/* * Copyright (C) 2010 Georg Martius * Copyright (C) 2010 Daniel G. Taylor * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file * transform input video * * All matrices are defined as a single 9-item block of contiguous memory. For * example, the identity matrix would be: * * float *matrix = {1, 0, 0, * 0, 1, 0, * 0, 0, 1}; */ enum InterpolateMethod { INTERPOLATE_NEAREST, //< Nearest-neighbor (fast) INTERPOLATE_BILINEAR, //< Bilinear INTERPOLATE_BIQUADRATIC, //< Biquadratic (best) INTERPOLATE_COUNT, //< Number of interpolation methods }; // Shortcuts for the fastest and best interpolation methods #define INTERPOLATE_DEFAULT INTERPOLATE_BILINEAR #define INTERPOLATE_FAST INTERPOLATE_NEAREST #define INTERPOLATE_BEST INTERPOLATE_BIQUADRATIC enum FillMethod { FILL_BLANK, //< Fill zeroes at blank locations FILL_ORIGINAL, //< Original image at blank locations FILL_CLAMP, //< Extruded edge value at blank locations FILL_MIRROR, //< Mirrored edge at blank locations FILL_COUNT, //< Number of edge fill methods }; // Shortcuts for fill methods #define FILL_DEFAULT FILL_ORIGINAL /** * Get an affine transformation matrix from a given translation, rotation, and * zoom factor. The matrix will look like: * * [ zoom * cos(angle), -sin(angle), x_shift, * sin(angle), zoom * cos(angle), y_shift, 0, 0, 1 ] * * Paramters: * x_shift: Horizontal translation * y_shift: Vertical translation * angle: Rotation in radians * zoom: Scale percent (1.0 = 100%) * matrix: 9-item affine transformation matrix */ void avfilter_get_matrix(float x_shift, float y_shift, float angle, float zoom, float *matrix); /** * Add two matrices together. result = m1 + m2. * * Parameters: * m1: 9-item transformation matrix * m2: 9-item transformation matrix * result: 9-item transformation matrix */ void avfilter_add_matrix(const float *m1, const float *m2, float *result); /** * Subtract one matrix from another. result = m1 - m2. * * Parameters: * m1: 9-item transformation matrix * m2: 9-item transformation matrix * result: 9-item transformation matrix */ void avfilter_sub_matrix(const float *m1, const float *m2, float *result); /** * Multiply a matrix by a scalar value. result = m1 * scalar. * * Parameters: * m1: 9-item transformation matrix * scalar: A number * result: 9-item transformation matrix */ void avfilter_mul_matrix(const float *m1, float scalar, float *result); /** * Do an affine transformation with the given interpolation method. This * multiplies each vector [x,y,1] by the matrix and then interpolates to * get the final value. * * Parameters: * src: Source image * dst: Destination image * src_stride: Source image line size in bytes * dst_stride: Destination image line size in bytes * width: Image width in pixels * height: Image height in pixels * matrix: 9-item affine transformation matrix * interpolate: Pixel interpolation method * fill: Edge fill method */ void avfilter_transform(const uint8_t *src, uint8_t *dst, int src_stride, int dst_stride, int width, int height, const float *matrix, enum InterpolateMethod interpolate, enum FillMethod fill);