#include <_mingw_unicode.h> #undef INTERFACE /* * Copyright 2011 Dylan Smith * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_D3DX9ANIM_H #define __WINE_D3DX9ANIM_H DEFINE_GUID(IID_ID3DXAnimationSet, 0x698cfb3f, 0x9289, 0x4d95, 0x9a, 0x57, 0x33, 0xa9, 0x4b, 0x5a, 0x65, 0xf9); DEFINE_GUID(IID_ID3DXKeyframedAnimationSet, 0xfa4e8e3a, 0x9786, 0x407d, 0x8b, 0x4c, 0x59, 0x95, 0x89, 0x37, 0x64, 0xaf); DEFINE_GUID(IID_ID3DXCompressedAnimationSet, 0x6cc2480d, 0x3808, 0x4739, 0x9f, 0x88, 0xde, 0x49, 0xfa, 0xcd, 0x8d, 0x4c); DEFINE_GUID(IID_ID3DXAnimationController, 0xac8948ec, 0xf86d, 0x43e2, 0x96, 0xde, 0x31, 0xfc, 0x35, 0xf9, 0x6d, 0x9e); typedef enum _D3DXMESHDATATYPE { D3DXMESHTYPE_MESH = 1, D3DXMESHTYPE_PMESH = 2, D3DXMESHTYPE_PATCHMESH = 3, D3DXMESHTYPE_FORCE_DWORD = 0x7fffffff, } D3DXMESHDATATYPE; typedef enum _D3DXCALLBACK_SEARCH_FLAGS { D3DXCALLBACK_SEARCH_EXCLUDING_INITIAL_POSITION = 0x00000001, D3DXCALLBACK_SEARCH_BEHIND_INITIAL_POSITION = 0x00000002, D3DXCALLBACK_SEARCH_FORCE_DWORD = 0x7fffffff, } D3DXCALLBACK_SEARCH_FLAGS; typedef enum _D3DXPLAYBACK_TYPE { D3DXPLAY_LOOP = 0, D3DXPLAY_ONCE = 1, D3DXPLAY_PINGPONG = 2, D3DXPLAY_FORCE_DWORD = 0x7fffffff, } D3DXPLAYBACK_TYPE; typedef enum _D3DXCOMPRESSION_FLAGS { D3DXCOMPRESSION_DEFAULT = 0x00000000, D3DXCOMPRESSION_FORCE_DWORD = 0x7fffffff, } D3DXCOMPRESSION_FLAGS; typedef enum _D3DXPRIORITY_TYPE { D3DXPRIORITY_LOW = 0, D3DXPRIORITY_HIGH = 1, D3DXPRIORITY_FORCE_DWORD = 0x7fffffff, } D3DXPRIORITY_TYPE; typedef enum _D3DXEVENT_TYPE { D3DXEVENT_TRACKSPEED = 0, D3DXEVENT_TRACKWEIGHT = 1, D3DXEVENT_TRACKPOSITION = 2, D3DXEVENT_TRACKENABLE = 3, D3DXEVENT_PRIORITYBLEND = 4, D3DXEVENT_FORCE_DWORD = 0x7fffffff, } D3DXEVENT_TYPE; typedef enum _D3DXTRANSITION_TYPE { D3DXTRANSITION_LINEAR = 0, D3DXTRANSITION_EASEINEASEOUT = 1, D3DXTRANSITION_FORCE_DWORD = 0x7fffffff, } D3DXTRANSITION_TYPE; typedef struct _D3DXMESHDATA { D3DXMESHDATATYPE Type; union { ID3DXMesh *pMesh; ID3DXPMesh *pPMesh; ID3DXPatchMesh *pPatchMesh; } DUMMYUNIONNAME; } D3DXMESHDATA, *LPD3DXMESHDATA; typedef struct _D3DXMESHCONTAINER { char *Name; D3DXMESHDATA MeshData; LPD3DXMATERIAL pMaterials; LPD3DXEFFECTINSTANCE pEffects; DWORD NumMaterials; DWORD *pAdjacency; ID3DXSkinInfo *pSkinInfo; struct _D3DXMESHCONTAINER *pNextMeshContainer; } D3DXMESHCONTAINER, *LPD3DXMESHCONTAINER; typedef struct _D3DXFRAME { char *Name; D3DXMATRIX TransformationMatrix; LPD3DXMESHCONTAINER pMeshContainer; struct _D3DXFRAME *pFrameSibling; struct _D3DXFRAME *pFrameFirstChild; } D3DXFRAME, *LPD3DXFRAME; typedef struct _D3DXKEY_VECTOR3 { FLOAT Time; D3DXVECTOR3 Value; } D3DXKEY_VECTOR3, *LPD3DXKEY_VECTOR3; typedef struct _D3DXKEY_QUATERNION { FLOAT Time; D3DXQUATERNION Value; } D3DXKEY_QUATERNION, *LPD3DXKEY_QUATERNION; typedef struct _D3DXKEY_CALLBACK { float Time; void *pCallbackData; } D3DXKEY_CALLBACK, *LPD3DXKEY_CALLBACK; typedef struct _D3DXTRACK_DESC { D3DXPRIORITY_TYPE Priority; FLOAT Weight; FLOAT Speed; DOUBLE Position; WINBOOL Enable; } D3DXTRACK_DESC, *LPD3DXTRACK_DESC; typedef struct _D3DXEVENT_DESC { D3DXEVENT_TYPE Type; UINT Track; DOUBLE StartTime; DOUBLE Duration; D3DXTRANSITION_TYPE Transition; union { FLOAT Weight; FLOAT Speed; DOUBLE Position; WINBOOL Enable; } DUMMYUNIONNAME; } D3DXEVENT_DESC, *LPD3DXEVENT_DESC; typedef DWORD D3DXEVENTHANDLE, *LPD3DXEVENTHANDLE; typedef