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authorDaniel Garcia <dgarcia@dgarcia.net>2019-01-20 03:41:37 +0300
committerDaniel Garcia <dgarcia@dgarcia.net>2019-01-20 03:41:37 +0300
commitfd2cbea6ebcdde85b8b813c5c331905c1d1081ab (patch)
tree6fc2fef72af27eac3094e3f66e1aaf9f28efc27c /examples
parent5c92088b327ccd08a6dad615e2a15704818bbacc (diff)
Clearing out stale ESP32 code from the demos
Diffstat (limited to 'examples')
-rw-r--r--examples/DemoReelESP32/DemoReelESP32.ino181
1 files changed, 0 insertions, 181 deletions
diff --git a/examples/DemoReelESP32/DemoReelESP32.ino b/examples/DemoReelESP32/DemoReelESP32.ino
deleted file mode 100644
index 3a32d4c4..00000000
--- a/examples/DemoReelESP32/DemoReelESP32.ino
+++ /dev/null
@@ -1,181 +0,0 @@
-#include "FastLED.h"
-
-FASTLED_USING_NAMESPACE
-
-// FastLED "100-lines-of-code" demo reel, showing just a few
-// of the kinds of animation patterns you can quickly and easily
-// compose using FastLED.
-//
-// This example also shows one easy way to define multiple
-// animations patterns and have them automatically rotate.
-//
-// -Mark Kriegsman, December 2014
-
-#if defined(FASTLED_VERSION) && (FASTLED_VERSION < 3001000)
-#warning "Requires FastLED 3.1 or later; check github for latest code."
-#endif
-
-#define DATA_PIN 12
-//#define CLK_PIN 4
-#define LED_TYPE WS2811
-#define COLOR_ORDER GRB
-#define NUM_LEDS 27
-CRGB leds[NUM_LEDS];
-
-#define BRIGHTNESS 60
-#define FRAMES_PER_SECOND 120
-
-// -- The core to run FastLED.show()
-#define FASTLED_SHOW_CORE 0
-
-// -- Task handles for use in the notifications
-static TaskHandle_t FastLEDshowTaskHandle = 0;
-static TaskHandle_t userTaskHandle = 0;
-
-/** show() for ESP32
- * Call this function instead of FastLED.show(). It signals core 0 to issue a show,
- * then waits for a notification that it is done.
- */
-void FastLEDshowESP32()
-{
- if (userTaskHandle == 0) {
- // -- Store the handle of the current task, so that the show task can
- // notify it when it's done
- userTaskHandle = xTaskGetCurrentTaskHandle();
-
- // -- Trigger the show task
- xTaskNotifyGive(FastLEDshowTaskHandle);
-
- // -- Wait to be notified that it's done
- const TickType_t xMaxBlockTime = pdMS_TO_TICKS( 200 );
- ulTaskNotifyTake(pdTRUE, xMaxBlockTime);
- userTaskHandle = 0;
- }
-}
-
-/** show Task
- * This function runs on core 0 and just waits for requests to call FastLED.show()
- */
-void FastLEDshowTask(void *pvParameters)
-{
- // -- Run forever...
- for(;;) {
- // -- Wait for the trigger
- ulTaskNotifyTake(pdTRUE, portMAX_DELAY);
-
- // -- Do the show (synchronously)
- FastLED.show();
-
- // -- Notify the calling task
- xTaskNotifyGive(userTaskHandle);
- }
-}
-
-void setup() {
- delay(3000); // 3 second delay for recovery
- Serial.begin(115200);
-
- // tell FastLED about the LED strip configuration
- FastLED.addLeds<LED_TYPE,DATA_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
- //FastLED.addLeds<LED_TYPE,DATA_PIN,CLK_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
-
- // set master brightness control
- FastLED.setBrightness(BRIGHTNESS);
-
- int core = xPortGetCoreID();
- Serial.print("Main code running on core ");
- Serial.println(core);
-
- // -- Create the FastLED show task
- xTaskCreatePinnedToCore(FastLEDshowTask, "FastLEDshowTask", 2048, NULL, 2, &FastLEDshowTaskHandle, FASTLED_SHOW_CORE);
-}
-
-
-// List of patterns to cycle through. Each is defined as a separate function below.
-typedef void (*SimplePatternList[])();
-SimplePatternList gPatterns = { rainbow, rainbowWithGlitter, confetti, sinelon, juggle, bpm };
-
-uint8_t gCurrentPatternNumber = 0; // Index number of which pattern is current
-uint8_t gHue = 0; // rotating "base color" used by many of the patterns
-
-void loop()
-{
- // Call the current pattern function once, updating the 'leds' array
- gPatterns[gCurrentPatternNumber]();
-
- // send the 'leds' array out to the actual LED strip
- FastLEDshowESP32();
- // FastLED.show();
- // insert a delay to keep the framerate modest
- FastLED.delay(1000/FRAMES_PER_SECOND);
-
- // do some periodic updates
- EVERY_N_MILLISECONDS( 20 ) { gHue++; } // slowly cycle the "base color" through the rainbow
- EVERY_N_SECONDS( 10 ) { nextPattern(); } // change patterns periodically
-}
-
-#define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0]))
-
-void nextPattern()
-{
- // add one to the current pattern number, and wrap around at the end
- gCurrentPatternNumber = (gCurrentPatternNumber + 1) % ARRAY_SIZE( gPatterns);
-}
-
-void rainbow()
-{
- // FastLED's built-in rainbow generator
- fill_rainbow( leds, NUM_LEDS, gHue, 7);
-}
-
-void rainbowWithGlitter()
-{
- // built-in FastLED rainbow, plus some random sparkly glitter
- rainbow();
- addGlitter(80);
-}
-
-void addGlitter( fract8 chanceOfGlitter)
-{
- if( random8() < chanceOfGlitter) {
- leds[ random16(NUM_LEDS) ] += CRGB::White;
- }
-}
-
-void confetti()
-{
- // random colored speckles that blink in and fade smoothly
- fadeToBlackBy( leds, NUM_LEDS, 10);
- int pos = random16(NUM_LEDS);
- leds[pos] += CHSV( gHue + random8(64), 200, 255);
-}
-
-void sinelon()
-{
- // a colored dot sweeping back and forth, with fading trails
- fadeToBlackBy( leds, NUM_LEDS, 20);
- int pos = beatsin16( 13, 0, NUM_LEDS-1 );
- leds[pos] += CHSV( gHue, 255, 192);
-}
-
-void bpm()
-{
- // colored stripes pulsing at a defined Beats-Per-Minute (BPM)
- uint8_t BeatsPerMinute = 62;
- CRGBPalette16 palette = PartyColors_p;
- uint8_t beat = beatsin8( BeatsPerMinute, 64, 255);
- for( int i = 0; i < NUM_LEDS; i++) { //9948
- leds[i] = ColorFromPalette(palette, gHue+(i*2), beat-gHue+(i*10));
- }
-}
-
-void juggle() {
- // eight colored dots, weaving in and out of sync with each other
- fadeToBlackBy( leds, NUM_LEDS, 20);
- byte dothue = 0;
- for( int i = 0; i < 8; i++) {
- leds[beatsin16( i+7, 0, NUM_LEDS-1 )] |= CHSV(dothue, 200, 255);
- dothue += 32;
- }
-}
-