1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
|
/*
* GCodeMachineState.h
*
* Created on: 15 Nov 2016
* Author: David
*/
#ifndef SRC_GCODES_GCODEMACHINESTATE_H_
#define SRC_GCODES_GCODEMACHINESTATE_H_
#include "RepRapFirmware.h"
#include "Storage/FileData.h"
// Enumeration to list all the possible states that the Gcode processing machine may be in
enum class GCodeState : uint8_t
{
normal, // not doing anything and ready to process a new GCode
waitingForSpecialMoveToComplete, // doing a special move, so we must wait for it to finish before processing another GCode
homing1,
homing2,
// These next 4 must be contiguous
toolChange0,
toolChange1,
toolChange2,
toolChangeComplete,
// These next 4 must be contiguous
m109ToolChange0,
m109ToolChange1,
m109ToolChange2,
m109ToolChangeComplete,
pausing1,
pausing2,
resuming1,
resuming2,
resuming3,
flashing1,
flashing2,
stopping,
sleeping,
// These next 6 must be contiguous
gridProbing1,
gridProbing2,
gridProbing3,
gridProbing4,
gridProbing5,
gridprobing6,
// These next 8 must be contiguous
probingAtPoint0,
probingAtPoint1,
probingAtPoint2,
probingAtPoint3,
probingAtPoint4,
probingAtPoint5,
probingAtPoint6,
probingAtPoint7,
doingFirmwareRetraction,
doingFirmwareUnRetraction,
loadingFilament,
unloadingFilament
};
// Class to hold the state of gcode execution for some input source
class GCodeMachineState
{
public:
typedef uint32_t ResourceBitmap;
GCodeMachineState();
GCodeMachineState *previous;
float feedrate;
FileData fileState;
ResourceBitmap lockedResources;
GCodeState state;
unsigned int
drivesRelative : 1,
axesRelative : 1,
doingFileMacro : 1,
waitWhileCooling : 1,
runningM502 : 1,
volumetricExtrusion : 1,
// Caution: these next 3 will be modified out-of-process when we use RTOS, so they will need to be individual bool variables
waitingForAcknowledgement : 1,
messageAcknowledged : 1,
messageCancelled : 1;
static GCodeMachineState *Allocate()
post(!result.IsLive(); result.state == GCodeState::normal);
// Copy values that may have been altered by config.g into this state record
void CopyStateFrom(const GCodeMachineState& other)
{
drivesRelative = other.drivesRelative;
axesRelative = other.axesRelative;
feedrate = other.feedrate;
}
static void Release(GCodeMachineState *ms);
static unsigned int GetNumAllocated() { return numAllocated; }
static unsigned int GetNumInUse();
private:
static GCodeMachineState *freeList;
static unsigned int numAllocated;
};
#endif /* SRC_GCODES_GCODEMACHINESTATE_H_ */
|