Age | Commit message (Expand) | Author |
---|---|---|
2017-08-10 | d3d11va: Check WINAPI_FAMILY instead of HAVE_LOADLIBRARY | Martin Storsjö |
2017-06-28 | hwcontext_d3d11va: use correct license header | Hendrik Leppkes |
2017-06-27 | hwcontext_d3d11va: add option to enable debug mode | wm4 |
2017-06-27 | dxva: support DXGI_FORMAT_420_OPAQUE decoding | wm4 |
2017-06-27 | hwcontext_d3d11va: allocate staging texture lazily | wm4 |
2017-06-27 | hwcontext_d3d11va: fix crash on frames_init failure | wm4 |
2017-06-27 | d3d11va: Link directly to dxgi.dll and d3d11.dll functions if LoadLibrary is ... | Martin Storsjö |
2017-06-27 | lavu: add new D3D11 pixfmt and hwcontext | wm4 |