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/*
* GCodeMachineState.h
*
* Created on: 15 Nov 2016
* Author: David
*/
#ifndef SRC_GCODES_GCODEMACHINESTATE_H_
#define SRC_GCODES_GCODEMACHINESTATE_H_
#include <cstdint>
#include "Configuration.h"
#include "Storage/FileData.h"
// Enumeration to list all the possible states that the Gcode processing machine may be in
enum class GCodeState : uint8_t
{
normal, // not doing anything and ready to process a new GCode
waitingForMoveToComplete, // doing a homing move, so we must wait for it to finish before processing another GCode
homing,
setBed1,
setBed2,
setBed3,
toolChange1,
toolChange2,
toolChange3,
pausing1,
pausing2,
resuming1,
resuming2,
resuming3,
flashing1,
flashing2,
stopping,
sleeping
};
// Class to hold the state of gcode execution for some input source
class GCodeMachineState
{
public:
GCodeMachineState();
GCodeMachineState *previous;
float feedrate;
FileData fileState;
uint32_t lockedResources;
GCodeState state;
bool drivesRelative;
bool axesRelative;
bool doingFileMacro;
static GCodeMachineState *Allocate()
post(!result.IsLive(); result.state == GCodeState::normal);
static void Release(GCodeMachineState *ms);
static unsigned int GetNumAllocated() { return numAllocated; }
static unsigned int GetNumInUse();
private:
static GCodeMachineState *freeList;
static unsigned int numAllocated;
};
#endif /* SRC_GCODES_GCODEMACHINESTATE_H_ */
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