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2013-11-05vdpau: Add missing #includes to fix standalone header compilationDiego Biurrun
Signed-off-by: Anton Khirnov <anton@khirnov.net>
2013-08-05vdpau: deprecate bitstream buffers within the hardware contextRémi Denis-Courmont
The bitstream buffers are now private and freed by libavcodec. For backward compatibility, the hold bitstream buffer pointer is left NULL (applications were supposed to av_freep() it). Signed-off-by: Anton Khirnov <anton@khirnov.net>
2013-08-05vdpau: store picture data in picture's rather than codec's contextRémi Denis-Courmont
Signed-off-by: Anton Khirnov <anton@khirnov.net>
2013-08-05vdpau: remove old-style decodersRémi Denis-Courmont
Signed-off-by: Anton Khirnov <anton@khirnov.net>
2013-02-15h264: deMpegEncContextizeAnton Khirnov
Most of the changes are just trivial are just trivial replacements of fields from MpegEncContext with equivalent fields in H264Context. Everything in h264* other than h264.c are those trivial changes. The nontrivial parts are: 1) extracting a simplified version of the frame management code from mpegvideo.c. We don't need last/next_picture anymore, since h264 uses its own more complex system already and those were set only to appease the mpegvideo parts. 2) some tables that need to be allocated/freed in appropriate places. 3) hwaccels -- mostly trivial replacements. for dxva, the draw_horiz_band() call is moved from ff_dxva2_common_end_frame() to per-codec end_frame() callbacks, because it's now different for h264 and MpegEncContext-based decoders. 4) svq3 -- it does not use h264 complex reference system, so I just added some very simplistic frame management instead and dropped the use of ff_h264_frame_start(). Because of this I also had to move some initialization code to svq3. Additional fixes for chroma format and bit depth changes by Janne Grunau <janne-libav@jannau.net> Signed-off-by: Anton Khirnov <anton@khirnov.net>
2013-01-15vdpau: Remove av_unused attribute from function declarationRémi Denis-Courmont
Signed-off-by: Diego Biurrun <diego@biurrun.de>
2013-01-13vdpau: Add context and common helpers for hwaccel supportRémi Denis-Courmont
Signed-off-by: Diego Biurrun <diego@biurrun.de>
2011-10-24Revert "mpeg12: move full_pel from MpegEncContext to Mpeg1Context"Janne Grunau
This reverts commit da22ba7df461c13bf0b0eabc953303803a285d91 since it broke slice threading. Slice threading just duplicates MpegEncContext so every value used during mpeg_decode_slice has to be in it. A second patch will fix the illusion that Mpeg1Context is available in mpeg_decode_slice.
2011-10-23mpeg12: move full_pel from MpegEncContext to Mpeg1ContextAnton Khirnov
It's MPEG-1 specific.
2011-03-19Replace FFmpeg with Libav in licence headersMans Rullgard
Signed-off-by: Mans Rullgard <mans@mansr.com>
2010-03-30Set VDPAU H264 picture parameter field_order_cnt and frame_num at theStephen Warren
start of decoding a picture instead of at the end. Fixes mmco01.264 Patch by Stephen Warren Originally committed as revision 22728 to svn://svn.ffmpeg.org/ffmpeg/trunk
2009-11-10Add VDPAU hardware accelerated decoding for MPEG-4 ASP which can be usedNVIDIA Corporation
by video players. Original patch by NVIDIA corporation. Originally committed as revision 20502 to svn://svn.ffmpeg.org/ffmpeg/trunk
2009-01-20Add VDPAU hardware accelerated decoding for WMV3 and VC1 which canNVIDIA Corporation
be used by video players. Original patch by NVIDIA corporation. Originally committed as revision 16699 to svn://svn.ffmpeg.org/ffmpeg/trunk
2009-01-19cosmetics: Remove pointless period after copyright statement non-sentences.Diego Biurrun
Originally committed as revision 16684 to svn://svn.ffmpeg.org/ffmpeg/trunk
2009-01-16Add VDPAU hardware accelerated decoding for MPEG1 and MPEG2 which canNVIDIA Corporation
be used by video players. Original patch by NVIDIA corporation. Originally committed as revision 16628 to svn://svn.ffmpeg.org/ffmpeg/trunk
2009-01-11Add missing #include to fix 'make checkheaders'.Diego Biurrun
Originally committed as revision 16545 to svn://svn.ffmpeg.org/ffmpeg/trunk
2009-01-11Remove H264Context from vdpau_internal.h.Carl Eugen Hoyos
Originally committed as revision 16524 to svn://svn.ffmpeg.org/ffmpeg/trunk
2009-01-11Cosmetics: Rename ff_vdpau_h264_add_data_chunk as ff_vdpau_add_data_chunk.Carl Eugen Hoyos
Originally committed as revision 16521 to svn://svn.ffmpeg.org/ffmpeg/trunk
2009-01-11Use only MpegEncContext in ff_vdpau_h264_add_data_chunk.Carl Eugen Hoyos
Originally committed as revision 16520 to svn://svn.ffmpeg.org/ffmpeg/trunk
2009-01-10Move vdpau_h264_set_reference_frames() call from vdpauvideo.c into h264.c.Carl Eugen Hoyos
Originally committed as revision 16513 to svn://svn.ffmpeg.org/ffmpeg/trunk
2009-01-08Rename ff_VDPAU as ff_vdpau.Carl Eugen Hoyos
Originally committed as revision 16492 to svn://svn.ffmpeg.org/ffmpeg/trunk
2009-01-07Add missing headers to allow 'make checkheaders' to pass.Diego Biurrun
Originally committed as revision 16481 to svn://svn.ffmpeg.org/ffmpeg/trunk
2009-01-05Add VDPAU hardware accelerated decoding for H264 which can be used byNVIDIA Corporation
video players. Original patch by NVIDIA corporation. Originally committed as revision 16431 to svn://svn.ffmpeg.org/ffmpeg/trunk