1][!] */ 0x62ef6c79, 232, 8, /* Quattro Sports -Aladdin */ 0x2705eaeb, 234, -1, /* Maxi 15 */ 0x6f12afc5, 235, -1, /* Golden Game 150-in-1 */ 0xfb2b6b10, 241, -1, /* Fan Kong Jing Ying (Ch) */ 0xb5e83c9a, 241, -1, /* Xing Ji Zheng Ba (Ch) */ 0x2537b3e6, 241, -1, /* Dance Xtreme - Prima (Unl) */ 0x11611e89, 241, -1, /* Darkseed (Unl) [p1] */ 0x81a37827, 241, -1, /* Darkseed (Unl) [p1][b1] */ 0xc2730c30, 241, -1, /* Deadly Towers (U) [!] */ // duplicate value, WTF? This one is better 0x368c19a8, 241, -1, /* LIKO Study Cartridge 3-in-1 (Unl) [!] */ 0xa21e675c, 241, -1, /* Mashou (J) [!] */ 0x54d98b79, 241, -1, /* Titanic 1912 (Unl) */ 0x6bea1235, 245, -1, /* MMC3 cart, but with nobanking applied to CHR-RAM, so let it be there */ 0x345ee51a, 245, -1, /* DQ4c */ 0x57514c6c, 245, -1, /* Yong Zhe Dou E Long - Dragon Quest VI (Ch) */ 0xba51ac6f, 78, 8, /* Holy Diver */ 0x0ae6c9e2, 2, 1, /* Castelian */ 0x1b71ccdb, 4, 8, /* Gauntlet II */ 0x59977a46, 0, 1, /* Mach Rider */ 0x79f80127, 0, 1, /* Mach Rider (rus) */ }; static ulong[] savie = new ulong[] { 0xc04361e499748382, /* AD&D Heroes of the Lance */ 0xb72ee2337ced5792, /* AD&D Hillsfar */ 0x2b7103b7a27bd72f, /* AD&D Pool of Radiance */ 0x498c10dc463cfe95, /* Battle Fleet */ 0x854d7947a3177f57, /* Crystalis */ 0x4a1f5336b86851b6, /* DW */ 0xb0bcc02c843c1b79, /* DW */ 0x2dcf3a98c7937c22, /* DW 2 */ 0x98e55e09dfcc7533, /* DW 4*/ 0x733026b6b72f2470, /* Dw 3 */ 0x6917ffcaca2d8466, /* Famista '90 */ 0x8da46db592a1fcf4, /* Faria */ 0xedba17a2c4608d20, /* Final Fantasy */ 0x91a6846d3202e3d6, /* Final Fantasy */ 0x012df596e2b31174, /* Final Fantasy 1+2 */ 0xf6b359a720549ecd, /* Final Fantasy 2 */ 0x5a30da1d9b4af35d, /* Final Fantasy 3 */ 0xd63dcc68c2b20adc, /* Final Fantasy J */ 0x2ee3417ba8b69706, /* Hydlide 3*/ 0xebbce5a54cf3ecc0, /* Justbreed */ 0x6a858da551ba239e, /* Kaijuu Monogatari */ 0x2db8f5d16c10b925, /* Kyonshiizu 2 */ 0x04a31647de80fdab, /* Legend of Zelda */ 0x94b9484862a26cba, /* Legend of Zelda */ 0xa40666740b7d22fe, /* Mindseeker */ 0x82000965f04a71bb, /* Mirai Shinwa Jarvas */ 0x77b811b2760104b9, /* Mouryou Senki Madara */ 0x11b69122efe86e8c, /* RPG Jinsei Game */ 0x9aa1dc16c05e7de5, /* Startropics */ 0x1b084107d0878bd0, /* Startropics 2*/ 0xa70b495314f4d075, /* Ys 3 */ 0x836c0ff4f3e06e45, /* Zelda 2 */ }; } }