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/*
* TelnetResponder.h
*
* Created on: 14 Apr 2017
* Author: David
*/
#ifndef SRC_NETWORKING_TELNETRESPONDER_H_
#define SRC_NETWORKING_TELNETRESPONDER_H_
#include "NetworkResponder.h"
class TelnetResponder : public NetworkResponder
{
public:
TelnetResponder(NetworkResponder *n) noexcept;
bool Spin() noexcept override; // do some work, returning true if we did anything significant
bool Accept(Socket *s, NetworkProtocol protocol) noexcept override; // ask the responder to accept this connection, returns true if it did
void Terminate(NetworkProtocol protocol, NetworkInterface *interface) noexcept override; // terminate the responder if it is serving the specified protocol on the specified interface
static void InitStatic() noexcept;
static void Disable() noexcept;
static void HandleGCodeReply(const char *reply) noexcept;
static void HandleGCodeReply(OutputBuffer *reply) noexcept;
void Diagnostics(MessageType mtype) const noexcept override;
private:
void CharFromClient(char c) noexcept;
void ProcessLine() noexcept;
void ConnectionLost() noexcept override;
bool SendGCodeReply() noexcept;
bool haveCompleteLine;
char clientMessage[GCODE_LENGTH];
size_t clientPointer;
uint32_t connectTime;
static unsigned int numSessions;
static unsigned int clientsServed;
static OutputBuffer *gcodeReply;
static Mutex gcodeReplyMutex;
static const uint32_t TelnetSetupDuration = 4000; // ignore the first Telnet request within this duration (in ms)
};
#endif /* SRC_NETWORKING_TELNETRESPONDER_H_ */
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