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/*
* GCodeInput.h
*
* Created on: 16 Sep 2016
* Author: Christian
*/
#ifndef GCODEINPUT_H
#define GCODEINPUT_H
#include "RepRapFirmware.h"
#include "GCodeBuffer.h"
#include "Storage/FileStore.h"
const size_t GCodeInputBufferSize = 256; // How many bytes can we cache per input source?
const size_t GCodeInputFileReadThreshold = 128; // How many free bytes must be available before data is read from the SD card?
// This base class is intended to provide incoming G-codes for the GCodeBuffer class
class GCodeInput
{
public:
virtual void Reset() = 0; // Clean all the cached data from this input
virtual bool FillBuffer(GCodeBuffer *gb) = 0; // Fill a GCodeBuffer with the last available G-code
virtual size_t BytesCached() const = 0; // How many bytes have been cached?
};
// This class wraps around an existing Stream device which lets us avoid double buffering.
// The only downside is that we cannot (yet) look through the hardware buffer and check for requested emergency stops.
// TODO: This will require some more work in the Arduino core.
class StreamGCodeInput : GCodeInput
{
public:
StreamGCodeInput(Stream &dev) : device(dev) { }
void Reset() override;
bool FillBuffer(GCodeBuffer *gb) override; // Fill a GCodeBuffer with the last available G-code
size_t BytesCached() const override; // How many bytes have been cached?
private:
Stream &device;
};
// When characters from input sources are received, they should be checked consequently for M112 (Emergency Stop).
// This allows us to react faster to an incoming emergency stop since other codes may be blocking the associated
// GCodeBuffer instance.
enum class GCodeInputState
{
idle,
doingCode,
inComment,
doingMCode,
doingMCode1,
doingMCode11,
doingMCode12,
doingMCode112,
doingMCode122
};
// This class allows caching of dynamic content (from web-based sources) and implements a simple ring buffer.
// In addition, incoming codes are checked for M112 (emergency stop) to execute perform emergency stops as quickly
// as possible. Comments can be optionally stripped from sources where comments are not needed (e.g. HTTP).
class RegularGCodeInput : GCodeInput
{
public:
RegularGCodeInput(bool removeComments);
void Reset() override;
bool FillBuffer(GCodeBuffer *gb) override; // Fill a GCodeBuffer with the last available G-code
size_t BytesCached() const override; // How many bytes have been cached?
void Put(MessageType mtype, const char c); // Append a single character
void Put(MessageType mtype, const char *buf); // Append a null-terminated string to the buffer
void Put(MessageType mtype, const char *buf, size_t len); // Append a generic string to the buffer
size_t BufferSpaceLeft() const; // How much space do we have left?
private:
bool stripComments;
GCodeInputState state;
protected:
uint32_t buf32[(GCodeInputBufferSize + 3) / 4];
char * const buffer;
size_t writingPointer, readingPointer;
};
// This class is an expansion of the RegularGCodeInput class to buffer G-codes and to rewind file positions when
// nested G-code files are started. However buffered codes are not explicitly checked for M112.
class FileGCodeInput : public RegularGCodeInput
{
public:
FileGCodeInput() : RegularGCodeInput(false), lastFile(nullptr) { }
void Reset() override; // This should be called when the associated file is being closed
void Reset(const FileData &file); // Should be called when a specific G-code or macro file is closed outside the reading context
bool ReadFromFile(FileData &file); // Read another chunk of G-codes from the file and return true if more data is available
private:
FileStore *lastFile;
};
#endif
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