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authorMark Kriegsman <kriegsman@tr.org>2016-01-22 03:32:14 +0300
committerMark Kriegsman <kriegsman@tr.org>2016-01-22 03:32:14 +0300
commitf3623dc59a716d766380b2bc9b8ff798d830a280 (patch)
treee7c85a74acc18fcb86f66d990c678c4c0669a320
parent104abdca93680eaedf776426b0ebc5ee68d624d3 (diff)
Changes to rgb2hsv_approximate. Improvements, I think, even.
-rw-r--r--hsv2rgb.cpp119
1 files changed, 87 insertions, 32 deletions
diff --git a/hsv2rgb.cpp b/hsv2rgb.cpp
index 17c20c4c..8ba642d4 100644
--- a/hsv2rgb.cpp
+++ b/hsv2rgb.cpp
@@ -450,7 +450,6 @@ void hsv2rgb_rainbow( const CHSV& hsv, CRGB& rgb)
// Now scale everything down if we're at value < 255.
if( val != 255 ) {
-
val = scale8_video_LEAVING_R1_DIRTY( val, val);
nscale8x3_video( r, g, b, val);
}
@@ -498,41 +497,72 @@ CHSV rgb2hsv_approximate( const CRGB& rgb)
uint8_t g = rgb.g;
uint8_t b = rgb.b;
uint8_t h, s, v;
-
+
// find desaturation
uint8_t desat = 255;
if( r < desat) desat = r;
if( g < desat) desat = g;
if( b < desat) desat = b;
-
+
// remove saturation from all channels
r -= desat;
g -= desat;
b -= desat;
-
+
+ //Serial.print("desat="); Serial.print(desat); Serial.println("");
+
+ //uint8_t orig_desat = sqrt16( desat * 256);
+ //Serial.print("orig_desat="); Serial.print(orig_desat); Serial.println("");
+
+ // saturation is opposite of desaturation
+ s = 255 - desat;
+ //Serial.print("s.1="); Serial.print(s); Serial.println("");
+
+ if( s != 255 ) {
+ // undo 'dimming' of saturation
+ s = 255 - sqrt16( (255-s) * 256);
+ }
+ // without lib8tion: float ... ew ... sqrt... double ew, or rather, ew ^ 0.5
+ // if( s != 255 ) s = (255 - (256.0 * sqrt( (float)(255-s) / 256.0)));
+ //Serial.print("s.2="); Serial.print(s); Serial.println("");
+
+
// at least one channel is now zero
-
// if all three channels are zero, we had a
// shade of gray.
-
- uint16_t total = r + g + b;
-
- if( total == 0) {
+ if( (r + g + b) == 0) {
// we pick hue zero for no special reason
- return CHSV( 0, 0, desat);
+ return CHSV( 0, 0, 255 - s);
}
-
- // since this wasn't a pure shade of gray,
- // the interesting question is what hue is it
-
- // scale all channels up to a total of 255
- if( total != 255) {
+
+ // scale all channels up to compensate for desaturation
+ if( s < 255) {
+ if( s == 0) s = 1;
+ uint32_t scaleup = 65535 / (s);
+ r = ((uint32_t)(r) * scaleup) / 256;
+ g = ((uint32_t)(g) * scaleup) / 256;
+ b = ((uint32_t)(b) * scaleup) / 256;
+ }
+ //Serial.print("r.2="); Serial.print(r); Serial.println("");
+ //Serial.print("g.2="); Serial.print(g); Serial.println("");
+ //Serial.print("b.2="); Serial.print(b); Serial.println("");
+
+ uint16_t total = r + g + b;
+
+ //Serial.print("total="); Serial.print(total); Serial.println("");
+
+ // scale all channels up to compensate for low values
+ if( total < 255) {
+ if( total == 0) total = 1;
uint32_t scaleup = 65535 / (total);
r = ((uint32_t)(r) * scaleup) / 256;
