diff options
author | Diego Biurrun <diego@biurrun.de> | 2008-07-08 18:47:22 +0400 |
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committer | Diego Biurrun <diego@biurrun.de> | 2008-07-08 18:47:22 +0400 |
commit | 16d81b2784cefb5cfd9166d8ab2e3356be0b1dd7 (patch) | |
tree | 705aaf9e5e1a345332a4ebd489088268ca868a7b /doc | |
parent | d66d8b836b5e6789910cb8c38a6957eb644fb396 (diff) |
Sort and prettyprint audio codecs table.
Originally committed as revision 14124 to svn://svn.ffmpeg.org/ffmpeg/trunk
Diffstat (limited to 'doc')
-rw-r--r-- | doc/general.texi | 164 |
1 files changed, 83 insertions, 81 deletions
diff --git a/doc/general.texi b/doc/general.texi index b6e3762173..2adc26480c 100644 --- a/doc/general.texi +++ b/doc/general.texi @@ -330,87 +330,89 @@ following image formats are supported: @multitable @columnfractions .4 .1 .1 .1 .7 @item Supported Codec @tab Encoding @tab Decoding @tab Comments -@item MPEG audio layer 2 @tab IX @tab IX -@item MPEG audio layer 1/3 @tab X @tab IX -@tab MP3 encoding is supported through the external library LAME. -@item AC-3 @tab IX @tab IX -@tab liba52 can be used alternatively for decoding. -@item Vorbis @tab X @tab X -@item WMA V1/V2 @tab X @tab X -@item AAC @tab X @tab X -@tab Supported through the external library libfaac/libfaad. -@item Microsoft ADPCM @tab X @tab X -@item AMV IMA ADPCM @tab @tab X -@tab Used in AMV files -@item MS IMA ADPCM @tab X @tab X -@item QT IMA ADPCM @tab X @tab X -@item 4X IMA ADPCM @tab @tab X -@item G.726 ADPCM @tab X @tab X -@item Duck DK3 IMA ADPCM @tab @tab X -@tab Used in some Sega Saturn console games. -@item Duck DK4 IMA ADPCM @tab @tab X -@tab Used in some Sega Saturn console games. -@item Westwood Studios IMA ADPCM @tab @tab X -@tab Used in Westwood Studios games like Command and Conquer. -@item SMJPEG IMA ADPCM @tab @tab X -@tab Used in certain Loki game ports. -@item CD-ROM XA ADPCM @tab @tab X -@item CRI ADX ADPCM @tab X @tab X -@tab Used in Sega Dreamcast games. -@item Electronic Arts ADPCM @tab @tab X -@tab Used in various EA titles. -@item MAXIS EA ADPCM @tab @tab X -@tab Used in Sim City 3000. -@item Creative ADPCM @tab @tab X -@tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 -@item THP ADPCM @tab @tab X -@tab Used on the Nintendo GameCube. -@item RA144 @tab @tab X -@tab Real 14400 bit/s codec -@item RA288 @tab @tab X -@tab Real 28800 bit/s codec -@item RADnet @tab X @tab IX -@tab real low bitrate AC-3 codec -@item AMR-NB @tab X @tab X -@tab Supported through an external library. -@item AMR-WB @tab X @tab X -@tab Supported through an external library. -@item DV audio @tab @tab X -@item id RoQ DPCM @tab X @tab X -@tab Used in Quake III, Jedi Knight 2, other computer games. -@item Interplay MVE DPCM @tab @tab X -@tab Used in various Interplay computer games. -@item Xan DPCM @tab @tab X -@tab Used in Origin's Wing Commander IV AVI files. -@item Sierra Online DPCM @tab @tab X -@tab Used in Sierra Online game audio files. -@item Apple MACE 3 @tab @tab X -@item Apple MACE 6 @tab @tab X -@item FLAC lossless audio @tab X @tab X -@item Shorten lossless audio @tab @tab X -@item Apple lossless audio @tab @tab X -@tab QuickTime fourcc 'alac' -@item FFmpeg Sonic @tab X @tab X -@tab experimental lossy/lossless codec -@item Qdesign QDM2 @tab @tab X -@tab There are still some distortions. -@item Real COOK @tab @tab X -@tab All versions except 5.1 are supported. -@item DSP Group TrueSpeech @tab @tab X -@item True Audio (TTA) @tab @tab X -@item Smacker Audio @tab @tab X -@item WavPack Audio @tab @tab X -@item Cin Audio @tab @tab X -@tab Codec used