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<div class="title">PORTING.md</div>  </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;=New platform porting guide=</div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;</div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;== Setting up the basic files/folders ==</div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;</div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;* Create platform directory (e.g. platforms/arm/kl26)</div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;* Create configuration header led_sysdefs_arm_kl26.h:</div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;  * Define platform flags (like FASTLED_ARM/FASTLED_TEENSY)</div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;  * Define configuration parameters re: interrupts, or clock doubling</div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;  * Include extar system header files if needed</div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;* Create main platform include, fastled_arm_kl26.h</div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;  * Include the various other header files as needed</div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;* Modify led_sysdefs.h to conditionally include platform sysdefs header file</div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;* Modify platforms.h to conditionally include platform fastled header</div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;</div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;== Porting fastpin.h ==</div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;</div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;The heart of the FastLED library is the fast pin accesss.  This is a templated class that provides 1-2 cycle pin access, bypassing digital write and other such things.  As such, this will usually be the first bit of the library that you will want to port when moving to a new platform.  Once you have FastPIN up and running then you can do some basic work like testing toggles or running bit-bang&#39;d SPI output.</div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;</div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;There&#39;s two low level FastPin classes.  There&#39;s the base FastPIN template class, and then there is FastPinBB which is for bit-banded access on those MCUs that support bitbanding.  Note that the bitband class is optional and primarily useful in the implementation of other functionality internal to the platform.  This file is also where you would do the pin to port/bit mapping defines.</div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;</div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;Explaining how the macros work and should be used is currently beyond the scope of this document.</div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;</div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;== Porting fastspi.h ==</div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;</div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;This is where you define the low level interface to the hardware SPI system (including a writePixels method that does a bunch of housekeeping for writing led data).  Use the fastspi_nop.h file as a reference for the methods that need to be implemented.  There are ofteh other useful methods that can help with the internals of the SPI code, I recommend taking a look at how the various platforms implement their SPI classes.</div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;</div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;== Porting clockless.h ==</div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;</div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;This is where you define the code for the clockless controllers.  Across ARM platforms this will usually be fairly similar - though different arm platforms will have different clock sources that you can/should use.</div>
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