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* commit '8f144d9e3d5cb2ca92e5bdf7cc9f72effa1bd2ce':
Drop Windows XP support remnants
Merged-by: James Almer <jamrial@gmail.com>
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* commit 'b46a77f19ddc4b2b5fa3187835ceb602a5244e24':
lavc: external hardware frame pool initialization
Includes the fix from e724bdfffbd3c27aac53d1f32f20f105f37caef0
Merged-by: James Almer <jamrial@gmail.com>
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This adds a new API, which allows the API user to query the required
AVHWFramesContext parameters. This also reduces code duplication across
the hwaccels by introducing ff_decode_get_hw_frames_ctx(), which uses
the new API function. It takes care of initializing the hw_frames_ctx
if needed, and does additional error handling and API usage checking.
Support for VDA and Cuvid missing.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
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This also adds support to avconv (which is trivial due to the new
hwaccel API being generic enough).
The new decoder setup code in dxva2.c is significantly based on work by
Steve Lhomme <robux4@gmail.com>, but with heavy changes/rewrites.
Merges Libav commit f9e7a2f95a7194a8736cc1416a03a1a0155a3e9f.
Also adds untested VP9 support.
The check for DXVA2 COBJs is removed. Just update your MinGW to
something newer than a 5 year old release.
Signed-off-by: Diego Biurrun <diego@biurrun.de>
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The actual hwaccel code will need to access an internal context instead
of avctx->hwaccel_context, so add a new DXVA_CONTEXT() macro, that will
dispatch between the "old" external and the new internal context.
Also, the new API requires a new D3D11 pixfmt, so all places which check
for the pixfmt need to be adjusted. Introduce a ff_dxva2_is_d3d11()
function, which does the check.
Merges Libav commit 4dec101acc393fbfe9a8ce0237b9efbae3f20139.
Adds changes to vp9 over the Libav patch.
Signed-off-by: Diego Biurrun <diego@biurrun.de>
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This also adds support to avconv (which is trivial due to the new
hwaccel API being generic enough).
The new decoder setup code in dxva2.c is significantly based on work by
Steve Lhomme <robux4@gmail.com>, but with heavy changes/rewrites.
Signed-off-by: Diego Biurrun <diego@biurrun.de>
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The actual hwaccel code will need to access an internal context instead
of avctx->hwaccel_context, so add a new DXVA_CONTEXT() macro, that will
dispatch between the "old" external and the new internal context.
Also, the new API requires a new D3D11 pixfmt, so all places which check
for the pixfmt need to be adjusted. Introduce a ff_dxva2_is_d3d11()
function, which does the check.
Signed-off-by: Diego Biurrun <diego@biurrun.de>
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* commit '150c896a9e46b23b97debb0a5f66fbaeaa32f153':
hevcdec: split ff_hevc_diag_scan* declarations into a separate header
Merged-by: James Almer <jamrial@gmail.com>
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* commit '4abe3b049d987420eb891f74a35af2cebbf52144':
hevc: rename hevc.[ch] to hevcdec.[ch]
Merged-by: Clément Bœsch <u@pkh.me>
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Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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Signed-off-by: Diego Biurrun <diego@biurrun.de>
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This will be useful in the following commits.
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This is more consistent with the rest of libav and frees up the hevc.h
name for decoder-independent shared declarations.
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ucNumDeltaPocsOfRefRpsIdx needs to contain the flat value from the SPS RPS,
and not the final computed value from the slice header RPS, as this calculation
is done internally by the driver again.
Sample-Id: http://trailers.divx.com/hevc/Sintel_4k_27qp_24fps_1aud_9subs.mkvi
Signed-off-by: Rémi Denis-Courmont <remi@remlab.net>
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* commit '08377f9c3bf6dbe216512a2e05c9fac837b13fc0':
dxva: Include last the internal header
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
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It redefines _WIN32_WINNT, possibly causing problems with the
w32pthreads.h header.
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ucNumDeltaPocsOfRefRpsIdx needs to contain the flat value from the SPS RPS,
and not the final computed value from the slice header RPS, as this calculation
is done internally by the driver again.
Sample-Id: http://trailers.divx.com/hevc/Sintel_4k_27qp_24fps_1aud_9subs.mkvi
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Signed-off-by: James Almer <jamrial@gmail.com>
Signed-off-by: Anton Khirnov <anton@khirnov.net>
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Signed-off-by: James Almer <jamrial@gmail.com>
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The old logic required an explicit clearing of the lists first and was
prone to overflow the DXVA2 struct in some circumstances.
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
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Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
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The old logic required and explicit clearing of the lists first and was
prone to overflow the DXVA2 struct in some circumstances.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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* commit 'd8039ef8d221ea273aa4f1e62e5df21bf618c772':
D3D11va: add a Direct3D11 video decoder similar to DXVA2
Conflicts:
Changelog
configure
libavcodec/Makefile
libavcodec/allcodecs.c
libavcodec/dxva2_vc1.c
libavcodec/version.h
libavutil/pixdesc.c
libavutil/pixfmt.h
libavutil/version.h
Merged-by: Michael Niedermayer <michaelni@gmx.at>
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Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
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The scaling list can be specified in either the SPS or PPS.
Additionally, compensate for the diagonal scan permutation applied
in the decoder.
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
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The scaling list can be specified in either the SPS or PPS.
Additionally, compensate for the diagonal scan permutation applied in the decoder.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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Signed-off-by: Anton Khirnov <anton@khirnov.net>
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