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authorDavid Crocker <dcrocker@eschertech.com>2022-02-09 13:32:28 +0300
committerDavid Crocker <dcrocker@eschertech.com>2022-02-09 13:32:28 +0300
commitc037fb3e7714c61138a8d20e32c718f7810abb36 (patch)
tree0648bde09c6ca8ad69b89b5a043fc5ca82795fc9
parentc7cf6d7d730b0f7b887b308e63c7e82b3fd2f9cf (diff)
Fix axes being shown as homed when a simulation completes3.4.0rc1
-rw-r--r--src/GCodes/GCodes.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/GCodes/GCodes.cpp b/src/GCodes/GCodes.cpp
index e497082c..0acee9af 100644
--- a/src/GCodes/GCodes.cpp
+++ b/src/GCodes/GCodes.cpp
@@ -800,6 +800,7 @@ void GCodes::EndSimulation(GCodeBuffer *gb) noexcept
ToolOffsetTransform(moveState.currentUserPosition, moveState.coords);
reprap.GetMove().SetNewPosition(moveState.coords, true);
axesVirtuallyHomed = axesHomed;
+ reprap.MoveUpdated();
}
// Check for and execute triggers