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authorDavid Conrad <davedc@kozue.local>2011-02-19 12:41:51 +0300
committerJason Garrett-Glaser <jason@x264.com>2011-02-19 12:42:12 +0300
commita89f4ca005efa5ee82089583c7b8bc00bcee816a (patch)
tree316a0192fa283621e8369eada072e9fbf362c4dc /libavcodec/vp3.c
parent9707f84fa73c23352937fc7e4e0a85eaf3135cbc (diff)
Fix VP3 edge emulation
With negative stride, the start of the edge_emu buffer should be pointing to the last line, not the end of the buffer. With positive stride, pointing to the end of the buffer was completely wrong.
Diffstat (limited to 'libavcodec/vp3.c')
-rw-r--r--libavcodec/vp3.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/libavcodec/vp3.c b/libavcodec/vp3.c
index 97051f7065..3d4bfb4d91 100644
--- a/libavcodec/vp3.c
+++ b/libavcodec/vp3.c
@@ -1459,8 +1459,7 @@ static void render_slice(Vp3DecodeContext *s, int slice)
if(src_x<0 || src_y<0 || src_x + 9 >= plane_width || src_y + 9 >= plane_height){
uint8_t *temp= s->edge_emu_buffer;
- if(stride<0) temp -= 9*stride;
- else temp += 9*stride;
+ if(stride<0) temp -= 8*stride;
s->dsp.emulated_edge_mc(temp, motion_source, stride, 9, 9, src_x, src_y, plane_width, plane_height);
motion_source= temp;