#include <_mingw_unicode.h> /* * Copyright 2010 Matteo Bruni for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __D3DCOMPILER_H__ #define __D3DCOMPILER_H__ #include "d3d11shader.h" #include "d3d12shader.h" #ifdef __cplusplus extern "C" { #endif #if defined(_MSC_VER) || defined(__MINGW32__) #define D3DCOMPILER_DLL_W L"d3dcompiler_47.dll" #else static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e','r','_','4','7','.','d','l','l',0}; #endif #define D3DCOMPILER_DLL_A "d3dcompiler_47.dll" #define D3DCOMPILER_DLL __MINGW_NAME_AW(D3DCOMPILER_DLL_) #ifndef D3D_COMPILER_VERSION #define D3D_COMPILER_VERSION 47 #endif #define D3DCOMPILE_DEBUG 0x00000001 #define D3DCOMPILE_SKIP_VALIDATION 0x00000002 #define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004 #define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008 #define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010 #define D3DCOMPILE_PARTIAL_PRECISION 0x00000020 #define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040 #define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080 #define D3DCOMPILE_NO_PRESHADER 0x00000100 #define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200 #define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400 #define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800 #define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000 #define D3DCOMPILE_IEEE_STRICTNESS 0x00002000 #define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000 #define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000 #define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000 #define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000 #define D3DCOMPILE_RESERVED16 0x00010000 #define D3DCOMPILE_RESERVED17 0x00020000 #define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000 #define D3DCOMPILE_RESOURCES_MAY_ALIAS 0x00080000 #define D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES 0x00100000 #define D3DCOMPILE_ALL_RESOURCES_BOUND 0x00200000 #define D3DCOMPILE_DEBUG_NAME_FOR_SOURCE 0x00400000 #define D3DCOMPILE_DEBUG_NAME_FOR_BINARY 0x00800000 #define D3DCOMPILE_EFFECT_CHILD_EFFECT 0x00000001 #define D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS 0x00000002 #define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST 0x00000000 #define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 0x00000010 #define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 0x00000020 #define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001 #define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002 #define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004 #define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008 #define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010 #define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET 0x00000020 #define D3D_DISASM_INSTRUCTION_ONLY 0x00000040 #define D3D_DISASM_PRINT_HEX_LITERALS 0x00000080 #define D3D_COMPILE_STANDARD_FILE_INCLUDE ((ID3DInclude *)(UINT_PTR)1) HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, const char *target, UINT sflags, UINT eflags, UINT secondary_flags, const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader, ID3DBlob **error_messages); typedef enum D3DCOMPILER_STRIP_FLAGS { D3DCOMPILER_STRIP_REFLECTION_DATA = 0x1, D3DCOMPILER_STRIP_DEBUG_INFO = 0x2, D3DCOMPILER_STRIP_TEST_BLOBS = 0x4, D3DCOMPILER_STRIP_PRIVATE_DATA = 0x8, D3DCOMPILER_STRIP_ROOT_SIGNATURE = 0x10, D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff } D3DCOMPILER_STRIP_FLAGS; HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob); typedef enum D3D_BLOB_PART { D3D_BLOB_INPUT_SIGNATURE_BLOB, D3D_BLOB_OUTPUT_SIGNATURE_BLOB, D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB, D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB, D3D_BLOB_ALL_SIGNATURE_BLOB, D3D_BLOB_DEBUG_INFO, D3D_BLOB_LEGACY_SHADER, D3D_BLOB_XNA_PREPASS_SHADER, D3D_BLOB_XNA_SHADER, D3D_BLOB_PDB, D3D_BLOB_PRIVATE_DATA, D3D_BLOB_ROOT_SIGNATURE, D3D_BLOB_DEBUG_NAME, D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000, D3D_BLOB_TEST_COMPILE_DETAILS, D3D_BLOB_TEST_COMPILE_PERF, D3D_BLOB_TEST_COMPILE_REPORT } D3D_BLOB_PART; HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size, UINT flags, const char *comments, ID3DBlob **disassembly); typedef HRESULT (WINAPI *pD3DDisassemble)(const void *data, SIZE_T data_size, UINT flags, const char *comments, ID3DBlob **disassembly); HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *includes, const char *entrypoint, const char *target, UINT flags1, UINT flags2, ID3DBlob **code, ID3DBlob **errors); HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob); HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob); HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents); HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob *blob, const WCHAR *filename, WINBOOL overwrite); HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector); HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob); HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, ID3DBlob **shader, ID3DBlob **error_messages); typedef HRESULT (WINAPI *pD3DPreprocess)(const void *data, SIZE_T size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, ID3DBlob **shader, ID3DBlob **error_messages); HRESULT WINAPI D3DLoadModule(const void *data, SIZE_T size, ID3D11Module **module); #ifdef __cplusplus } #endif #endif