using System; using System.Linq; namespace com.clusterrr.Famicom.Containers.HeaderFixer { /// /// Static class that allows to fix known ROMs with bad header /// public static class NesHeaderFixer { /// /// What was fixed in the ROM header /// [Flags] public enum NesFixType { /// /// Nothing /// NoFix = 0, /// /// Mapper /// Mapper = 1, /// /// Mirroring /// Mirroring = 2, /// /// Battery flag /// Battery = 4, /// /// No CHR /// NoChr = 8 }; /// /// Fix ROM header using database of popular incorrect ROMs /// /// Flags showing what has been changed public static NesFixType CorrectRom(this NesFile nes) { NesFixType fixType = NesFixType.NoFix; var crc32 = nes.CalculateCRC32(); for (int i = 0; i < correct.GetLength(0); i++) { if (crc32 == correct[i, 0]) { var mapper = correct[i, 1] & 0x3FF; var mask = ((correct[i, 1] & 0x1000) != 0) ? 0xFFF : 0xFF; var mirroring = correct[i, 2]; if ((correct[i, 1] >= 0) && (mapper >= 0) && (nes.Mapper != (mapper & mask))) { // invalid mapper nes.Mapper = (ushort)(mapper & mask); fixType |= NesFixType.Mapper; } if (mirroring >= 0) { if (mirroring == 8 && nes.Mirroring == MirroringType.FourScreenVram) { // no four-screen nes.Mirroring = MirroringType.Horizontal; fixType |= NesFixType.Mirroring; } MirroringType needMirroring = MirroringType.Unknown; switch (mirroring) { case 0: needMirroring = MirroringType.Horizontal; break; case 1: needMirroring = MirroringType.Vertical; break; case 2: needMirroring = MirroringType.FourScreenVram; break; } if (needMirroring != MirroringType.Unknown && needMirroring != nes.Mirroring) { nes.Mirroring = needMirroring; fixType |= NesFixType.Mirroring; } } if ((correct[i, 1] >= 0) && ((correct[i, 1] & 0x800) != 0) && (nes.CHR.Count() > 0)) { // no CHR nes.CHR = Array.Empty(); fixType |= NesFixType.NoChr; } } } var md5 = nes.CalculateMD5(); ulong partialmd5 = 0; for (int x = 0; x < 8; x++) partialmd5 |= (ulong)md5[15 - x] << (x * 8); // maybe this game uses battery saves? foreach (var sav in savie) { if (!nes.Battery && sav == partialmd5) { nes.Battery = true; fixType |= NesFixType.Battery; } } return fixType; } static long[,] correct = new long[,] { {0xaf5d7aa2, -1, 0}, /* Clu Clu Land */ {0xcfb224e6, -1, 1}, /* Dragon Ninja (J) [p1][!].nes */ {0x4f2f1846, -1, 1}, /* Famista '89 - Kaimaku Han!! (J) */ {0x82f204ae, -1, 1}, /* Liang Shan Ying Xiong (NJ023) (Ch) [!] */ {0x684afccd, -1, 1}, /* Space Hunter (J) */ {0xad9c63e2, -1, 1}, /* Space Shadow (J) */ {0xe1526228, -1, 1}, /* Quest of Ki */ {0xaf5d7aa2, -1, 0}, /* Clu Clu Land */ {0xcfb224e6, -1, 1}, /* Dragon Ninja (J) [p1][!].nes */ {0x4f2f1846, -1, 1}, /* Famista '89 - Kaimaku Han!! (J) */ {0xfcdaca80, 0, 0}, /* Elevator Action */ {0xc05a365b, 0, 0}, /* Exed Exes (J) */ {0x32fa246f, 0, 0}, /* Tag Team Pro Wrestling */ {0xb3c30bea, 0, 0}, /* Xevious (J) */ {0xe492d45a, 0, 0}, /* Zippy Race */ {0xe28f2596, 0, 1}, /* Pac Land (J) */ {0xd8ee7669, 1, 8}, /* Adventures of Rad Gravity */ {0x5b837e8d, 1, 8}, /* Alien Syndrome */ {0x37ba3261, 1, 8}, /* Back to the Future 2 and 3 */ {0x5b6ca654, 1, 8}, /* Barbie rev X*/ {0x61a852ea, 1, 8}, /* Battle Stadium - Senbatsu Pro Yakyuu */ {0xf6fa4453, 1, 8}, /* Bigfoot */ {0x391aa1b8, 1, 8}, /* Bloody Warriors (J) */ {0xa5e8d2cd, 1, 8}, /* Breakthru */ {0x3f56a392, 1, 8}, /* Captain Ed (J) */ {0x078ced30, 1, 8}, /* Choujin - Ultra Baseball */ {0xfe364be5, 1, 8}, /* Deep Dungeon 4 */ {0x57c12280, 1, 8}, /* Demon Sword */ {0xd09b74dc, 1, 8}, /* Great Tank (J) */ {0xe8baa782, 1, 8}, /* Gun Hed (J) */ {0x970bd9c2, 1, 8}, /* Hanjuku Hero */ {0xcd7a2fd7, 1, 8}, /* Hanjuku Hero */ {0x63469396, 1, 8}, /* Hokuto no Ken 4 */ {0xe94d5181, 1, 8}, /* Mirai Senshi - Lios */ {0x7156cb4d, 1, 8}, /* Muppet Adventure Carnival thingy */ {0x70f67ab7, 1, 8}, /* Musashi no Bouken */ {0x291bcd7d, 1, 8}, /* Pachio Kun 2 */ {0xa9a4ea4c, 1, 8}, /* Satomi Hakkenden */ {0xcc3544b0, 1, 8}, /* Triathron */ {0x934db14a, 1, -1}, /* All-Pro Basketball */ {0xf74dfc91, 1, -1}, /* Win, Lose, or Draw */ {0x9ea1dc76, 2, 0}, /* Rainbow Islands */ {0x6d65cac6, 2, 0}, /* Terra Cresta */ {0xe1b260da, 2, 1}, /* Argos no Senshi */ {0x1d0f4d6b, 2, 1}, /* Black Bass thinging */ {0x266ce198, 2, 1}, /* City Adventure Touch */ {0x804f898a, 2, 1}, /* Dragon Unit */ {0x55773880, 2, 1}, /* Gilligan's Island */ {0x6e0eb43e, 2, 1}, /* Puss n Boots */ {0x2bb6a0f8, 2, 1}, /* Sherlock Holmes */ {0x28c11d24, 2, 1}, /* Sukeban Deka */ {0x02863604, 2, 1}, /* Sukeban Deka */ {0x419461d0, 2, 1}, /* Super Cars */ {0xdbf90772, 3, 0}, /* Alpha Mission */ {0xd858033d, 3, 0}, /* Armored Scrum Object */ {0x9bde3267, 3, 1}, /* Adventures of Dino Riki */ {0xd8eff0df, 3, 1}, /* Gradius (J) */ {0x1d41cc8c, 3, 1}, /* Gyruss */ {0xcf322bb3, 3, 1}, /* John Elway's Quarterback */ {0xb5d28ea2, 3, 1}, /* Mystery Quest - mapper 3?