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author | Zane van Iperen <zane@zanevaniperen.com> | 2020-01-26 06:36:50 +0300 |
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committer | Paul B Mahol <onemda@gmail.com> | 2020-01-26 12:23:54 +0300 |
commit | bf890ae0d7803492a729c2c8f2a5c907ade2a9f8 (patch) | |
tree | d6c58c078376c986aa74618930e26edaf13437dd /libavcodec/avcodec.h | |
parent | 15d160cc0b23f531a3f7f3f4c9eb463b179227f3 (diff) |
avcodec: add decoder for argonaut games' adpcm codec
Adds support for the ADPCM variant used by some Argonaut Games' games,
such as 'Croc! Legend of the Gobbos', and 'Croc 2'.
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com>
Diffstat (limited to 'libavcodec/avcodec.h')
-rw-r--r-- | libavcodec/avcodec.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/libavcodec/avcodec.h b/libavcodec/avcodec.h index 774ed1e641..0e7ca1db4d 100644 --- a/libavcodec/avcodec.h +++ b/libavcodec/avcodec.h @@ -545,6 +545,7 @@ enum AVCodecID { AV_CODEC_ID_ADPCM_IMA_DAT4, AV_CODEC_ID_ADPCM_MTAF, AV_CODEC_ID_ADPCM_AGM, + AV_CODEC_ID_ADPCM_ARGO, /* AMR */ AV_CODEC_ID_AMR_NB = 0x12000, |