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authorDavid Crocker <dcrocker@eschertech.com>2018-04-03 16:26:56 +0300
committerDavid Crocker <dcrocker@eschertech.com>2018-04-03 16:26:56 +0300
commit8f3f4431bc6db2405e82883323c64d80d07cdd87 (patch)
tree28666967f09d7a6756cb7d3feb85ce50b14030a4 /src/Movement
parent7e12acb1d004ea91373d2e90b9aaee584a19d98b (diff)
Network now a separate task
The Network module is now a separate task Reduced network buffers from 8 to 6 to free up RAM FileInfoParser has its own buffer to save allocating them on multiple stacks Got rid of longWait and ClassReport
Diffstat (limited to 'src/Movement')
-rw-r--r--src/Movement/Move.cpp3
-rw-r--r--src/Movement/Move.h1
2 files changed, 0 insertions, 4 deletions
diff --git a/src/Movement/Move.cpp b/src/Movement/Move.cpp
index 93adf343..fedc39b4 100644
--- a/src/Movement/Move.cpp
+++ b/src/Movement/Move.cpp
@@ -72,7 +72,6 @@ void Move::Init()
usingMesh = false;
useTaper = false;
- longWait = millis();
idleTimeout = DefaultIdleTimeout;
moveState = MoveState::idle;
idleCount = 0;
@@ -337,8 +336,6 @@ void Move::Spin()
CurrentMoveCompleted();
}
}
-
- reprap.GetPlatform().ClassReport(longWait);
}
// Try to push some babystepping through the lookahead queue
diff --git a/src/Movement/Move.h b/src/Movement/Move.h
index c1ba0acf..d033e000 100644
--- a/src/Movement/Move.h
+++ b/src/Movement/Move.h
@@ -187,7 +187,6 @@ private:
uint32_t idleTimeout; // How long we wait with no activity before we reduce motor currents to idle, in milliseconds
uint32_t lastStateChangeTime; // The approximate time at which the state last changed, except we don't record timing->idle
- uint32_t longWait; // A long time for things that need to be done occasionally
Kinematics *kinematics; // What kinematics we are using