*/ {0x02cc3973, 3, 1}, /* Ninja Kid */ {0xbc065fc3, 3, 1}, /* Pipe Dream */ {0xc9ee15a7, 3, -1}, /* 3 is probably best. 41 WILL NOT WORK. */ {0x13e09d7a, 4, 0}, /*Dragon Wars (U) (proto) - comes with erroneous 4-screen mirroring set*/ {0x22d6d5bd, 4, 1}, {0xd97c31b0, 4, 1}, //Rasaaru Ishii no Childs Quest (J) {0x404b2e8b, 4, 2}, /* Rad Racer 2 */ {0x15141401, 4, 8}, /* Asmik Kun Land */ {0x4cccd878, 4, 8}, /* Cat Ninden Teyandee */ {0x59280bec, 4, 8}, /* Jackie Chan */ {0x7474ac92, 4, 8}, /* Kabuki: Quantum Fighter */ {0x5337f73c, 4, 8}, /* Niji no Silk Road */ {0x9eefb4b4, 4, 8}, /* Pachi Slot Adventure 2 */ {0x21a653c7, 4, -1}, /* Super Sky Kid */ {0x9cbadc25, 5, 8}, /* JustBreed */ {0xf518dd58, 7, 8}, /* Captain Skyhawk */ {0x84382231, 9, 0}, /* Punch Out (J) */ {0xbe939fce, 9, 1}, /* Punchout*/ {0x345d3a1a, 11, 1}, /* Castle of Deceit */ {0x5e66eaea, 13, 1}, /* Videomation */ {0xcd373baa, 14, -1}, /* Samurai Spirits (Rex Soft) */ {0xbfc7a2e9, 16, 8}, {0x6e68e31a, 16, 8}, /* Dragon Ball 3*/ {0x33b899c9, 16, -1}, /* Dragon Ball - Dai Maou Fukkatsu (J) [!] */ {0xa262a81f, 16, -1}, /* Rokudenashi Blues (J) */ {0xe4a291ce, 23, -1}, /* World Hero (Unl) [!] */ {0x51e9cd33, 23, -1}, /* World Hero (Unl) [b1] */ {0x105dd586, 27, -1}, /* Mi Hun Che variations... */ {0xbc9bb6c1, 27, -1}, /* -- */ {0x43753886, 27, -1}, /* -- */ {0x5b3de3d1, 27, -1}, /* -- */ {0x511e73f8, 27, -1}, /* -- */ {0x5555fca3, 32, 8}, {0x283ad224, 32, 8}, /* Ai Sensei no Oshiete */ {0x243a8735, 32, 0x10|4}, /* Major League */ {0xbc7b1d0f, 33, -1}, /* Bakushou!! Jinsei Gekijou 2 (J) [!] */ {0xc2730c30, 34, 0}, /* Deadly Towers */ {0x4c7c1af3, 34, 1}, /* Caesar's Palace */ {0x932ff06e, 34, 1}, /* Classic Concentration */ {0xf46ef39a, 37, -1}, /* Super Mario Bros. + Tetris + Nintendo World Cup (E) [!] */ {0x7ccb12a3, 43, -1}, /* SMB2j */ {0x6c71feae, 45, -1}, /* Kunio 8-in-1 */ {0xe2c94bc2, 48, -1}, /* Super Bros 8 (Unl) [!] */ {0xaebd6549, 48, 8}, /* Bakushou!! Jinsei Gekijou 3 */ {0x6cdc0cd9, 48, 8}, /* Bubble Bobble 2 */ {0x99c395f9, 48, 8}, /* Captain Saver */ {0xa7b0536c, 48, 8}, /* Don Doko Don 2 */ {0x40c0ad47, 48, 8}, /* Flintstones 2 */ {0x1500e835, 48, 8}, /* Jetsons (J) */ {0xa912b064, 51|0x800, 8}, /* 11-in-1 Ball Games (has CHR ROM when it shouldn't) */ {0xb19a55dd, 64, 8}, /* Road Runner */ {0xf92be3ec, 