//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Arc Welder: Inverse Processor (firmware simulator). // Please see the copyright notices in the function definitions // // Converts G2/G3(arc) commands back to G0/G1 commands. Intended to test firmware changes to improve arc support. // This reduces file size and the number of gcodes per second. // // Based on arc interpolation implementations from: // Marlin 1.x (see https://github.com/MarlinFirmware/Marlin/blob/1.0.x/LICENSE for the current license) // Marlin 2.x (see https://github.com/MarlinFirmware/Marlin/blob/2.0.x/LICENSE for the current license) // Prusa-Firmware (see https://github.com/prusa3d/Prusa-Firmware/blob/MK3/LICENSE for the current license) // Smoothieware (see https://github.com/Smoothieware/Smoothieware for the current license) // Repetier (see https://github.com/repetier/Repetier-Firmware for the current license) // // Built using the 'Arc Welder: Anti Stutter' library // // Copyright(C) 2021 - Brad Hochgesang //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // This program is free software : you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published // by the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the // GNU Affero General Public License for more details. // // // You can contact the author at the following email address: // FormerLurker@pm.me //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #include "firmware.h" #define MARLIN_2_XYZE 4 class marlin_2 : public firmware { public: enum class marlin_2_firmware_versions { V2_0_9_1 = 0, V2_0_9_2 = 1}; /// /// Types and enums taken from https://github.com/MarlinFirmware/Marlin/blob/cce585f6ca2235d0a534e8f3043d6d502b3bd93b/Marlin/src/core/types.h /// // This enum was simplified enum AxisEnum : uint8_t { X_AXIS=0, Y_AXIS=1, Z_AXIS=2, E_AXIS=3, }; marlin_2(firmware_arguments args); virtual ~marlin_2(); virtual std::string interpolate_arc(firmware_position& target, double i, double j, double r, bool is_clockwise) override; virtual firmware_arguments get_default_arguments_for_current_version() const override; virtual void apply_arguments() override; private: marlin_2_firmware_versions marlin_2_version_; std::string gcodes_; float* current_position; float feedrate_mm_s; /// /// A struct representing the prusa configuration store. Note: I didn't add the trailing underscore so this variable name will match the original source algorithm name. /// typedef void(marlin_2::* plan_arc_func)( const float(&cart)[MARLIN_2_XYZE], // Destination position const float(&offset)[2], // Center of rotation relative to current_position const bool clockwise, // Clockwise? const uint8_t circles // Take the scenic route ); void plan_arc_2_0_9_1( const float (&cart)[MARLIN_2_XYZE], // Destination position const float (&offset)[2], // Center of rotation relative to current_position const bool clockwise, // Clockwise? const uint8_t circles // Take the scenic route ); void plan_arc_2_0_9_2( const float(&cart)[MARLIN_2_XYZE], // Destination position const float(&offset)[2], // Center of rotation relative to current_position const bool clockwise, // Clockwise? const uint8_t circles // Take the scenic route ); bool buffer_line(const float(&cart)[MARLIN_2_XYZE], double fr_mm_s, int active_extruder); void apply_motion_limits(float (&pos)[MARLIN_2_XYZE]); plan_arc_func plan_arc_; // Marlin Function Defs void NOLESS(uint16_t& x, uint16_t y); float MMS_SCALED(float x); bool NEAR_ZERO(float x); bool NEAR(float x, float y); void COPY(float target[MARLIN_2_XYZE], const float(&source)[MARLIN_2_XYZE]); };