g = ((uint32_t)(g) * scaleup) / 256;
b = ((uint32_t)(b) * scaleup) / 256;
}
-
+ //Serial.print("r.3="); Serial.print(r); Serial.println("");
+ //Serial.print("g.3="); Serial.print(g); Serial.println("");
+ //Serial.print("b.3="); Serial.print(b); Serial.println("");
+
if( total > 255 ) {
v = 255;
} else {
@@ -541,35 +571,44 @@ CHSV rgb2hsv_approximate( const CRGB& rgb)
if( v != 255) v = sqrt16( v * 256);
// without lib8tion: float ... ew ... sqrt... double ew, or rather, ew ^ 0.5
// if( v != 255) v = (256.0 * sqrt( (float)(v) / 256.0));
-
+
}
-
- // saturation is opposite of desaturation
- s = 255 - desat;
+
+ //Serial.print("v="); Serial.print(v); Serial.println("");
+
+
+#if 0
+
+ //#else
if( v != 255) {
// this part could probably use refinement/rethinking,
// (but it doesn't overflow & wrap anymore)
uint16_t s16;
s16 = (s * 256);
s16 /= v;
+ //Serial.print("s16="); Serial.print(s16); Serial.println("");
if( s16 < 256) {
s = s16;
} else {
s = 255; // clamp to prevent overflow
}
}
-
- // undo 'dimming' of saturation
- if( s != 255 ) s = 255 - sqrt16( (255-s) * 256);
- // without lib8tion: float ... ew ... sqrt... double ew, or rather, ew ^ 0.5
- // if( s != 255 ) s = (255 - (256.0 * sqrt( (float)(255-s) / 256.0)));
-
+#endif
+
+ //Serial.print("s.3="); Serial.print(s); Serial.println("");
+
+
+ // since this wasn't a pure shade of gray,
+ // the interesting question is what hue is it
+
+
+
// start with which channel is highest
// (ties don't matter)
uint8_t highest = r;
if( g > highest) highest = g;
if( b > highest) highest = b;
-
+
if( highest == r ) {
// Red is highest.
// Hue could be Purple/Pink-Red,Red-Orange,Orange-Yellow
@@ -586,14 +625,22 @@ CHSV rgb2hsv_approximate( const CRGB& rgb)
h = HUE_ORANGE;
h += scale8( qsub8((g - 85) + (171 - r), 4), FIXFRAC8(32,85)); //221
}
-
+
} else if ( highest == g) {
// Green is highest
// Hue could be Yellow-Green, Green-Aqua
if( b == 0) {
// if Blue is zero, we're in Yellow-Green
+ // G = 171..255
+ // R = 171.. 0
h = HUE_YELLOW;
- h += scale8( qadd8( qadd8((g - 128), (128 - r)), 4), FIXFRAC8(32,255)); //
+ uint8_t radj = scale8( qsub8(171,r), 47); //171..0 -> 0..171 -> 0..31
+ uint8_t gadj = scale8( qsub8(g,171), 96); //171..255 -> 0..84 -> 0..31;
+ uint8_t rgadj = radj + gadj;
+ uint8_t hueadv = rgadj / 2;
+ h += hueadv;
+ //h += scale8( qadd8( 4, qadd8((g - 128), (128 - r))),
+ // FIXFRAC8(32,255)); //
} else {
// if Blue is nonzero we're in Green-Aqua
if( (g-b) > b) {
@@ -604,7 +651,7 @@ CHSV rgb2hsv_approximate( const CRGB& rgb)
h += scale8( qsub8(b, 85), FIXFRAC8(8,42));
}
}
-
+
} else /* highest == b */ {
// Blue is highest
// Hue could be Aqua/Blue-Blue, Blue-Purple, Purple-Pink
@@ -622,9 +669,17 @@ CHSV rgb2hsv_approximate( const CRGB& rgb)
h += scale8( qsub8(r, 85), FIXFRAC8(32,85));
}
}
-
+
h += 1;
return CHSV( h, s, v);
}
+// Examples that need work:
+// 0,192,192
+// 192,64,64
+// 224,32,32
+// 252,0,126
+// 252,252,0
+// 252,252,126
+
FASTLED_NAMESPACE_END