interface ID3DXAllocateHierarchy *LPD3DXALLOCATEHIERARCHY; typedef interface ID3DXLoadUserData *LPD3DXLOADUSERDATA; typedef interface ID3DXSaveUserData *LPD3DXSAVEUSERDATA; typedef interface ID3DXAnimationSet *LPD3DXANIMATIONSET; typedef interface ID3DXKeyframedAnimationSet *LPD3DXKEYFRAMEDANIMATIONSET; typedef interface ID3DXCompressedAnimationSet *LPD3DXCOMPRESSEDANIMATIONSET; typedef interface ID3DXAnimationCallbackHandler *LPD3DXANIMATIONCALLBACKHANDLER; typedef interface ID3DXAnimationController *LPD3DXANIMATIONCONTROLLER; #undef INTERFACE #define INTERFACE ID3DXAllocateHierarchy DECLARE_INTERFACE(ID3DXAllocateHierarchy) { STDMETHOD(CreateFrame)(THIS_ const char *name, D3DXFRAME **new_frame) PURE; STDMETHOD(CreateMeshContainer)(THIS_ const char *name, const D3DXMESHDATA *mesh_data, const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances, DWORD num_materials, const DWORD *adjacency, ID3DXSkinInfo *skin_info, D3DXMESHCONTAINER **new_mesh_container) PURE; STDMETHOD(DestroyFrame)(THIS_ LPD3DXFRAME frame) PURE; STDMETHOD(DestroyMeshContainer)(THIS_ LPD3DXMESHCONTAINER mesh_container) PURE; }; #undef INTERFACE #define INTERFACE ID3DXLoadUserData DECLARE_INTERFACE(ID3DXLoadUserData) { STDMETHOD(LoadTopLevelData)(ID3DXFileData *child_data) PURE; STDMETHOD(LoadFrameChildData)(D3DXFRAME *frame, ID3DXFileData *child_data) PURE; STDMETHOD(LoadMeshChildData)(D3DXMESHCONTAINER *mesh_container, ID3DXFileData *child_data) PURE; }; #undef INTERFACE #define INTERFACE ID3DXSaveUserData DECLARE_INTERFACE(ID3DXSaveUserData) { STDMETHOD(AddFrameChildData)(const D3DXFRAME *frame, ID3DXFileSaveObject *save_obj, ID3DXFileSaveData *frame_data) PURE; STDMETHOD(AddMeshChildData)(const D3DXMESHCONTAINER *mesh_container, ID3DXFileSaveObject *save_obj, ID3DXFileSaveData *mesh_data) PURE; STDMETHOD(AddTopLevelDataObjectsPre)(ID3DXFileSaveObject *save_obj) PURE; STDMETHOD(AddTopLevelDataObjectsPost)(ID3DXFileSaveObject *save_obj) PURE; STDMETHOD(RegisterTemplates)(ID3DXFile *file) PURE; STDMETHOD(SaveTemplates)(ID3DXFileSaveObject *save_obj) PURE; }; #undef INTERFACE #define INTERFACE ID3DXAnimationSet DECLARE_INTERFACE_(ID3DXAnimationSet, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DXAnimationSet methods ***/ STDMETHOD_(const char *, GetName)(THIS) PURE; STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE; STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE; STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE; STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, const char **name) PURE; STDMETHOD(GetAnimationIndexByName)(THIS_ const char *name, UINT *index) PURE; STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale, D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE; STDMETHOD(GetCallback)(THIS_ double position, DWORD flags, double *callback_position, void **callback_data) PURE; }; #undef INTERFACE #define INTERFACE ID3DXKeyframedAnimationSet DECLARE_INTERFACE_(ID3DXKeyframedAnimationSet, ID3DXAnimationSet) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DXAnimationSet methods ***/ STDMETHOD_(const char *, GetName)(THIS) PURE; STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE; STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE; STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE; STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, const