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authorMatt Oliver <protogonoi@gmail.com>2018-04-10 16:01:18 +0300
committerMarton Balint <cus@passwd.hu>2018-05-01 22:21:02 +0300
commit29328d96b90fc20048803201b379c6c6a18661b4 (patch)
tree2a831c5ec9c303c9e75c9b106d21fbf2acb31e2b /fftools
parent44cb6474770e6603913cb76e3be4278f663aad3e (diff)
ffplay: Fix realloc_texture when input texture is NULL.
SDL_QueryTexture and SDL_DestroyTexture require that the input texture pointer be non-null. Debug builds of SDL will correctly check for this and break program execution. This patch fixes this by checking the status of the texture pointer. Signed-off-by: Matt Oliver <protogonoi@gmail.com> (cherry picked from commit 6be690685a8876a61f87b2b8bf30547e09030a96)
Diffstat (limited to 'fftools')
-rw-r--r--fftools/ffplay.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/fftools/ffplay.c b/fftools/ffplay.c
index bc9ddb8885..dcca9c26d8 100644
--- a/fftools/ffplay.c
+++ b/fftools/ffplay.c
@@ -834,10 +834,11 @@ static int realloc_texture(SDL_Texture **texture, Uint32 new_format, int new_wid
{
Uint32 format;
int access, w, h;
- if (SDL_QueryTexture(*texture, &format, &access, &w, &h) < 0 || new_width != w || new_height != h || new_format != format) {
+ if (!*texture || SDL_QueryTexture(*texture, &format, &access, &w, &h) < 0 || new_width != w || new_height != h || new_format != format) {
void *pixels;
int pitch;
- SDL_DestroyTexture(*texture);
+ if (*texture)
+ SDL_DestroyTexture(*texture);
if (!(*texture = SDL_CreateTexture(renderer, new_format, SDL_TEXTUREACCESS_STREAMING, new_width, new_height)))
return -1;
if (SDL_SetTextureBlendMode(*texture, blendmode) < 0)