/* * Copyright 2007,2010 Vijay Kiran Kamuju * Copyright 2007 David ADAM * Copyright 2010 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __D3DRMDEFS_H__ #define __D3DRMDEFS_H__ #include #include #if defined(__cplusplus) extern "C" { #endif typedef struct _D3DRMVECTOR4D { D3DVALUE x; D3DVALUE y; D3DVALUE z; D3DVALUE w; } D3DRMVECTOR4D, *LPD3DRMVECTOR4D; typedef D3DVALUE D3DRMMATRIX4D[4][4]; typedef struct _D3DRMQUATERNION { D3DVALUE s; D3DVECTOR v; } D3DRMQUATERNION, *LPD3DRMQUATERNION; typedef struct _D3DRMRAY { D3DVECTOR dvDir; D3DVECTOR dvPos; } D3DRMRAY, *LPD3DRMRAY; typedef struct _D3DRMBOX { D3DVECTOR min; D3DVECTOR max; } D3DRMBOX, *LPD3DRMBOX; typedef void (*D3DRMWRAPCALLBACK)(D3DVECTOR *vec, int *u, int *v, D3DVECTOR *a, D3DVECTOR *b, void *ctx); typedef enum _D3DRMLIGHTTYPE { D3DRMLIGHT_AMBIENT, D3DRMLIGHT_POINT, D3DRMLIGHT_SPOT, D3DRMLIGHT_DIRECTIONAL, D3DRMLIGHT_PARALLELPOINT } D3DRMLIGHTTYPE, *LPD3DRMLIGHTTYPE; typedef enum _D3DRMSHADEMODE { D3DRMSHADE_FLAT = 0, D3DRMSHADE_GOURAUD = 1, D3DRMSHADE_PHONG = 2, D3DRMSHADE_MASK = 7, D3DRMSHADE_MAX = 8 } D3DRMSHADEMODE, *LPD3DRMSHADEMODE; typedef enum _D3DRMLIGHTMODE { D3DRMLIGHT_OFF = 0 * D3DRMSHADE_MAX, D3DRMLIGHT_ON = 1 * D3DRMSHADE_MAX, D3DRMLIGHT_MASK = 7 * D3DRMSHADE_MAX, D3DRMLIGHT_MAX = 8 * D3DRMSHADE_MAX } D3DRMLIGHTMODE, *LPD3DRMLIGHTMODE; typedef enum _D3DRMFILLMODE { D3DRMFILL_POINTS = 0 * D3DRMLIGHT_MAX, D3DRMFILL_WIREFRAME = 1 * D3DRMLIGHT_MAX, D3DRMFILL_SOLID = 2 * D3DRMLIGHT_MAX, D3DRMFILL_MASK = 7 * D3DRMLIGHT_MAX, D3DRMFILL_MAX = 8 * D3DRMLIGHT_MAX } D3DRMFILLMODE, *LPD3DRMFILLMODE; typedef DWORD D3DRMRENDERQUALITY, *LPD3DRMRENDERQUALITY; #define D3DRMRENDER_WIREFRAME (D3DRMSHADE_FLAT+D3DRMLIGHT_OFF+D3DRMFILL_WIREFRAME) #define D3DRMRENDER_UNLITFLAT (D3DRMSHADE_FLAT+D3DRMLIGHT_OFF+D3DRMFILL_SOLID) #define D3DRMRENDER_FLAT (D3DRMSHADE_FLAT+D3DRMLIGHT_ON+D3DRMFILL_SOLID) #define D3DRMRENDER_GOURAUD (D3DRMSHADE_GOURAUD+D3DRMLIGHT_ON+D3DRMFILL_SOLID) #define D3DRMRENDER_PHONG (D3DRMSHADE_PHONG+D3DRMLIGHT_ON+D3DRMFILL_SOLID) #define D3DRMRENDERMODE_BLENDEDTRANSPARENCY 1 #define D3DRMRENDERMODE_SORTEDTRANSPARENCY 2 #define D3DRMRENDERMODE_LIGHTINMODELSPACE 8 #define D3DRMRENDERMODE_VIEWDEPENDENTSPECULAR 16 #define D3DRMRENDERMODE_DISABLESORTEDALPHAZWRITE 32 typedef enum _D3DRMTEXTUREQUALITY { D3DRMTEXTURE_NEAREST, D3DRMTEXTURE_LINEAR, D3DRMTEXTURE_MIPNEAREST, D3DRMTEXTURE_MIPLINEAR, D3DRMTEXTURE_LINEARMIPNEAREST, D3DRMTEXTURE_LINEARMIPLINEAR } D3DRMTEXTUREQUALITY, *LPD3DRMTEXTUREQUALITY; #define D3DRMTEXTURE_FORCERESIDENT 0x00000001 #define D3DRMTEXTURE_STATIC 0x00000002 #define