char **name) PURE; STDMETHOD(GetAnimationIndexByName)(THIS_ const char *name, UINT *index) PURE; STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale, D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE; STDMETHOD(GetCallback)(THIS_ double position, DWORD flags, double *callback_position, void **callback_data) PURE; /*** ID3DXKeyframedAnimationSet methods ***/ STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE; STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE; STDMETHOD_(UINT, GetNumScaleKeys)(THIS_ UINT animation) PURE; STDMETHOD(GetScaleKeys)(THIS_ UINT animation, LPD3DXKEY_VECTOR3 scale_keys) PURE; STDMETHOD(GetScaleKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 scale_key) PURE; STDMETHOD(SetScaleKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 scale_key) PURE; STDMETHOD_(UINT, GetNumRotationKeys)(THIS_ UINT animation) PURE; STDMETHOD(GetRotationKeys)(THIS_ UINT animation, LPD3DXKEY_QUATERNION rotation_keys) PURE; STDMETHOD(GetRotationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_QUATERNION rotation_key) PURE; STDMETHOD(SetRotationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_QUATERNION rotation_key) PURE; STDMETHOD_(UINT, GetNumTranslationKeys)(THIS_ UINT animation) PURE; STDMETHOD(GetTranslationKeys)(THIS_ UINT animation, LPD3DXKEY_VECTOR3 translation_keys) PURE; STDMETHOD(GetTranslationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 translation_key) PURE; STDMETHOD(SetTranslationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 translation_key) PURE; STDMETHOD_(UINT, GetNumCallbackKeys)(THIS) PURE; STDMETHOD(GetCallbackKeys)(THIS_ LPD3DXKEY_CALLBACK callback_keys) PURE; STDMETHOD(GetCallbackKey)(THIS_ UINT key, LPD3DXKEY_CALLBACK callback_key) PURE; STDMETHOD(SetCallbackKey)(THIS_ UINT key, LPD3DXKEY_CALLBACK callback_key) PURE; STDMETHOD(UnregisterScaleKey)(THIS_ UINT animation, UINT key) PURE; STDMETHOD(UnregisterRotationKey)(THIS_ UINT animation, UINT key) PURE; STDMETHOD(UnregisterTranslationKey)(THIS_ UINT animation, UINT key) PURE; STDMETHOD(RegisterAnimationSRTKeys)(THIS_ const char *name, UINT num_scale_keys, UINT num_rotation_keys, UINT num_translation_keys, const D3DXKEY_VECTOR3 *scale_keys, const D3DXKEY_QUATERNION *rotation_keys, const D3DXKEY_VECTOR3 *translation_keys, DWORD *animation_index) PURE; STDMETHOD(Compress)(THIS_ DWORD flags, float lossiness, D3DXFRAME *hierarchy, ID3DXBuffer **compressed_data) PURE; STDMETHOD(UnregisterAnimation)(THIS_ UINT index) PURE; }; #undef INTERFACE #define INTERFACE ID3DXCompressedAnimationSet DECLARE_INTERFACE_(ID3DXCompressedAnimationSet, ID3DXAnimationSet) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DXAnimationSet methods ***/ STDMETHOD_(const char *, GetName)(THIS) PURE; STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE; STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE; STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE; STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, const char **name) PURE; STDMETHOD(GetAnimationIndexByName)(THIS_ const char *name, UINT *index) PURE; STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale, D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE; STDMETHOD(GetCallback)(THIS_ double position, DWORD flags, double *callback_position, void **callback_data) PURE; /*** ID3DXCompressedAnimationSet