#include <_mingw_unicode.h> #undef INTERFACE /* * Copyright (C) 2009 David Adam * Copyright (C) 2010 Tony Wasserka * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "d3dx9.h" #ifndef __WINE_D3DX9MESH_H #define __WINE_D3DX9MESH_H DEFINE_GUID(IID_ID3DXBaseMesh, 0x7ed943dd, 0x52e8, 0x40b5, 0xa8, 0xd8, 0x76, 0x68, 0x5c, 0x40, 0x63, 0x30); DEFINE_GUID(IID_ID3DXMesh, 0x4020e5c2, 0x1403, 0x4929, 0x88, 0x3f, 0xe2, 0xe8, 0x49, 0xfa, 0xc1, 0x95); DEFINE_GUID(IID_ID3DXPMesh, 0x8875769a, 0xd579, 0x4088, 0xaa, 0xeb, 0x53, 0x4d, 0x1a, 0xd8, 0x4e, 0x96); DEFINE_GUID(IID_ID3DXSPMesh, 0x667ea4c7, 0xf1cd, 0x4386, 0xb5, 0x23, 0x7c, 0x02, 0x90, 0xb8, 0x3c, 0xc5); DEFINE_GUID(IID_ID3DXSkinInfo, 0x11eaa540, 0xf9a6, 0x4d49, 0xae, 0x6a, 0xe1, 0x92, 0x21, 0xf7, 0x0c, 0xc4); DEFINE_GUID(IID_ID3DXPatchMesh,0x3ce6cc22, 0xdbf2, 0x44f4, 0x89, 0x4d, 0xf9, 0xc3, 0x4a, 0x33, 0x71, 0x39); DEFINE_GUID(IID_ID3DXPRTBuffer, 0xf1827e47, 0x00a8, 0x49cd, 0x90, 0x8c, 0x9d, 0x11, 0x95, 0x5f, 0x87, 0x28); DEFINE_GUID(IID_ID3DXPRTCompBuffer, 0xa758d465, 0xfe8d, 0x45ad, 0x9c, 0xf0, 0xd0, 0x1e, 0x56, 0x26, 0x6a, 0x07); DEFINE_GUID(IID_ID3DXTextureGutterHelper, 0x838f01ec, 0x9729, 0x4527, 0xaa, 0xdb, 0xdf, 0x70, 0xad, 0xe7, 0xfe, 0xa9); DEFINE_GUID(IID_ID3DXPRTEngine, 0x683a4278, 0xcd5f, 0x4d24, 0x90, 0xad, 0xc4, 0xe1, 0xb6, 0x85, 0x5d, 0x53); #define UNUSED16 (0xffff) #define UNUSED32 (0xffffffff) enum _MAX_FVF_DECL_SIZE { MAX_FVF_DECL_SIZE = MAXD3DDECLLENGTH + 1 }; enum _D3DXMESH { D3DXMESH_32BIT = 0x001, D3DXMESH_DONOTCLIP = 0x002, D3DXMESH_POINTS = 0x004, D3DXMESH_RTPATCHES = 0x008, D3DXMESH_NPATCHES = 0x4000, D3DXMESH_VB_SYSTEMMEM = 0x010, D3DXMESH_VB_MANAGED = 0x020, D3DXMESH_VB_WRITEONLY = 0x040, D3DXMESH_VB_DYNAMIC = 0x080, D3DXMESH_VB_SOFTWAREPROCESSING = 0x8000, D3DXMESH_IB_SYSTEMMEM = 0x100, D3DXMESH_IB_MANAGED = 0x200, D3DXMESH_IB_WRITEONLY = 0x400, D3DXMESH_IB_DYNAMIC = 0x800, D3DXMESH_IB_SOFTWAREPROCESSING = 0x10000, D3DXMESH_VB_SHARE = 0x1000, D3DXMESH_USEHWONLY = 0x2000, D3DXMESH_SYSTEMMEM = 0x110, D3DXMESH_MANAGED = 0x220, D3DXMESH_WRITEONLY = 0x440, D3DXMESH_DYNAMIC = 0x880, D3DXMESH_SOFTWAREPROCESSING = 0x18000 }; enum _D3DXMESHOPT { D3DXMESHOPT_DEVICEINDEPENDENT = 0x00400000, D3DXMESHOPT_COMPACT = 0x01000000, D3DXMESHOPT_ATTRSORT = 0x02000000, D3DXMESHOPT_VERTEXCACHE = 0x04000000, D3DXMESHOPT_STRIPREORDER = 0x08000000, D3DXMESHOPT_IGNOREVERTS = 0x10000000, D3DXMESHOPT_DONOTSPLIT = 0x20000000, }; typedef enum _D3DXPATCHMESHTYPE { D3DXPATCHMESH_RECT = 1, D3DXPATCHMESH_TRI = 2, D3DXPATCHMESH_NPATCH = 3, D3DXPATCHMESH_FORCE_DWORD = 0x7fffffff, } D3DXPATCHMESHTYPE; enum _D3DXPATCHMESH { D3DXPATCHMESH_DEFAULT = 0, }; enum _D3DXMESHSIMP { D3DXMESHSIMP_VERTEX = 0x1, D3DXMESHSIMP_FACE = 0x2, }; typedef enum D3DXCLEANTYPE { D3DXCLEAN_BACKFACING = 0x00000001, D3DXCLEAN_BOWTIES = 0x00000002, D3DXCLEAN_SKINNING = D3DXCLEAN_BACKFACING, D3DXCLEAN_OPTIMIZATION = D3DXCLEAN_BACKFACING, D3DXCLEAN_SIMPLIFICATION = D3DXCLEAN_BACKFACING | D3DXCLEAN_BOWTIES, } D3DXCLEANTYPE; typedef enum _D3DXTANGENT { D3DXTANGENT_WRAP_U = 0x0001, D3DXTANGENT_WRAP_V = 0x0002, D3DXTANGENT_WRAP_UV = 0x0003, D3DXTANGENT_DONT_NORMALIZE_PARTIALS = 0x0004, D3DXTANGENT_DONT_ORTHOGONALIZE = 0x0008, D3DXTANGENT_ORTHOGONALIZE_FROM_V = 0x0010, D3DXTANGENT_ORTHOGONALIZE_FROM_U = 0x0020, D3DXTANGENT_WEIGHT_BY_AREA = 0x0040, D3DXTANGENT_WEIGHT_EQUAL = 0x0080, D3DXTANGENT_WIND_CW = 0x0100, D3DXTANGENT_CALCULATE_NORMALS = 0x0200, D3DXTANGENT_GENERATE_IN_PLACE = 0x0400, } D3DXTANGENT; typedef enum _D3DXIMT { D3DXIMT_WRAP_U = 0x01, D3DXIMT_WRAP_V = 0x02, D3DXIMT_WRAP_UV = 0x03, } D3DXIMT; typedef enum _D3DXUVATLAS { D3DXUVATLAS_DEFAULT = 0x00, D3DXUVATLAS_GEODESIC_FAST = 0x01, D3DXUVATLAS_GEODESIC_QUALITY = 0x02, } D3DXUVATLAS; typedef enum _D3DXEFFECTDEFAULTTYPE { D3DXEDT_STRING = 1, D3DXEDT_FLOATS = 2, D3DXEDT_DWORD = 3, D3DXEDT_FORCEDWORD = 0x7fffffff, } D3DXEFFECTDEFAULTTYPE; enum _D3DXWELDEPSILONSFLAGS { D3DXWELDEPSILONS_WELDALL = 0x1, D3DXWELDEPSILONS_WELDPARTIALMATCHES = 0x2, D3DXWELDEPSILONS_DONOTREMOVEVERTICES = 0x4, D3DXWELDEPSILONS_DONOTSPLIT = 0x8, }; typedef enum _D3DXSHCOMPRESSQUALITYTYPE { D3DXSHCQUAL_FASTLOWQUALITY = 1, D3DXSHCQUAL_SLOWHIGHQUALITY = 2, D3DXSHCQUAL_FORCE_DWORD = 0x7fffffff, } D3DXSHCOMPRESSQUALITYTYPE; typedef enum _D3DXSHGPUSIMOPT { D3DXSHGPUSIMOPT_SHADOWRES256 = 1, D3DXSHGPUSIMOPT_SHADOWRES512 = 0, D3DXSHGPUSIMOPT_SHADOWRES1024 = 2, D3DXSHGPUSIMOPT_SHADOWRES2048 = 3, D3DXSHGPUSIMOPT_HIGHQUALITY = 4, D3DXSHGPUSIMOPT_FORCE_DWORD = 0x7fffffff, } D3DXSHGPUSIMOPT; typedef struct ID3DXBaseMesh* LPD3DXBASEMESH; typedef struct ID3DXMesh* LPD3DXMESH; typedef struct ID3DXPMesh *LPD3DXPMESH; typedef struct ID3DXSPMesh *LPD3DXSPMESH; typedef struct ID3DXSkinInfo *LPD3DXSKININFO; typedef struct ID3DXPatchMesh *LPD3DXPATCHMESH; typedef struct ID3DXPRTBuffer *LPD3DXPRTBUFFER; typedef struct ID3DXPRTCompBuffer *LPD3DXPRTCOMPBUFFER; typedef struct ID3DXPRTEngine *LPD3DXPRTENGINE; typedef struct ID3DXTextureGutterHelper *LPD3DXTEXTUREGUTTERHELPER; typedef struct _D3DXATTRIBUTERANGE { DWORD AttribId; DWORD FaceStart; DWORD FaceCount; DWORD VertexStart; DWORD VertexCount; } D3DXATTRIBUTERANGE; typedef D3DXATTRIBUTERANGE* LPD3DXATTRIBUTERANGE; typedef struct _D3DXMATERIAL { D3DMATERIAL9 MatD3D; char *pTextureFilename; } D3DXMATERIAL, *LPD3DXMATERIAL; typedef struct _D3DXEFFECTDEFAULT { char *pParamName; D3DXEFFECTDEFAULTTYPE Type; DWORD NumBytes; void *pValue; } D3DXEFFECTDEFAULT, *LPD3DXEFFECTDEFAULT; typedef struct _D3DXEFFECTINSTANCE { char *pEffectFilename; DWORD NumDefaults; LPD3DXEFFECTDEFAULT pDefaults; } D3DXEFFECTINSTANCE, *LPD3DXEFFECTINSTANCE; typedef struct _D3DXATTRIBUTEWEIGHTS { FLOAT Position; FLOAT Boundary; FLOAT Normal; FLOAT Diffuse; FLOAT Specular; FLOAT Texcoords[8]; FLOAT Tangent; FLOAT Binormal; } D3DXATTRIBUTEWEIGHTS, *LPD3DXATTRIBUTEWEIGHTS; typedef struct _D3DXWELDEPSILONS { FLOAT Position; FLOAT BlendWeights; FLOAT Normals; FLOAT PSize; FLOAT Specular; FLOAT Diffuse; FLOAT Texcoords[8]; FLOAT Tangent; FLOAT Binormal; FLOAT TessFactor; } D3DXWELDEPSILONS, *LPD3DXWELDEPSILONS; typedef struct _D3DXBONECOMBINATION { DWORD AttribId; DWORD FaceStart; DWORD FaceCount; DWORD VertexStart; DWORD