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authorHans-Kristian Arntzen <post@arntzen-software.no>2022-09-14 14:37:20 +0300
committerHans-Kristian Arntzen <post@arntzen-software.no>2022-09-14 16:48:23 +0300
commitbebd594b0feadb2dc89a38a141a6bd1d702dae84 (patch)
tree183c4098101f13f554a9b5cfb13cd2ab38da378b
parent047959074b572e55cf6a92b67a524d56f5a0a9e2 (diff)
vkd3d: Use proper cached pso struct when creating pipeline cache.
FWIW, this is mostly dead code now, missed during initial implementation. Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
-rw-r--r--libs/vkd3d/state.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c
index 199996b0..25ac0345 100644
--- a/libs/vkd3d/state.c
+++ b/libs/vkd3d/state.c
@@ -3918,7 +3918,7 @@ HRESULT d3d12_pipeline_state_create(struct d3d12_device *device, VkPipelineBindP
hr = S_OK;
if (!(vkd3d_config_flags & VKD3D_CONFIG_FLAG_GLOBAL_PIPELINE_CACHE))
- if (FAILED(hr = vkd3d_create_pipeline_cache_from_d3d12_desc(device, &desc->cached_pso, &object->vk_pso_cache)))
+ if (FAILED(hr = vkd3d_create_pipeline_cache_from_d3d12_desc(device, desc_cached_pso, &object->vk_pso_cache)))
ERR("Failed to create pipeline cache, hr %d.\n", hr);
if (SUCCEEDED(hr))