methods ***/ STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE; STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE; STDMETHOD(GetCompressedData)(THIS_ ID3DXBuffer **compressed_data) PURE; STDMETHOD_(UINT, GetNumCallbackKeys)(THIS) PURE; STDMETHOD(GetCallbackKeys)(THIS_ LPD3DXKEY_CALLBACK callback_keys) PURE; }; #undef INTERFACE #define INTERFACE ID3DXAnimationCallbackHandler DECLARE_INTERFACE(ID3DXAnimationCallbackHandler) { STDMETHOD(HandleCallback)(THIS_ UINT track, void *callback_data) PURE; }; #undef INTERFACE #define INTERFACE ID3DXAnimationController DECLARE_INTERFACE_(ID3DXAnimationController, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DXAnimationController methods ***/ STDMETHOD_(UINT, GetMaxNumAnimationOutputs)(THIS) PURE; STDMETHOD_(UINT, GetMaxNumAnimationSets)(THIS) PURE; STDMETHOD_(UINT, GetMaxNumTracks)(THIS) PURE; STDMETHOD_(UINT, GetMaxNumEvents)(THIS) PURE; STDMETHOD(RegisterAnimationOutput)(THIS_ const char *name, D3DXMATRIX *matrix, D3DXVECTOR3 *scale, D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE; STDMETHOD(RegisterAnimationSet)(THIS_ ID3DXAnimationSet *anim_set) PURE; STDMETHOD(UnregisterAnimationSet)(THIS_ ID3DXAnimationSet *anim_set) PURE; STDMETHOD_(UINT, GetNumAnimationSets)(THIS) PURE; STDMETHOD(GetAnimationSet)(THIS_ UINT index, ID3DXAnimationSet **anim_set) PURE; STDMETHOD(GetAnimationSetByName)(THIS_ const char *name, ID3DXAnimationSet **anim_set) PURE; STDMETHOD(AdvanceTime)(THIS_ double time_delta, ID3DXAnimationCallbackHandler *callback_handler) PURE; STDMETHOD(ResetTime)(THIS) PURE; STDMETHOD_(double, GetTime)(THIS) PURE; STDMETHOD(SetTrackAnimationSet)(THIS_ UINT track, ID3DXAnimationSet *anim_set) PURE; STDMETHOD(GetTrackAnimationSet)(THIS_ UINT track, ID3DXAnimationSet **anim_set) PURE; STDMETHOD(SetTrackPriority)(THIS_ UINT track, D3DXPRIORITY_TYPE priority) PURE; STDMETHOD(SetTrackSpeed)(THIS_ UINT track, float speed) PURE; STDMETHOD(SetTrackWeight)(THIS_ UINT track, float weight) PURE; STDMETHOD(SetTrackPosition)(THIS_ UINT track, double position) PURE; STDMETHOD(SetTrackEnable)(THIS_ UINT track, WINBOOL enable) PURE; STDMETHOD(SetTrackDesc)(THIS_ UINT track, D3DXTRACK_DESC *desc) PURE; STDMETHOD(GetTrackDesc)(THIS_ UINT track, D3DXTRACK_DESC *desc) PURE; STDMETHOD(SetPriorityBlend)(THIS_ float blend_weight) PURE; STDMETHOD_(float, GetPriorityBlend)(THIS) PURE; STDMETHOD_(D3DXEVENTHANDLE, KeyTrackSpeed)(THIS_ UINT track, float new_speed, double start_time, double duration, D3DXTRANSITION_TYPE transition) PURE; STDMETHOD_(D3DXEVENTHANDLE, KeyTrackWeight)(THIS_ UINT track, float new_weight, double start_time, double duration, D3DXTRANSITION_TYPE transition) PURE; STDMETHOD_(D3DXEVENTHANDLE, KeyTrackPosition)(THIS_ UINT track, double new_position, double start_time) PURE; STDMETHOD_(D3DXEVENTHANDLE, KeyTrackEnable)(THIS_ UINT track, WINBOOL new_enable, double start_time) PURE; STDMETHOD_(D3DXEVENTHANDLE, KeyPriorityBlend)(THIS_ float new_blend_weight, double start_time, double duration, D3DXTRANSITION_TYPE transition) PURE; STDMETHOD(UnkeyEvent)(THIS_ D3DXEVENTHANDLE event) PURE; STDMETHOD(UnkeyAllTrackEvents)(THIS_ UINT track) PURE; STDMETHOD(UnkeyAllPriorityBlends)(THIS) PURE; STDMETHOD_(D3DXEVENTHANDLE, GetCurrentTrackEvent)(THIS_ UINT track, D3DXEVENT_TYPE