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1 files changed, 29 insertions, 18 deletions
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@@ -112,30 +112,41 @@ $(document).ready(function(){initNavTree('fastled__config_8h_source.html','');})
<a href="fastled__config_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="preprocessor">#ifndef __INC_FASTLED_CONFIG_H</span></div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="preprocessor">#define __INC_FASTLED_CONFIG_H</span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;</div>
-<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;</div>
-<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// Use this option only for debugging pin access and forcing software pin access. Note that</span></div>
-<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">// software pin access only works in Arduino based environments. Forces use of digitalWrite</span></div>
-<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// methods for pin access vs. direct hardware port access</span></div>
-<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// #define FASTLED_FORCE_SOFTWARE_PINS</span></div>
-<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;</div>
-<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">// Use this option only for debugging bitbang&#39;d spi access or to work around bugs in hardware</span></div>
-<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">// spi access. Forces use of bit-banged spi, even on pins that has hardware SPI available.</span></div>
-<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// #define FASTLED_FORCE_SOFTWARE_SPI</span></div>
-<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;</div>
-<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// Use this to force FastLED to allow interrupts in the clockless chipsets (or to force it to</span></div>
-<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">// disallow), overriding the default on platforms that support this. Set the value to 1 to</span></div>
-<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// allow interrupts or 0 to disallow them.</span></div>
-<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// #define FASTLED_ALLOW_INTERRUPTS 1</span></div>
-<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">// #define FASTLED_ALLOW_INTERRUPTS 0</span></div>
-<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;</div>
-<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="preprocessor">#endif</span></div>
+<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_fast_l_e_d_8h.html">FastLED.h</a>&quot;</span></div>
+<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;</div>
+<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;</div>
+<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// Use this option only for debugging pin access and forcing software pin access. Note that</span></div>
+<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// software pin access only works in Arduino based environments. Forces use of digitalWrite</span></div>
+<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// methods for pin access vs. direct hardware port access</span></div>
+<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">// #define FASTLED_FORCE_SOFTWARE_PINS</span></div>
+<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;</div>
+<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// Use this option only for debugging bitbang&#39;d spi access or to work around bugs in hardware</span></div>
+<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// spi access. Forces use of bit-banged spi, even on pins that has hardware SPI available.</span></div>
+<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// #define FASTLED_FORCE_SOFTWARE_SPI</span></div>
+<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;</div>
+<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// Use this to force FastLED to allow interrupts in the clockless chipsets (or to force it to</span></div>
+<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// disallow), overriding the default on platforms that support this. Set the value to 1 to</span></div>
+<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">// allow interrupts or 0 to disallow them.</span></div>
+<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// #define FASTLED_ALLOW_INTERRUPTS 1</span></div>
+<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">// #define FASTLED_ALLOW_INTERRUPTS 0</span></div>
+<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;</div>
+<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment">// Use this to allow some integer overflows/underflows in the inoise functions.</span></div>
+<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="comment">// The original implementions allowed this, and had some discontinuties in the noise</span></div>
+<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="comment">// output. It&#39;s technically an implementation bug, and was fixed, but you may wish</span></div>
+<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="comment">// to preserve the old look and feel of the inoise functions in your existing animations.</span></div>
+<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="comment">// The default is 0: NO overflow, and &#39;continuous&#39; noise output, aka the fixed way.</span></div>
+<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="comment">// #define FASTLED_NOISE_ALLOW_AVERAGE_TO_OVERFLOW 0</span></div>
+<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="comment">// #define FASTLED_NOISE_ALLOW_AVERAGE_TO_OVERFLOW 1</span></div>
+<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;</div>
+<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#endif</span></div>
+<div class="ttc" id="_fast_l_e_d_8h_html"><div class="ttname"><a href="_fast_l_e_d_8h.html">FastLED.h</a></div><div class="ttdoc">central include file for FastLED, defines the CFastLED class/object </div></div>
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