Age | Commit message (Collapse) | Author |
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it with dlsym()
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response in 3 minutes, that it tries to re-poll
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disabled on flakey connections
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the server (e.g. during sign-in)
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that can be set for the game info (since the other status didn't propagate)
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"message", so that telepathy-haze can pick up on the game name
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warren.p.whitman for figuring it out :)
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incorrectly included .h)
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(since telepathy-haze doesn't seem to be storing the auth token)
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than work out exactly what's going on, alloc more memory so that we don't overflow
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so far
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which reduces message lag at the expense of some CPU cycles
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(server_time - message_time)
* Display sent messages from other clients as if they had been sent from Pidgin (i.e blue text instead of red)
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as offline
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haven't been added to your friends list
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errors
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OpenSteamworks API
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from the server
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and not having the buddy added to the buddy list automatically
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correct user's name rather than "/me" and so that it won't trigger auto-reply notifications
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steamcommunity.com)
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