64, -1}, /* Rolling Thunder */ {0xe84274c5, 66, 1}, {0xbde3ae9b, 66, 1}, /* Doraemon */ {0x9552e8df, 66, 1}, /* Dragon Ball */ {0x811f06d9, 66, 1}, /* Dragon Power */ {0xd26efd78, 66, 1}, /* SMB Duck Hunt */ {0xdd8ed0f7, 70, 1}, /* Kamen Rider Club */ {0xbba58be5, 70, -1}, /* Family Trainer - Manhattan Police */ {0x370ceb65, 70, -1}, /* Family Trainer - Meiro Dai Sakusen */ {0xe62e3382, 71, -1}, /* Mig-29 Soviet Fighter */ {0xac7b0742, 71, -1}, /* Golden KTV (Ch) [!], not actually 71, but UNROM without BUS conflict */ {0x054bd3e9, 74, -1}, /* Di 4 Ci - Ji Qi Ren Dai Zhan (As) */ {0x496ac8f7, 74, -1}, /* Ji Jia Zhan Shi (As) */ {0xae854cef, 74, -1}, /* Jia A Fung Yun (Chinese) */ {0x3d1c3137, 78, 8}, /* Uchuusen - Cosmo Carrier */ {0xa4fbb438, 79, 0}, {0xd4a76b07, 79, 0}, /* F-15 City Wars*/ {0x1eb4a920, 79, 1}, /* Double Strike */ {0x3e1271d5, 79, 1}, /* Tiles of Fate */ {0xd2699893, 88, 0}, /* Dragon Spirit */ {0xbb7c5f7a, 89, 8}, /* Mito Koumon or something similar */ {0x0da5e32e, 101, -1}, /* new Uruusey Yatsura */ {0x8eab381c, 113, 1}, /* Death Bots */ {0x6a03d3f3, 114, -1}, {0x0d98db53, 114, -1}, /* Pocahontas */ {0x4e7729ff, 114, -1}, /* Super Donkey Kong */ {0xc5e5c5b2, 115, -1}, /* Bao Qing Tian (As).nes */ {0xa1dc16c0, 116, -1}, {0xe40dfb7e, 116, -1}, /* Somari (P conf.) */ {0xc9371ebb, 116, -1}, /* Somari (W conf.) */ {0xcbf4366f, 118, 8}, /* Alien Syndrome (U.S. unlicensed) */ {0x78b657ac, 118, -1}, /* Armadillo */ {0x90c773c1, 118, -1}, /* Goal! 2 */ {0xb9b4d9e0, 118, -1}, /* NES Play Action Football */ {0x07d92c31, 118, -1}, /* RPG Jinsei Game */ {0x37b62d04, 118, -1}, /* Ys 3 */ {0x318e5502, 121, -1}, /* Sonic 3D Blast 6 (Unl) */ {0xddcfb058, 121, -1}, /* Street Fighter Zero 2 '97 (Unl) [!] */ {0x5aefbc94, 133, -1}, /* Jovial Race (Sachen) [a1][!] */ {0xc2df0a00, 140, 1}, /* Bio Senshi Dan(hacked) */ {0xe46b1c5d, 140, 1}, /* Mississippi Satsujin Jiken */ {0x3293afea, 140, 1}, /* Mississippi Satsujin Jiken */ {0x6bc65d7e, 140, 1}, /* Youkai Club*/ {0x5caa3e61, 144, 1}, /* Death Race */ {0x48239b42, 146, -1}, /* Mahjong Companion (Sachen) [!] */ {0xb6a727fa, 146, -1}, /* Papillion (As) [!] */ {0xa62b79e1, 146, -1}, /* Side Winder (HES) [!] */ {0xcc868d4e, 149, -1}, /* 16 Mahjong [p1][!] */ {0x29582ca1, 150, -1}, {0x40dbf7a2, 150, -1}, {0x73fb55ac, 150, -1}, /* 2-in-1 Cosmo Cop + Cyber Monster (Sachen) [!] */ {0xddcbda16, 150, -1}, /* 2-in-1 Tough Cop + Super Tough Cop (Sachen) [!] */ {0x47918d84, 150, -1}, /* auto-upturn */ {0x0f141525, 152, 8}, /* Arkanoid 2 (Japanese) */ {0xbda8f8e4, 152, 8}, /* Gegege no Kitarou 2 */ {0xb1a94b82, 152, 8}, /* Pocket Zaurus */ {0x026c5fca, 152, 8}, /* Saint Seiya Ougon Densetsu */ {0x3f15d20d, 153, 8}, /* Famicom Jump 2 */ {0xd1691028, 154, 8}, /* Devil Man */ {0xcfd4a281, 155, 8}, /* Money Game. Yay for money! */ {0x2f27cdef, 155, 8}, /* Tatakae!! Rahmen Man */ {0xccc03440, 156, -1}, {0x983d8175, 157, 8}, /* Datach Battle Rush */ {0x894efdbc, 157, 8}, /* Datach Crayon Shin Chan */ {0x19e81461, 157, 8}, /* Datach DBZ */ {0xbe06853f, 157, 8}, /* Datach J-League */ {0x0be0a328, 157, 8}, /* Datach SD Gundam Wars */ {0x5b457641, 157, 8}, /* Datach Ultraman Club */ {0xf51a7f46, 157, 8}, /* Datach Yuu Yuu Hakusho */ {0xe170404c, 159, -1}, /* SD Gundam Gaiden - Knight Gundam Monogatari (J) (V1.0) [!] */ {0x276ac722, 159, -1}, /* SD Gundam Gaiden - Knight Gundam Monogatari (J) (V1.1) [!] */ {0x0cf42e69, 159, -1}, /* Magical Taruruuto-kun - Fantastic World!! (J) (V1.0) [!] */ {0xdcb972ce, 159, -1}, /* Magical Taruruuto-kun - Fantastic World!! (J) (V1.1) [!] */ {0xb7f28915, 159, -1}, /* Magical Taruruuto-kun 2 - Mahou Daibouken (J) */ {0x183859d2, 159, -1}, /* Dragon Ball Z - Kyoushuu! Saiya Jin (J) [!] */ {0x58152b42, 160, 1}, /* Pipe 5 (Sachen) */ {0x1c098942, 162, -1}, /* Xi You Ji Hou Zhuan (Ch) */ {0x081caaff, 163, -1}, /* Commandos (Ch) */ {0x02c41438, 176, -1}, /* Xing He Zhan Shi (C) */ {0x558c0dc3, 178, -1}, /* Super 2in1 (unl)[!] {mapper unsupported} */ {0xc68363f6, 180, 0}, /* Crazy Climber */ {0x0f05ff0a, 181, -1}, /* Seicross (redump) */ {0x96ce586e, 189, 8}, /* Street Fighter 2 YOKO */ {0x555a555e, 191, -1}, {0x2cc381f6, 191, -1}, /* Sugoro Quest - Dice no Senshitachi (As) */ {0xa145fae6, 192, -1}, {0xa9115bc1, 192, -1}, {0x4c7bbb0e, 192, -1}, {0x98c1cd4b, 192, -1}, /* Ying Lie Qun Xia Zhuan (Chinese) */ {0xee810d55, 192, -1}, /* You Ling Xing Dong (Ch) */ {0x442f1a29, 192, -1}, /* Young chivalry */ {0x637134e8, 193, 1}, /* Fighting Hero */ {0xa925226c, 194, -1}, /* Dai-2-Ji - Super Robot Taisen (As) */ {0x7f3dbf1b, 195, 0}, {0xb616885c, 195, 0}, /* CHaos WOrld (Ch)*/ {0x33c5df92, 195, -1}, {0x1bc0be6c, 195, -1}, /* Captain Tsubasa Vol 2 - Super Striker (C) */ {0xd5224fde, 195, -1}, /* Crystalis (c) */ {0xfdec419f, 196, -1}, /* Street Fighter VI 16 Peoples (Unl) [!] */ {0x700705f4, 198, -1}, {0x9a2cf02c, 198, -1}, {0xd8b401a7, 198, -1}, {0x28192599, 198, -1}, {0x19b9e732, 198, -1}, {0xdd431ba7, 198, -1}, /* Tenchi wo kurau 2 (c) */ {0xd871d3e6, 199, -1}, /* Dragon Ball Z 2 - Gekishin Freeza! (C) */ {0xed481b7c, 199, -1}, /* Dragon Ball Z Gaiden - Saiya Jin Zetsumetsu Keikaku (C) */ {0x44c20420, 199, -1}, /* San Guo Zhi 2 (C) */ {0x4e1c1e3c, 206, 0}, /* Karnov */ {0x276237b3, 206, 0}, /* Karnov */ {0x7678f1d5, 207, 8}, /* Fudou Myouou Den */ {0x07eb2c12, 208, -1}, /* Street Fighter IV */ {0xdd8ced31, 209, -1}, /* Power Rangers 3 */ {0x063b1151, 209, -1}, /* Power Rangers 4 */ {0xdd4d9a62, 209, -1}, /* Shin Samurai Spirits 2 */ {0x0c47946d, 210, 1}, /* Chibi Maruko Chan */ {0xc247cc80, 210, 1}, /* Family Circuit '91 */ {0x6ec51de5, 210, 1}, /* Famista '92 */ {0xadffd64f, 210, 1}, /* Famista '93 */ {0x429103c9, 210, 1}, /* Famista '94 */ {0x81b7f1a8, 210, 1}, /* Heisei Tensai Bakabon */ {0x2447e03b, 210, 1}, /* Top Striker */ {0x1dc0f740, 210, 1}, /* Wagyan Land 2 */ {0xd323b806, 210, 1}, /* Wagyan Land 3 */ {0xbd523011, 210, 0}, /* Dream Master */ {0x5daae69a, 211, -1}, /* Aladdin - Return of Jaffar, The (Unl) [!] */ {0x1ec1dfeb, 217, -1}, /* 255-in-1 (Cut version) [p1] */ {0x046d70cc, 217, -1}, /* 500-in-1 (Anim Splash, Alt Mapper)[p1][!] */ {0x12f86a4d, 217, -1}, /* 500-in-1 (Static Splash, Alt Mapper)[p1][!] */ {0xd09f778d, 217, -1}, /* 9999999-in-1 (Static Splash, Alt Mapper)[p1][!] */ {0x62ef6c79, 232, 8}, /* Quattro Sports -Aladdin */ {0x2705eaeb, 234, -1}, /* Maxi 15 */ {0x6f12afc5, 235, -1}, /* Golden Game 150-in-1 */ {0xfb2b6b10, 241, -1}, /* Fan Kong Jing Ying (Ch) */ {0xb5e83c9a, 241, -1}, /* Xing Ji Zheng Ba (Ch) */ {0x2537b3e6, 241, -1}, /* Dance Xtreme - Prima (Unl) */ {0x11611e89, 241, -1}, /* Darkseed (Unl) [p1] */ {0x81a37827, 241, -1}, /* Darkseed (Unl) [p1][b1] */ {0xc2730c30, 241, -1}, /* Deadly Towers (U) [!] */ {0x368c19a8, 241, -1}, /* LIKO Study Cartridge 3-in-1 (Unl) [!] */ {0xa21e675c, 241, -1}, /* Mashou (J) [!] */ {0x54d98b79, 241, -1}, /* Titanic 1912 (Unl) */ {0x6bea1235, 245, -1}, /* MMC3 cart, but with nobanking applied to CHR-RAM, so let it be there */ {0x345ee51a, 245, -1}, /* DQ4c */ {0x57514c6c, 245, -1}, /* Yong Zhe Dou E Long - Dragon Quest VI (Ch) */ // added a new mask bit to