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authorAnton Khirnov <anton@khirnov.net>2015-09-27 21:54:01 +0300
committerAnton Khirnov <anton@khirnov.net>2015-10-03 15:09:23 +0300
commitbb198c4997d5036f3bf91de51e44f807115677d0 (patch)
tree7fd4337395220ea240f2d1d087d912a41b2bdbd4 /libavcodec/d3d11va.c
parentf3202871598f59b570b31b01cfeb64b8fedbd700 (diff)
d3d11va: make av_d3d11va_alloc_context() available at all times
The public API should not depend on the build configuration.
Diffstat (limited to 'libavcodec/d3d11va.c')
-rw-r--r--libavcodec/d3d11va.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/libavcodec/d3d11va.c b/libavcodec/d3d11va.c
index eea01b8ae5..946de06cf1 100644
--- a/libavcodec/d3d11va.c
+++ b/libavcodec/d3d11va.c
@@ -23,6 +23,8 @@
#include <stddef.h>
#include "config.h"
+
+#if CONFIG_D3D11VA
#include "libavutil/error.h"
#include "libavutil/mem.h"
@@ -36,3 +38,11 @@ AVD3D11VAContext *av_d3d11va_alloc_context(void)
res->context_mutex = INVALID_HANDLE_VALUE;
return res;
}
+#else
+struct AVD3D11VAContext *av_d3d11va_alloc_context(void);
+
+struct AVD3D11VAContext *av_d3d11va_alloc_context(void)
+{
+ return NULL;
+}
+#endif /* CONFIG_D3D11VA */