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2015-09-17Merge commit 'e3d4784eb31b3ea4a97f2d4c698a75fab9bf3d86'Hendrik Leppkes
* commit 'e3d4784eb31b3ea4a97f2d4c698a75fab9bf3d86': d3d11va: WindowsPhone requires a mutex around ID3D11VideoContext Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
2015-09-17d3d11va: WindowsPhone requires a mutex around ID3D11VideoContextSteve Lhomme
2015-07-28Merge commit 'd75b55635a02444c2f188c26e431a1cec992babe'Michael Niedermayer
* commit 'd75b55635a02444c2f188c26e431a1cec992babe': dxva2/d3d11va: Set _WIN32_WINNT to 0x0602 instead of 0x0600 Merged-by: Michael Niedermayer <michael@niedermayer.cc>
2015-07-28dxva2/d3d11va: Set _WIN32_WINNT to 0x0602 instead of 0x0600Martin Storsjö
If _WIN32_WINNT is unset, we force it to a new enough value to make sure the necessary definitions are visible. When targeting Windows Phone or Windows RT, _WIN32_WINNT should be at least 0x0602 - otherwise the windows headers themselves can cause errors (which technically are bugs in the headers). Raising this value here shouldn't hurt; the alternative would be to not touch it at all if WINAPI_FAMILY is set to phone/app, or to force setting it to 0x0602 in configure if unset (for phone/app). Signed-off-by: Martin Storsjö <martin@martin.st>
2015-05-25Merge commit 'd8039ef8d221ea273aa4f1e62e5df21bf618c772'Michael Niedermayer
* commit 'd8039ef8d221ea273aa4f1e62e5df21bf618c772': D3D11va: add a Direct3D11 video decoder similar to DXVA2 Conflicts: Changelog configure libavcodec/Makefile libavcodec/allcodecs.c libavcodec/dxva2_vc1.c libavcodec/version.h libavutil/pixdesc.c libavutil/pixfmt.h libavutil/version.h Merged-by: Michael Niedermayer <michaelni@gmx.at>
2015-05-25D3D11va: add a Direct3D11 video decoder similar to DXVA2Steve Lhomme
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>