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DDA.h « Movement « src - github.com/Duet3D/RepRapFirmware.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * DDA.h
 *
 *  Created on: 7 Dec 2014
 *      Author: David
 */

#ifndef DDA_H_
#define DDA_H_

#include "RepRapFirmware.h"
#include "DriveMovement.h"
#include "GCodes/GCodes.h"			// for class RawMove

#ifdef DUET_NG
#define DDA_LOG_PROBE_CHANGES	1
#else
#define DDA_LOG_PROBE_CHANGES	0		// save memory on the wired Duet
#endif

/**
 * This defines a single linear movement of the print head
 */
class DDA
{
	friend class DriveMovement;

public:

	enum DDAState : unsigned char
	{
		empty,				// empty or being filled in
		provisional,		// ready, but could be subject to modifications
		frozen,				// ready, no further modifications allowed
		executing,			// steps are currently being generated for this DDA
		completed			// move has been completed or aborted
	};

	DDA(DDA* n);

	bool Init(const GCodes::RawMove &nextMove, bool doMotorMapping); // Set up a new move, returning true if it represents real movement
	void Init();													// Set up initial positions for machine startup
	bool Start(uint32_t tim);										// Start executing the DDA, i.e. move the move.
	bool Step();													// Take one step of the DDA, called by timed interrupt.
	void SetNext(DDA *n) { next = n; }
	void SetPrevious(DDA *p) { prev = p; }
	void Complete() { state = completed; }
	bool Free();
	void Prepare();													// Calculate all the values and freeze this DDA
	float CalcTime() const;											// Calculate the time needed for this move (used for simulation)
	bool HasStepError() const;
	bool CanPauseAfter() const { return canPauseAfter; }
	bool IsPrintingMove() const { return isPrintingMove; }			// Return true if this involves both XY movement and extrusion

	DDAState GetState() const { return state; }
	DDA* GetNext() const { return next; }
	DDA* GetPrevious() const { return prev; }
	int32_t GetTimeLeft() const;
	const int32_t *DriveCoordinates() const { return endPoint; }	// Get endpoints of a move in machine coordinates
	void SetDriveCoordinate(int32_t a, size_t drive);				// Force an end point
	void SetFeedRate(float rate) { requestedSpeed = rate; }
	float GetEndCoordinate(size_t drive, bool disableDeltaMapping);
	bool FetchEndPosition(volatile int32_t ep[DRIVES], volatile float endCoords[DRIVES]);
    void SetPositions(const float move[], size_t numDrives);		// Force the endpoints to be these
    FilePosition GetFilePosition() const { return filePos; }
    float GetRequestedSpeed() const { return requestedSpeed; }

	void DebugPrint() const;

	static const uint32_t stepClockRate = VARIANT_MCK/128;			// the frequency of the clock used for stepper pulse timing (see Platform::InitialiseInterrupts)
	static const uint64_t stepClockRateSquared = (uint64_t)stepClockRate * stepClockRate;

	// Note on the following constant:
	// If we calculate the step interval on every clock, we reach a point where the calculation time exceeds the step interval.
	// The worst case is pure Z movement on a delta. On a Mini Kossel with 80 steps/mm with this firmware running on a Duet (84MHx SAM3X8 processor),
	// the calculation can just be managed in time at speeds of 15000mm/min (step interval 50us), but not at 20000mm/min (step interval 37.5us).
	// Therefore, where the step interval falls below 60us, we don't calculate on every step.
	// Note: the above measurements were taken some time ago, before some firmware optimisations.
#ifdef DUET_NG
	static const int32_t MinCalcIntervalDelta = (40 * stepClockRate)/1000000; 		// the smallest sensible interval between calculations (40us) in step timer clocks
	static const int32_t MinCalcIntervalCartesian = (40 * stepClockRate)/1000000;	// same as delta for now, but could be lower
	static const uint32_t minInterruptInterval = 6;					// about 2us minimum interval between interrupts, in clocks
#else
	static const int32_t MinCalcIntervalDelta = (60 * stepClockRate)/1000000; 		// the smallest sensible interval between calculations (60us) in step timer clocks
	static const int32_t MinCalcIntervalCartesian = (60 * stepClockRate)/1000000;	// same as delta for now, but could be lower
	static const uint32_t minInterruptInterval = 6;					// about 2us minimum interval between interrupts, in clocks
#endif

	static void PrintMoves();										// print saved moves for debugging

#if DDA_LOG_PROBE_CHANGES
	static const size_t MaxLoggedProbePositions = 40;
	static size_t numLoggedProbePositions;
	static int32_t loggedProbePositions[CART_AXES * MaxLoggedProbePositions];
#endif