in Delphine Software games. -@item Intel Music Coder @tab @tab X -@item Musepack @tab @tab X -@tab SV7 and SV8 are supported. -@item DTS Coherent Audio @tab @tab X -@item ATRAC 3 @tab @tab X -@item Monkey's Audio @tab @tab X @tab Only versions 3.97-3.99 are supported. -@item Nellymoser ASAO @tab @tab X -@item 8SVX Audio @tab @tab X -@item MLP/TrueHD @tab @tab X @tab Used in DVD-Audio and Blu-Ray discs. +@item 4X IMA ADPCM @tab @tab X +@item 8SVX audio @tab @tab X +@item AAC @tab X @tab X + @tab Supported through the external library libfaac/libfaad. +@item AC-3 @tab IX @tab IX + @tab liba52 can be used alternatively for decoding. +@item AMR-NB @tab X @tab X + @tab Supported through an external library. +@item AMR-WB @tab X @tab X + @tab Supported through an external library. +@item AMV IMA ADPCM @tab @tab X + @tab Used in AMV files +@item Apple lossless audio @tab @tab X + @tab QuickTime fourcc 'alac' +@item Apple MACE 3 @tab @tab X +@item Apple MACE 6 @tab @tab X +@item ATRAC 3 @tab @tab X +@item CD-ROM XA ADPCM @tab @tab X +@item Cin Audio @tab @tab X + @tab Codec used in Delphine Software games. +@item Creative ADPCM @tab @tab X + @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 +@item CRI ADX ADPCM @tab X @tab X + @tab Used in Sega Dreamcast games. +@item DSP Group TrueSpeech @tab @tab X +@item DTS Coherent Audio @tab @tab X +@item Duck DK3 IMA ADPCM @tab @tab X + @tab Used in some Sega Saturn console games. +@item Duck DK4 IMA ADPCM @tab @tab X + @tab Used in some Sega Saturn console games. +@item DV audio @tab @tab X +@item Electronic Arts ADPCM @tab @tab X + @tab Used in various EA titles. +@item FFmpeg Sonic @tab X @tab X + @tab experimental lossy/lossless codec +@item FLAC lossless audio @tab X @tab X +@item G.726 ADPCM @tab X @tab X +@item id RoQ DPCM @tab X @tab X + @tab Used in Quake III, Jedi Knight 2, other computer games. +@item Intel Music Coder @tab @tab X +@item Interplay MVE DPCM @tab @tab X + @tab Used in various Interplay computer games. +@item MAXIS EA ADPCM @tab @tab X + @tab Used in Sim City 3000. +@item Microsoft ADPCM @tab X @tab X +@item MLP/TrueHD @tab @tab X + @tab Used in DVD-Audio and Blu-Ray discs. +@item Monkey's Audio @tab @tab X + @tab Only versions 3.97-3.99 are supported. +@item MPEG audio layer 1/3 @tab X @tab IX + @tab MP3 encoding is supported through the external library LAME. +@item MPEG audio layer 2 @tab IX @tab IX +@item MS IMA ADPCM @tab X @tab X +@item Musepack @tab @tab X + @tab SV7 and SV8 are supported. +@item Nellymoser ASAO @tab @tab X +@item Qdesign QDM2 @tab @tab X + @tab There are still some distortions. +@item QT IMA ADPCM @tab X @tab X +@item RA144 @tab @tab X + @tab Real 14400 bit/s codec +@item RA288 @tab @tab X + @tab Real 28800 bit/s codec +@item RADnet @tab X @tab IX + @tab real low bitrate AC-3 codec +@item Real COOK @tab @tab X + @tab All versions except 5.1 are supported. +@item Shorten lossless audio @tab @tab X +@item Sierra Online DPCM @tab @tab X + @tab Used in Sierra Online game audio files. +@item Smacker Audio @tab @tab X +@item SMJPEG IMA ADPCM @tab @tab X + @tab Used in certain Loki game ports. +@item THP ADPCM @tab @tab X + @tab Used on the Nintendo GameCube. +@item True Audio (TTA) @tab @tab X +@item Vorbis @tab X @tab X +@item WavPack Audio @tab @tab X +@item Westwood Studios IMA ADPCM @tab @tab X + @tab Used in Westwood Studios games like Command and Conquer. +@item WMA V1/V2 @tab X @tab X +@item Xan DPCM @tab @tab X + @tab Used in Origin's Wing Commander IV AVI files. @end multitable @code{X} means that encoding (resp. decoding) is supported. |