#undef INTERFACE /* * Copyright 2010 Rico Schüller * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __D3D10_1SHADER_H__ #define __D3D10_1SHADER_H__ #include "d3d10shader.h" DEFINE_GUID(IID_ID3D10ShaderReflection1, 0xc3457783, 0xa846, 0x47ce, 0x95, 0x20, 0xce, 0xa6, 0xf6, 0x6e, 0x74, 0x47); #define INTERFACE ID3D10ShaderReflection1 DECLARE_INTERFACE_(ID3D10ShaderReflection1, IUnknown) { /* IUnknown methods */ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /* ID3D10ShaderReflection1 methods */ STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE; STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE; STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE; STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE; STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE; STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE; STDMETHOD(GetMovInstructionCount)(THIS_ UINT *count) PURE; STDMETHOD(GetMovcInstructionCount)(THIS_ UINT *count) PURE; STDMETHOD(GetConversionInstructionCount)(THIS_ UINT *count) PURE; STDMETHOD(GetBitwiseInstructionCount)(THIS_ UINT *count) PURE; STDMETHOD(GetGSInputPrimitive)(THIS_ D3D10_PRIMITIVE *prim) PURE; STDMETHOD(IsLevel9Shader)(THIS_ WINBOOL *level9shader) PURE; STDMETHOD(IsSampleFrequencyShader)(THIS_ WINBOOL *samplefrequency) PURE; }; #undef INTERFACE #endif