event_type) PURE; STDMETHOD_(D3DXEVENTHANDLE, GetCurrentPriorityBlend)(THIS) PURE; STDMETHOD_(D3DXEVENTHANDLE, GetUpcomingTrackEvent)(THIS_ UINT track, D3DXEVENTHANDLE event) PURE; STDMETHOD_(D3DXEVENTHANDLE, GetUpcomingPriorityBlend)(THIS_ D3DXEVENTHANDLE event) PURE; STDMETHOD(ValidateEvent)(THIS_ D3DXEVENTHANDLE event) PURE; STDMETHOD(GetEventDesc)(THIS_ D3DXEVENTHANDLE event, D3DXEVENT_DESC *desc) PURE; STDMETHOD(CloneAnimationController)(THIS_ UINT max_num_anim_outputs, UINT max_num_anim_sets, UINT max_num_tracks, UINT max_num_events, ID3DXAnimationController **anim_controller) PURE; }; #undef INTERFACE #ifdef __cplusplus extern "C" { #endif HRESULT WINAPI D3DXLoadMeshHierarchyFromXA(const char *filename, DWORD flags, struct IDirect3DDevice9 *device, struct ID3DXAllocateHierarchy *alloc, struct ID3DXLoadUserData *user_data_loader, D3DXFRAME **frame_hierarchy, struct ID3DXAnimationController **animation_controller); HRESULT WINAPI D3DXLoadMeshHierarchyFromXW(const WCHAR *filename, DWORD flags, struct IDirect3DDevice9 *device, struct ID3DXAllocateHierarchy *alloc, struct ID3DXLoadUserData *user_data_loader, D3DXFRAME **frame_hierarchy, struct ID3DXAnimationController **animation_controller); #define D3DXLoadMeshHierarchyFromX __MINGW_NAME_AW(D3DXLoadMeshHierarchyFromX) HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory(const void *data, DWORD data_size, DWORD flags, struct IDirect3DDevice9 *device, struct ID3DXAllocateHierarchy *alloc, struct ID3DXLoadUserData *user_data_loader, D3DXFRAME **frame_hierarchy, struct ID3DXAnimationController **animation_controller); HRESULT WINAPI D3DXSaveMeshHierarchyToFileA(const char *filename, DWORD format, const D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller, ID3DXSaveUserData *user_data_saver); HRESULT WINAPI D3DXSaveMeshHierarchyToFileW(const WCHAR *filename, DWORD format, const D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller, ID3DXSaveUserData *user_data_saver); #define D3DXSaveMeshHierarchyToFile __MINGW_NAME_AW(D3DXSaveMeshHierarchyToFile) HRESULT WINAPI D3DXFrameDestroy(D3DXFRAME *frame_root, ID3DXAllocateHierarchy *alloc); HRESULT WINAPI D3DXFrameAppendChild(D3DXFRAME *parent, const D3DXFRAME *child); D3DXFRAME * WINAPI D3DXFrameFind(const D3DXFRAME *root, const char *name); HRESULT WINAPI D3DXFrameRegisterNamedMatrices(D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller); UINT WINAPI D3DXFrameNumNamedMatrices(const D3DXFRAME *frame_root); HRESULT WINAPI D3DXFrameCalculateBoundingSphere(const D3DXFRAME *frame_root, D3DXVECTOR3 *center, FLOAT *radius); HRESULT WINAPI D3DXCreateKeyframedAnimationSet(const char *name, double ticks_per_second, D3DXPLAYBACK_TYPE playback_type, UINT animation_count, UINT callback_key_count, const D3DXKEY_CALLBACK *callback_keys, ID3DXKeyframedAnimationSet **animation_set); HRESULT WINAPI D3DXCreateCompressedAnimationSet(const char *name, double ticks_per_second, D3DXPLAYBACK_TYPE playback_type, ID3DXBuffer *compressed_data, UINT callback_key_count, const D3DXKEY_CALLBACK *callback_keys, ID3DXCompressedAnimationSet **animation_set); HRESULT WINAPI D3DXCreateAnimationController(UINT max_animation_output_count, UINT max_animation_set_count, UINT max_track_count, UINT max_event_count, ID3DXAnimationController **animation_controller); #ifdef __cplusplus } #endif #endif /* __WINE_D3DX9ANIM_H */