define these mappers as a dupes of the UNIF format boards {0x1d75fd35, 256|0x1000,-1}, /* 2-in-1 - Street Dance + Hit Mouse (Unl) [!] */ {0x6eef8bb7, 257|0x1000,-1}, /* PEC-586 Chinese */ {0xac7e98fb, 257|0x1000,-1}, /* PEC-586 Chinese No Tape Out */ {0x8d51a23b, 257|0x1000,-1}, /* [KeWang] Chao Ji Wu Bi Han Ka (C) V1 */ {0x25c76773, 257|0x1000,-1}, /* [KeWang] Chao Ji Wu Bi Han Ka (C) V2 */ {0x1ca9c322, 258|0x1000,-1}, /* Blood Of Jurassic (GD-98)(Unl) */ {0x2469c1ae, 259|0x1000,-1}, /* 150-in-1 Unchained FIGHT version */ {0x99d4464f, 260|0x1000,-1}, /* HP10xx/HP20xx board dumps */ {0xb72b2cf4, 260|0x1000,-1}, {0x4dc6107d, 260|0x1000,-1}, {0x0073dbd8, 260|0x1000,-1}, {0x3b098344, 260|0x1000,-1}, {0x1fc640c0, 260|0x1000,-1}, {0x2f1ad1fc, 260|0x1000,-1}, {0xa22214bb, 260|0x1000,-1}, {0x5dd9073b, 260|0x1000,-1}, {0x26a36cc2, 260|0x1000,-1}, {0xd1e52b37, 260|0x1000,-1}, {0x4d4a0e1b, 260|0x1000,-1}, {0xb6dd2c9d, 260|0x1000,-1}, {0xb02fcb57, 406|0x1000,-1} /* Haradius Zero ver 1.2a 2019 */ }; static ulong[] savie = new ulong[] { 0xc04361e499748382, /* AD&D Heroes of the Lance */ 0xb72ee2337ced5792, /* AD&D Hillsfar */ 0x2b7103b7a27bd72f, /* AD&D Pool of Radiance */ 0x498c10dc463cfe95, /* Battle Fleet */ 0x854d7947a3177f57, /* Crystalis */ 0xfad22d265cd70820, /* Downtown Special: Kunio-kun no Jidaigeki Dayo Zenin Shuugou! */ 0x4a1f5336b86851b6, /* DW */ 0xb0bcc02c843c1b79, /* DW */ 0x2dcf3a98c7937c22, /* DW 2 */ 0x98e55e09dfcc7533, /* DW 4*/ 0x733026b6b72f2470, /* Dw 3 */ 0x6917ffcaca2d8466, /* Famista '90 */ 0x8da46db592a1fcf4, /* Faria */ 0xedba17a2c4608d20, /* Final Fantasy */ 0x91a6846d3202e3d6, /* Final Fantasy */ 0x012df596e2b31174, /* Final Fantasy 1+2 */ 0xf6b359a720549ecd, /* Final Fantasy 2 */ 0x5a30da1d9b4af35d, /* Final Fantasy 3 */ 0xd63dcc68c2b20adc, /* Final Fantasy J */ 0x2ee3417ba8b69706, /* Hydlide 3*/ 0xebbce5a54cf3ecc0, /* Justbreed */ 0x6a858da551ba239e, /* Kaijuu Monogatari */ 0x2db8f5d16c10b925, /* Kyonshiizu 2 */ 0x04a31647de80fdab, /* Legend of Zelda */ 0x94b9484862a26cba, /* Legend of Zelda */ 0xa40666740b7d22fe, /* Mindseeker */ 0x82000965f04a71bb, /* Mirai Shinwa Jarvas */ 0x77b811b2760104b9, /* Mouryou Senki Madara */ 0x11b69122efe86e8c, /* RPG Jinsei Game */ 0x9aa1dc16c05e7de5, /* Startropics */ 0x1b084107d0878bd0, /* Startropics 2*/ 0xa70b495314f4d075, /* Ys 3 */ 0x836c0ff4f3e06e45, /* Zelda 2 */ }; } }