#ifndef __INC_FASTLED_CONFIG_H #define __INC_FASTLED_CONFIG_H #include "FastLED.h" ///@file fastled_config.h /// contains definitions that can be used to configure FastLED at compile time // Use this option only for debugging pin access and forcing software pin access. Note that // software pin access only works in Arduino based environments. Forces use of digitalWrite // methods for pin access vs. direct hardware port access // #define FASTLED_FORCE_SOFTWARE_PINS // Use this option only for debugging bitbang'd spi access or to work around bugs in hardware // spi access. Forces use of bit-banged spi, even on pins that has hardware SPI available. // #define FASTLED_FORCE_SOFTWARE_SPI // Use this to force FastLED to allow interrupts in the clockless chipsets (or to force it to // disallow), overriding the default on platforms that support this. Set the value to 1 to // allow interrupts or 0 to disallow them. // #define FASTLED_ALLOW_INTERRUPTS 1 // #define FASTLED_ALLOW_INTERRUPTS 0 // Use this to allow some integer overflows/underflows in the inoise functions. // The original implementions allowed this, and had some discontinuties in the noise // output. It's technically an implementation bug, and was fixed, but you may wish // to preserve the old look and feel of the inoise functions in your existing animations. // The default is 0: NO overflow, and 'continuous' noise output, aka the fixed way. // #define FASTLED_NOISE_ALLOW_AVERAGE_TO_OVERFLOW 0 // #define FASTLED_NOISE_ALLOW_AVERAGE_TO_OVERFLOW 1 // Use this toggle whether or not to use the 'fixed' FastLED scale8. The initial scale8 // had a problem where scale8(255,255) would give you 254. This is now fixed, and that // fix is enabled by default. However, if for some reason you have code that is not // working right as a result of this (e.g. code that was expecting the old scale8 behavior) // you can disable it here. #define FASTLED_SCALE8_FIXED 1 // #define FASTLED_SCALE8_FIXED 0 // Use this toggle whether to use 'fixed' FastLED pixel blending, including ColorFromPalette. // The prior pixel blend functions had integer-rounding math errors that led to // small errors being inadvertently added to the low bits of blended colors, including colors // retrieved from color palettes using LINEAR_BLEND. This is now fixed, and the // fix is enabled by default. However, if for some reason you wish to run with the old // blending, including the integer rounding and color errors, you can disable the bugfix here. #define FASTLED_BLEND_FIXED 1 // #define FASTLED_BLEND_FIXED 0 // Use this toggle whether to use 'fixed' FastLED 8- and 16-bit noise functions. // The prior noise functions had some math errors that led to 'discontinuities' in the // output, which by definition should be smooth and continuous. The bug led to // noise function output that had 'edges' and glitches in it. This is now fixed, and the // fix is enabled by default. However, if for some reason you wish to run with the old // noise code, including the glitches, you can disable the bugfix here. #define FASTLED_NOISE_FIXED 1 //#define FASTLED_NOISE_FIXED 0 // Use this to determine how many times FastLED will attempt to re-transmit a frame if interrupted // for too long by interrupts. #ifndef FASTLED_INTERRUPT_RETRY_COUNT #define FASTLED_INTERRUPT_RETRY_COUNT 2 #endif // Use this toggle to enable global brightness in contollers that support is (ADA102 and SK9822). // It changes how color scaling works and uses global brightness before scaling down color values. // This enable much more accurate color control on low brightness settings. //#define FASTLED_USE_GLOBAL_BRIGHTNESS 1 #endif