D3DRMTEXTURE_DOWNSAMPLEPOINT 0x00000004 #define D3DRMTEXTURE_DOWNSAMPLEBILINEAR 0x00000008 #define D3DRMTEXTURE_DOWNSAMPLEREDUCEDEPTH 0x00000010 #define D3DRMTEXTURE_DOWNSAMPLENONE 0x00000020 #define D3DRMTEXTURE_CHANGEDPIXELS 0x00000040 #define D3DRMTEXTURE_CHANGEDPALETTE 0x00000080 #define D3DRMTEXTURE_INVALIDATEONLY 0x00000100 #define D3DRMSHADOW_TRUEALPHA 0x00000001 typedef enum _D3DRMCOMBINETYPE { D3DRMCOMBINE_REPLACE, D3DRMCOMBINE_BEFORE, D3DRMCOMBINE_AFTER } D3DRMCOMBINETYPE, *LPD3DRMCOMBINETYPE; typedef D3DCOLORMODEL D3DRMCOLORMODEL, *LPD3DRMCOLORMODEL; typedef enum _D3DRMPALETTEFLAGS { D3DRMPALETTE_FREE, D3DRMPALETTE_READONLY, D3DRMPALETTE_RESERVED } D3DRMPALETTEFLAGS, *LPD3DRMPALETTEFLAGS; typedef struct _D3DRMPALETTEENTRY { unsigned char red; unsigned char green; unsigned char blue; unsigned char flags; } D3DRMPALETTEENTRY, *LPD3DRMPALETTEENTRY; typedef struct _D3DRMIMAGE { int width; int height; int aspectx; int aspecty; int depth; int rgb; int bytes_per_line; void* buffer1; void* buffer2; ULONG red_mask; ULONG green_mask; ULONG blue_mask; ULONG alpha_mask; int palette_size; D3DRMPALETTEENTRY* palette; } D3DRMIMAGE, *LPD3DRMIMAGE; typedef enum _D3DRMWRAPTYPE { D3DRMWRAP_FLAT, D3DRMWRAP_CYLINDER, D3DRMWRAP_SPHERE, D3DRMWRAP_CHROME, D3DRMWRAP_SHEET, D3DRMWRAP_BOX } D3DRMWRAPTYPE, *LPD3DRMWRAPTYPE; #define D3DRMWIREFRAME_CULL 1 #define D3DRMWIREFRAME_HIDDENLINE 2 typedef enum _D3DRMPROJECTIONTYPE { D3DRMPROJECT_PERSPECTIVE, D3DRMPROJECT_ORTHOGRAPHIC, D3DRMPROJECT_RIGHTHANDPERSPECTIVE, D3DRMPROJECT_RIGHTHANDORTHOGRAPHIC } D3DRMPROJECTIONTYPE, *LPD3DRMPROJECTIONTYPE; #define D3DRMOPTIONS_LEFTHANDED 0x00000001 #define D3DRMOPTIONS_RIGHTHANDED 0x00000002 typedef enum _D3DRMXOFFORMAT { D3DRMXOF_BINARY, D3DRMXOF_COMPRESSED, D3DRMXOF_TEXT } D3DRMXOFFORMAT, *LPD3DRMXOFFORMAT; typedef DWORD D3DRMSAVEOPTIONS; #define D3DRMXOFSAVE_NORMALS 1 #define D3DRMXOFSAVE_TEXTURECOORDINATES 2 #define D3DRMXOFSAVE_MATERIALS 4 #define D3DRMXOFSAVE_TEXTURENAMES 8 #define D3DRMXOFSAVE_ALL 15 #define D3DRMXOFSAVE_TEMPLATES 16 #define D3DRMXOFSAVE_TEXTURETOPOLOGY 32 typedef enum _D3DRMCOLORSOURCE { D3DRMCOLOR_FROMFACE, D3DRMCOLOR_FROMVERTEX } D3DRMCOLORSOURCE, *LPD3DRMCOLORSOURCE; typedef enum _D3DRMFRAMECONSTRAINT { D3DRMCONSTRAIN_Z, D3DRMCONSTRAIN_Y, D3DRMCONSTRAIN_X } D3DRMFRAMECONSTRAINT, *LPD3DRMFRAMECONSTRAINT; typedef enum _D3DRMMATERIALMODE { D3DRMMATERIAL_FROMMESH, D3DRMMATERIAL_FROMPARENT, D3DRMMATERIAL_FROMFRAME } D3DRMMATERIALMODE, *LPD3DRMMATERIALMODE; typedef enum _D3DRMFOGMODE { D3DRMFOG_LINEAR, D3DRMFOG_EXPONENTIAL, D3DRMFOG_EXPONENTIALSQUARED } D3DRMFOGMODE, *LPD3DRMFOGMODE; typedef enum _D3DRMZBUFFERMODE { D3DRMZBUFFER_FROMPARENT, D3DRMZBUFFER_ENABLE, D3DRMZBUFFER_DISABLE } D3DRMZBUFFERMODE, *LPD3DRMZBUFFERMODE; typedef enum _D3DRMSORTMODE { D3DRMSORT_FROMPARENT, D3DRMSORT_NONE, D3DRMSORT_FRONTTOBACK, D3DRMSORT_BACKTOFRONT } D3DRMSORTMODE, *LPD3DRMSORTMODE; typedef struct _D3DRMMATERIALOVERRIDE { DWORD dwSize; DWORD dwFlags; D3DCOLORVALUE dcDiffuse; D3DCOLORVALUE dcAmbient; D3DCOLORVALUE dcEmissive; D3DCOLORVALUE dcSpecular; D3DVALUE dvPower; IUnknown *lpD3DRMTex; } D3DRMMATERIALOVERRIDE, *LPD3DRMMATERIALOVERRIDE; #define D3DRMMATERIALOVERRIDE_DIFFUSE_ALPHAONLY 0x00000001 #define D3DRMMATERIALOVERRIDE_DIFFUSE_RGBONLY 0x00000002 #define D3DRMMATERIALOVERRIDE_DIFFUSE 0x00000003 #define D3DRMMATERIALOVERRIDE_AMBIENT 0x00000004 #define D3DRMMATERIALOVERRIDE_EMISSIVE 0x00000008 #define D3DRMMATERIALOVERRIDE_SPECULAR 0x00000010 #define D3DRMMATERIALOVERRIDE_POWER 0x00000020 #define D3DRMMATERIALOVERRIDE_TEXTURE 0x00000040 #define D3DRMMATERIALOVERRIDE_DIFFUSE_ALPHAMULTIPLY 0x00000080 #define D3DRMMATERIALOVERRIDE_ALL 0x000000FF #define D3DRMFPTF_ALPHA 0x00000001 #define D3DRMFPTF_NOALPHA 0x00000002 #define D3DRMFPTF_PALETTIZED 0x00000004 #define D3DRMFPTF_NOTPALETTIZED 0x00000008 #define D3DRMSTATECHANGE_UPDATEONLY 0x000000001 #define D3DRMSTATECHANGE_VOLATILE 0x000000002 #define D3DRMSTATECHANGE_NONVOLATILE 0x000000004 #define D3DRMSTATECHANGE_RENDER 0x000000020 #define D3DRMSTATECHANGE_LIGHT 0x000000040 #define D3DRMDEVICE_NOZBUFFER 0x00000001 #define D3DRMCALLBACK_PREORDER 0 #define D3DRMCALLBACK_POSTORDER 1 #define D3DRMRAYPICK_ONLYBOUNDINGBOXES 0x01 #define D3DRMRAYPICK_IGNOREFURTHERPRIMITIVES 0x02 #define D3DRMRAYPICK_INTERPOLATEUV 0x04 #define D3DRMRAYPICK_INTERPOLATECOLOR 0x08 #define D3DRMRAYPICK_INTERPOLATENORMAL 0x10 #define D3DRMADDFACES_VERTICESONLY 1 #define D3DRMGENERATENORMALS_PRECOMPACT 1 #define D3DRMGENERATENORMALS_USECREASEANGLE 2 #define D3DRMMESHBUILDER_DIRECTPARENT 1 #define D3DRMMESHBUILDER_ROOTMESH 2 #define D3DRMMESHBUILDER_RENDERENABLE 0x00000001 #define D3DRMMESHBUILDER_PICKENABLE 0x00000002 #define D3DRMADDMESHBUILDER_DONTCOPYAPPDATA 1 #define D3DRMADDMESHBUILDER_FLATTENSUBMESHES 2 #define D3DRMADDMESHBUILDER_NOSUBMESHES 4 #define D3DRMMESHBUILDERAGE_GEOMETRY 0x00000001 #define D3DRMMESHBUILDERAGE_MATERIALS 0x00000002 #define D3DRMMESHBUILDERAGE_TEXTURES 0x00000004 #define D3DRMFVF_TYPE 0x00000001 #define D3DRMFVF_NORMAL 0x00000002 #define D3DRMFVF_COLOR 0x00000004 #define D3DRMFVF_TEXTURECOORDS 0x00000008 #define D3DRMVERTEX_STRIP 0x00000001 #define D3DRMVERTEX_FAN 