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author | David Crocker <dcrocker@eschertech.com> | 2022-02-09 13:32:28 +0300 |
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committer | David Crocker <dcrocker@eschertech.com> | 2022-02-09 13:32:28 +0300 |
commit | c037fb3e7714c61138a8d20e32c718f7810abb36 (patch) | |
tree | 0648bde09c6ca8ad69b89b5a043fc5ca82795fc9 | |
parent | c7cf6d7d730b0f7b887b308e63c7e82b3fd2f9cf (diff) |
Fix axes being shown as homed when a simulation completes3.4.0rc1
-rw-r--r-- | src/GCodes/GCodes.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/GCodes/GCodes.cpp b/src/GCodes/GCodes.cpp index e497082c..0acee9af 100644 --- a/src/GCodes/GCodes.cpp +++ b/src/GCodes/GCodes.cpp @@ -800,6 +800,7 @@ void GCodes::EndSimulation(GCodeBuffer *gb) noexcept ToolOffsetTransform(moveState.currentUserPosition, moveState.coords); reprap.GetMove().SetNewPosition(moveState.coords, true); axesVirtuallyHomed = axesHomed; + reprap.MoveUpdated(); } // Check for and execute triggers |