private:
	void RecalculateMove();
	void CalcNewSpeeds();
	void ReduceHomingSpeed();										// called to reduce homing speed when a near-endstop is triggered
	void StopDrive(size_t drive);									// stop movement of a drive and recalculate the endpoint
	void MoveAborted();
	void InsertDM(DriveMovement *dm);
	DriveMovement *RemoveDM(size_t drive);
	bool IsDecelerationMove() const;								// return true if this move is or have been might have been intended to be a deceleration-only move
	void DebugPrintVector(const char *name, const float *vec, size_t len) const;
	void CheckEndstops(Platform& platform);
	void AdvanceBabyStepping(float amount);							// Try to push babystepping earlier in the move queue
	float NormaliseXYZ();											// Make the direction vector unit-normal in XYZ

	static void DoLookahead(DDA *laDDA);							// Try to smooth out moves in the queue
    static float Normalise(float v[], size_t dim1, size_t dim2);  	// Normalise a vector of dim1 dimensions to unit length in the first dim1 dimensions
    static void Absolute(float v[], size_t dimensions);				// Put a vector in the positive hyperquadrant
    static float Magnitude(const float v[], size_t dimensions);  	// Return the length of a vector
    static void Scale(float v[], float scale, size_t dimensions);	// Multiply a vector by a scalar
    static float VectorBoxIntersection(const float v[], 			// Compute the length that a vector would have to have to...
    		const float box[], size_t dimensions);					// ...just touch the surface of a hyperbox.

    DDA* next;								// The next one in the ring
	DDA *prev;								// The previous one in the ring

	volatile DDAState state;				// What state this DDA is in
	uint8_t endCoordinatesValid : 1;		// True if endCoordinates can be relied on
	uint8_t isDeltaMovement : 1;			// True if this is a delta printer movement
	uint8_t canPauseAfter : 1;				// True if we can pause at the end of this move
	uint8_t goingSlow : 1;					// True if we have reduced speed during homing
	uint8_t isPrintingMove : 1;				// True if this move includes XY movement and extrusion
	uint8_t usePressureAdvance : 1;			// True if pressure advance should be applied to any forward extrusion
	uint8_t hadLookaheadUnderrun : 1;		// True if the lookahead queue was not long enough to optimise this move
	uint8_t xyMoving : 1;					// True if we have movement along an X axis or the Y axis

    EndstopChecks endStopsToCheck;			// Which endstops we are checking on this move
    uint32_t xAxes;							// Which axes are behaving as X axes

    FilePosition filePos;					// The position in the SD card file after this move was read, or zero if not read from SD card

	int32_t endPoint[DRIVES];  				// Machine coordinates of the endpoint
	float endCoordinates[DRIVES];			// The Cartesian coordinates at the end of the move plus extrusion amounts
	float directionVector[DRIVES];			// The normalised direction vector - first 3 are XYZ Cartesian coordinates even on a delta
    float totalDistance;					// How long is the move in hypercuboid space
	float acceleration;						// The acceleration to use
    float requestedSpeed;					// The speed that the user asked for

    // These are used only in delta calculations
    float a2plusb2;							// Sum of the squares of the X and Y movement fractions
    int32_t cKc;							// The Z movement fraction multiplied by Kc and converted to integer

    // These vary depending on how we connect the move with its predecessor and successor, but remain constant while the move is being executed
	float startSpeed;
	float endSpeed;
	float topSpeed;
	float accelDistance;
	float decelDistance;

	// This is a temporary, used to keep track of the lookahead to avoid making recursive calls
	float targetNextSpeed;					// The speed that the next move would like to start at

	// These are calculated from the above and used in the ISR, so they are set up by Prepare()
	uint32_t clocksNeeded;					// in clocks
	uint32_t moveStartTime;					// clock count at which the move was started

#if DDA_LOG_PROBE_CHANGES
	static bool probeTriggered;

	void LogProbePosition();
#endif

    DriveMovement* firstDM;					// list of contained DMs that need steps, in step time order
	DriveMovement ddm[DRIVES];				// These describe the state of each drive movement
};

// Free up this DDA, returning true if the lookahead underrun flag was set
inline bool DDA::Free()
{
	state = empty;
	return hadLookaheadUnderrun;
}


// Force an end point
inline void DDA::SetDriveCoordinate(int32_t a, size_t drive)
{
	endPoint[drive] = a;
	endCoordinatesValid = false;
}

#endif /* DDA_H_ */