/* * Texture block compression and decompression * Copyright (C) 2015 Vittorio Giovara * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * */ int TEXTUREDSP_FUNC_NAME(AVCodecContext *avctx, void *arg, int slice, int thread_nb) { TextureDSPThreadContext *ctx = arg; uint8_t *d = ctx->tex_data.out; int w_block = avctx->coded_width / TEXTURE_BLOCK_W; int h_block = avctx->coded_height / TEXTURE_BLOCK_H; int x, y; int start_slice, end_slice; int base_blocks_per_slice = h_block / ctx->slice_count; int remainder_blocks = h_block % ctx->slice_count; /* When the frame height (in blocks) doesn't divide evenly between the * number of slices, spread the remaining blocks evenly between the first * operations */ start_slice = slice * base_blocks_per_slice; /* Add any extra blocks (one per slice) that have been added before this slice */ start_slice += FFMIN(slice, remainder_blocks); end_slice = start_slice + base_blocks_per_slice; /* Add an extra block if there are still remainder blocks to be accounted for */ if (slice < remainder_blocks) end_slice++; for (y = start_slice; y < end_slice; y++) { uint8_t *p = ctx->frame_data.out + y * ctx->stride * TEXTURE_BLOCK_H; int off = y * w_block; for (x = 0; x < w_block; x++) { ctx->TEXTUREDSP_TEX_FUNC(p + x * ctx->raw_ratio, ctx->stride, d + (off + x) * ctx->tex_ratio); } } return 0; }