0x00000002 #define D3DRMVERTEX_LIST 0x00000004 #define D3DRMCLEAR_TARGET 0x00000001 #define D3DRMCLEAR_ZBUFFER 0x00000002 #define D3DRMCLEAR_DIRTYRECTS 0x00000004 #define D3DRMCLEAR_ALL (D3DRMCLEAR_TARGET | D3DRMCLEAR_ZBUFFER | D3DRMCLEAR_DIRTYRECTS) #define D3DRMFOGMETHOD_VERTEX 0x00000001 #define D3DRMFOGMETHOD_TABLE 0x00000002 #define D3DRMFOGMETHOD_ANY 0x00000004 #define D3DRMFRAME_RENDERENABLE 0x00000001 #define D3DRMFRAME_PICKENABLE 0x00000002 typedef DWORD D3DRMANIMATIONOPTIONS; #define D3DRMANIMATION_OPEN 0x00000001 #define D3DRMANIMATION_CLOSED 0x00000002 #define D3DRMANIMATION_LINEARPOSITION 0x00000004 #define D3DRMANIMATION_SPLINEPOSITION 0x00000008 #define D3DRMANIMATION_SCALEANDROTATION 0x00000010 #define D3DRMANIMATION_POSITION 0x00000020 typedef DWORD D3DRMINTERPOLATIONOPTIONS; #define D3DRMINTERPOLATION_OPEN 0x0001 #define D3DRMINTERPOLATION_CLOSED 0x0002 #define D3DRMINTERPOLATION_NEAREST 0x0100 #define D3DRMINTERPOLATION_LINEAR 0x0004 #define D3DRMINTERPOLATION_SPLINE 0x0008 #define D3DRMINTERPOLATION_VERTEXCOLOR 0x0040 #define D3DRMINTERPOLATION_SLERPNORMALS 0x0080 typedef DWORD D3DRMLOADOPTIONS; #define D3DRMLOAD_FROMFILE __MSABI_LONG(0x000) #define D3DRMLOAD_FROMRESOURCE __MSABI_LONG(0x001) #define D3DRMLOAD_FROMMEMORY __MSABI_LONG(0x002) #define D3DRMLOAD_FROMSTREAM __MSABI_LONG(0x004) #define D3DRMLOAD_FROMURL __MSABI_LONG(0x008) #define D3DRMLOAD_BYNAME __MSABI_LONG(0x010) #define D3DRMLOAD_BYPOSITION __MSABI_LONG(0x020) #define D3DRMLOAD_BYGUID __MSABI_LONG(0x040) #define D3DRMLOAD_FIRST __MSABI_LONG(0x080) #define D3DRMLOAD_INSTANCEBYREFERENCE __MSABI_LONG(0x100) #define D3DRMLOAD_INSTANCEBYCOPYING __MSABI_LONG(0x200) #define D3DRMLOAD_ASYNCHRONOUS __MSABI_LONG(0x400) typedef struct _D3DRMLOADRESOURCE { HMODULE hModule; const char *lpName; const char *lpType; } D3DRMLOADRESOURCE, *LPD3DRMLOADRESOURCE; typedef struct _D3DRMLOADMEMORY { void *lpMemory; DWORD dSize; } D3DRMLOADMEMORY, *LPD3DRMLOADMEMORY; #define D3DRMPMESHSTATUS_VALID 0x01 #define D3DRMPMESHSTATUS_INTERRUPTED 0x02 #define D3DRMPMESHSTATUS_BASEMESHCOMPLETE 0x04 #define D3DRMPMESHSTATUS_COMPLETE 0x08 #define D3DRMPMESHSTATUS_RENDERABLE 0x10 #define D3DRMPMESHEVENT_BASEMESH 0x01 #define D3DRMPMESHEVENT_COMPLETE 0x02 typedef struct _D3DRMPMESHLOADSTATUS { DWORD dwSize; DWORD dwPMeshSize; DWORD dwBaseMeshSize; DWORD dwBytesLoaded; DWORD dwVerticesLoaded; DWORD dwFacesLoaded; HRESULT dwLoadResult; DWORD dwFlags; } D3DRMPMESHLOADSTATUS, *LPD3DRMPMESHLOADSTATUS; typedef enum _D3DRMUSERVISUALREASON { D3DRMUSERVISUAL_CANSEE, D3DRMUSERVISUAL_RENDER } D3DRMUSERVISUALREASON, *LPD3DRMUSERVISUALREASON; typedef struct _D3DRMANIMATIONKEY { DWORD dwSize; DWORD dwKeyType; D3DVALUE dvTime; DWORD dwID; #if !defined(__cplusplus) || !defined(D3D_OVERLOADS) union { D3DRMQUATERNION dqRotateKey; D3DVECTOR dvScaleKey; D3DVECTOR dvPositionKey; } DUMMYUNIONNAME; #else D3DVALUE dvK[4]; #endif } D3DRMANIMATIONKEY; typedef D3DRMANIMATIONKEY *LPD3DRMANIMATIONKEY; #define D3DRMANIMATION_ROTATEKEY 0x01 #define D3DRMANIMATION_SCALEKEY 0x02 #define D3DRMANIMATION_POSITIONKEY 0x03 typedef DWORD D3DRMMAPPING, D3DRMMAPPINGFLAG, *LPD3DRMMAPPING; static const D3DRMMAPPINGFLAG D3DRMMAP_WRAPU = 1; static const D3DRMMAPPINGFLAG D3DRMMAP_WRAPV = 2; static const D3DRMMAPPINGFLAG D3DRMMAP_PERSPCORRECT = 4; typedef struct _D3DRMVERTEX { D3DVECTOR position; D3DVECTOR normal; D3DVALUE tu; D3DVALUE tv; D3DCOLOR color; } D3DRMVERTEX, *LPD3DRMVERTEX; typedef LONG D3DRMGROUPINDEX; static const D3DRMGROUPINDEX D3DRMGROUP_ALLGROUPS = -1; void WINAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D m, D3DRMQUATERNION *q); D3DRMQUATERNION * WINAPI D3DRMQuaternionFromRotation(D3DRMQUATERNION *x, D3DVECTOR *axis, D3DVALUE theta); D3DRMQUATERNION * WINAPI D3DRMQuaternionMultiply(D3DRMQUATERNION *ret, D3DRMQUATERNION *x, D3DRMQUATERNION *y); D3DRMQUATERNION * WINAPI D3DRMQuaternionSlerp(D3DRMQUATERNION *ret, D3DRMQUATERNION *x, D3DRMQUATERNION *y, D3DVALUE alpha); D3DVECTOR * WINAPI D3DRMVectorAdd(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *y); D3DVECTOR * WINAPI D3DRMVectorCrossProduct(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *y); D3DVALUE WINAPI D3DRMVectorDotProduct(D3DVECTOR *x, D3DVECTOR *y); D3DVECTOR * WINAPI D3DRMVectorNormalize(D3DVECTOR *x); #define D3DRMVectorNormalise D3DRMVectorNormalize D3DVALUE WINAPI D3DRMVectorModulus(D3DVECTOR *x); D3DVECTOR * WINAPI D3DRMVectorRandom(D3DVECTOR *ret); D3DVECTOR * WINAPI D3DRMVectorRotate(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *axis, D3DVALUE theta); D3DVECTOR * WINAPI D3DRMVectorReflect(D3DVECTOR *ret, D3DVECTOR *ray, D3DVECTOR *normal); D3DVECTOR * WINAPI D3DRMVectorScale(D3DVECTOR *ret, D3DVECTOR *x, D3DVALUE scale); D3DVECTOR * WINAPI D3DRMVectorSubtract(D3DVECTOR *ret, D3DVECTOR *x, D3DVECTOR *y); D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE, D3DVALUE, D3DVALUE); D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE); D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR); D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR); D3DVALUE WINAPI D3DRMColorGetGreen(D3DCOLOR); D3DVALUE WINAPI D3DRMColorGetRed(D3DCOLOR); #if defined(__cplusplus) } #endif #endif