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authorMarton Balint <cus@passwd.hu>2013-12-29 06:52:09 +0400
committerMarton Balint <cus@passwd.hu>2013-12-29 16:19:19 +0400
commitac7b4bfdeb6af11348f15d4a308fcbe61e68b58b (patch)
tree72b85883407dd20aaed0376d02fe788b31ef161b /ffplay.c
parente90aef9195d2081cd1ee4bc1759b5610427c50c8 (diff)
ffplay: do not wait for the picture allocation to finish on exit
When SDL could not allocate a YUV overlay or open a window, the video thread got locked up because it waited for the allocation to finish forever. Reported-by: Carl Eugen Hoyos <cehoyos@ag.or.at> Signed-off-by: Marton Balint <cus@passwd.hu>
Diffstat (limited to 'ffplay.c')
-rw-r--r--ffplay.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/ffplay.c b/ffplay.c
index fa3e1141d4..164872aaea 100644
--- a/ffplay.c
+++ b/ffplay.c
@@ -1610,7 +1610,7 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts, double
}
/* if the queue is aborted, we have to pop the pending ALLOC event or wait for the allocation to complete */
if (is->videoq.abort_request && SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_EVENTMASK(FF_ALLOC_EVENT)) != 1) {
- while (!vp->allocated) {
+ while (!vp->allocated && !is->abort_request) {
SDL_CondWait(is->pictq_cond, is->pictq_mutex);
}
}