diff options
author | David Crocker <dcrocker@eschertech.com> | 2018-04-03 16:26:56 +0300 |
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committer | David Crocker <dcrocker@eschertech.com> | 2018-04-03 16:26:56 +0300 |
commit | 8f3f4431bc6db2405e82883323c64d80d07cdd87 (patch) | |
tree | 28666967f09d7a6756cb7d3feb85ce50b14030a4 /src/Movement | |
parent | 7e12acb1d004ea91373d2e90b9aaee584a19d98b (diff) |
Network now a separate task
The Network module is now a separate task
Reduced network buffers from 8 to 6 to free up RAM
FileInfoParser has its own buffer to save allocating them on multiple
stacks
Got rid of longWait and ClassReport
Diffstat (limited to 'src/Movement')
-rw-r--r-- | src/Movement/Move.cpp | 3 | ||||
-rw-r--r-- | src/Movement/Move.h | 1 |
2 files changed, 0 insertions, 4 deletions
diff --git a/src/Movement/Move.cpp b/src/Movement/Move.cpp index 93adf343..fedc39b4 100644 --- a/src/Movement/Move.cpp +++ b/src/Movement/Move.cpp @@ -72,7 +72,6 @@ void Move::Init() usingMesh = false; useTaper = false; - longWait = millis(); idleTimeout = DefaultIdleTimeout; moveState = MoveState::idle; idleCount = 0; @@ -337,8 +336,6 @@ void Move::Spin() CurrentMoveCompleted(); } } - - reprap.GetPlatform().ClassReport(longWait); } // Try to push some babystepping through the lookahead queue diff --git a/src/Movement/Move.h b/src/Movement/Move.h index c1ba0acf..d033e000 100644 --- a/src/Movement/Move.h +++ b/src/Movement/Move.h @@ -187,7 +187,6 @@ private: uint32_t idleTimeout; // How long we wait with no activity before we reduce motor currents to idle, in milliseconds uint32_t lastStateChangeTime; // The approximate time at which the state last changed, except we don't record timing->idle - uint32_t longWait; // A long time for things that need to be done occasionally Kinematics *kinematics; // What kinematics we are using |