VertexCout; DWORD *BoneId; } D3DXBONECOMBINATION, *LPD3DXBONECOMBINATION; typedef struct _D3DXPATCHINFO { D3DXPATCHMESHTYPE PatchType; D3DDEGREETYPE Degree; D3DBASISTYPE Basis; } D3DXPATCHINFO, *LPD3DXPATCHINFO; typedef struct _D3DXINTERSECTINFO { DWORD FaceIndex; FLOAT U; FLOAT V; FLOAT Dist; } D3DXINTERSECTINFO, *LPD3DXINTERSECTINFO; typedef struct _D3DXSHMATERIAL { D3DCOLORVALUE Diffuse; WINBOOL bMirror; WINBOOL bSubSurf; FLOAT RelativeIndexOfRefraction; D3DCOLORVALUE Absorption; D3DCOLORVALUE ReducedScattering; } D3DXSHMATERIAL; typedef struct _D3DXSHPRTSPLITMESHVERTDATA { UINT uVertRemap; UINT uSubCluster; UCHAR ucVertStatus; } D3DXSHPRTSPLITMESHVERTDATA; typedef struct _D3DXSHPRTSPLITMESHCLUSTERDATA { UINT uVertStart; UINT uVertLength; UINT uFaceStart; UINT uFaceLength; UINT uClusterStart; UINT uClusterLength; } D3DXSHPRTSPLITMESHCLUSTERDATA; typedef struct _XFILECOMPRESSEDANIMATIONSET { DWORD CompressedBlockSize; FLOAT TicksPerSec; DWORD PlaybackType; DWORD BufferLength; } XFILECOMPRESSEDANIMATIONSET; typedef HRESULT (WINAPI *LPD3DXUVATLASCB)(float complete, void *ctx); typedef HRESULT (WINAPI *LPD3DXIMTSIGNALCALLBACK)(const D3DXVECTOR2 *, UINT, UINT, void *, FLOAT *); typedef HRESULT (WINAPI *LPD3DXSHPRTSIMCB)(float complete, void *ctx); #undef INTERFACE #define INTERFACE ID3DXBaseMesh DECLARE_INTERFACE_(ID3DXBaseMesh, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DXBaseMesh ***/ STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE; STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; STDMETHOD_(DWORD, GetFVF)(THIS) PURE; STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE; STDMETHOD_(DWORD, GetOptions)(THIS) PURE; STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE; STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE; STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE; STDMETHOD(UnlockVertexBuffer)(THIS) PURE; STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE; STDMETHOD(UnlockIndexBuffer)(THIS) PURE; STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE; STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ const DWORD *point_reps, DWORD *adjacency) PURE; STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ const DWORD *adjacency, DWORD *point_reps) PURE; STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE; STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; }; #undef INTERFACE #define INTERFACE ID3DXMesh DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DXBaseMesh ***/ STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE; STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; STDMETHOD_(DWORD, GetFVF)(THIS) PURE; STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE; STDMETHOD_(DWORD, GetOptions)(THIS) PURE; STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE; STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE; STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE; STDMETHOD(UnlockVertexBuffer)(THIS) PURE; STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE; STDMETHOD(UnlockIndexBuffer)(THIS) PURE; STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE; STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ const DWORD *point_reps, DWORD *adjacency) PURE; STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ const DWORD *adjacency, DWORD *point_reps) PURE; STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE; STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; /*** ID3DXMesh ***/ STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** data) PURE; STDMETHOD(UnlockAttributeBuffer)(THIS) PURE; STDMETHOD(Optimize)(THIS_ DWORD flags, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh) PURE; STDMETHOD(OptimizeInplace)(THIS_ DWORD flags, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap) PURE; STDMETHOD(SetAttributeTable)(THIS_ const D3DXATTRIBUTERANGE *attrib_table, DWORD attrib_table_size) PURE; }; #undef INTERFACE #define INTERFACE ID3DXPMesh DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DXBaseMesh ***/ STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE; STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; STDMETHOD_(DWORD, GetFVF)(THIS) PURE; STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE; STDMETHOD_(DWORD, GetOptions)(THIS) PURE; STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE; STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE; STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE; STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE; STDMETHOD(UnlockVertexBuffer)(THIS) PURE; STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE; STDMETHOD(UnlockIndexBuffer)(THIS) PURE; STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE; STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ const DWORD *point_reps, DWORD *adjacency) PURE; STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ const DWORD *adjacency, DWORD *point_reps) PURE; STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE; STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; /*** ID3DXPMesh ***/ STDMETHOD(ClonePMeshFVF)(THIS_ DWORD options, DWORD fvf, struct IDirect3DDevice9 *device, struct ID3DXPMesh **clone_mesh) PURE; STDMETHOD(ClonePMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXPMesh **clone_mesh) PURE; STDMETHOD(SetNumFaces)(THIS_ DWORD faces) PURE; STDMETHOD(SetNumVertices)(THIS_ DWORD vertices) PURE; STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE; STDMETHOD_(DWORD, GetMinFaces)(THIS) PURE; STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE; STDMETHOD_(DWORD, GetMinVertices)(THIS) PURE; STDMETHOD(Save)(THIS_ IStream *stream, const D3DXMATERIAL *material, const D3DXEFFECTINSTANCE *effect_instance, DWORD num_materials) PURE; STDMETHOD(Optimize)(THIS_ DWORD flags, DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh) PURE; STDMETHOD(OptimizeBaseLOD)(THIS_ DWORD flags, DWORD* face_remap) PURE; STDMETHOD(TrimByFaces)(THIS_ DWORD new_faces_min, DWORD new_faces_max, DWORD* face_remap, DWORD* vertex_remap) PURE; STDMETHOD(TrimByVertices)(THIS_ DWORD new_vertices_min, DWORD new_vertices_max, DWORD* face_remap, DWORD* vertex_remap) PURE; STDMETHOD(GetAdjacency)(THIS_ DWORD* adjacency) PURE; STDMETHOD(GenerateVertexHistory)(THIS_ DWORD* vertex_history) PURE; }; #undef INTERFACE #define INTERFACE ID3DXSPMesh DECLARE_INTERFACE_(ID3DXSPMesh, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DXSPMesh ***/ STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; STDMETHOD_(DWORD, GetNumFVF)(THIS) PURE; STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; STDMETHOD_(DWORD, GetOptions)(THIS) PURE; STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, struct IDirect3DDevice9 *device, DWORD *adjacency_out, DWORD *vertex_remap_out, struct ID3DXMesh **clone_mesh) PURE; STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, DWORD *adjacency_out, DWORD *vertex_remap_out, struct ID3DXMesh **clone_mesh) PURE; STDMETHOD(ClonePMeshFVF)(THIS_ DWORD options, DWORD fvf, struct IDirect3DDevice9 *device, DWORD *vertex_remap_out, float *errors_by_face, struct ID3DXPMesh **clone_mesh) PURE; STDMETHOD(ClonePMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, DWORD *vertex_remap_out, float *errors_by_face, struct ID3DXPMesh **clone_mesh) PURE; STDMETHOD(ReduceFaces)(THIS_ DWORD faces) PURE; STDMETHOD(ReduceVertices)(THIS_ DWORD vertices) PURE; STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE; STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE; STDMETHOD(GetVertexAttributeWeights)(THIS_ LPD3DXATTRIBUTEWEIGHTS vertex_attribute_weights) PURE; STDMETHOD(GetVertexWeights)(THIS_ FLOAT* vertex_weights) PURE; }; #undef INTERFACE #define INTERFACE ID3DXPatchMesh DECLARE_INTERFACE_(ID3DXPatchMesh, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DXPatchMesh ***/ STDMETHOD_(DWORD, GetNumPatches)(THIS) PURE; STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; STDMETHOD_(DWORD, GetControlVerticesPerPatch)(THIS) PURE; STDMETHOD_(DWORD, GetOptions)(THIS) PURE; STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; STDMETHOD(GetPatchInfo)(THIS_ LPD3DXPATCHINFO patch_info) PURE; STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE; STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE; STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE; STDMETHOD(UnlockVertexBuffer)(THIS) PURE; STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE; STDMETHOD(UnlockIndexBuffer)(THIS) PURE; STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** data) PURE; STDMETHOD(UnlockAttributeBuffer)(THIS) PURE; STDMETHOD(GetTessSize)(THIS_ FLOAT tess_level, DWORD adaptive, DWORD* num_triangles, DWORD* num_vertices) PURE; STDMETHOD(GenerateAdjacency)(THIS_ FLOAT tolerance) PURE; STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, ID3DXPatchMesh **clone_mesh) PURE; STDMETHOD(Optimize)(THIS_ DWORD flags) PURE; STDMETHOD(SetDisplaceParam)(THIS_ struct IDirect3DBaseTexture9 *texture, D3DTEXTUREFILTERTYPE min_filter, D3DTEXTUREFILTERTYPE mag_filter, D3DTEXTUREFILTERTYPE mip_filter, D3DTEXTUREADDRESS wrap, DWORD lod_bias) PURE; STDMETHOD(GetDisplaceParam)(THIS_ struct IDirect3DBaseTexture9 **texture, D3DTEXTUREFILTERTYPE *min_filter, D3DTEXTUREFILTERTYPE *mag_filter, D3DTEXTUREFILTERTYPE *mip_filter, D3DTEXTUREADDRESS *wrap, DWORD *lod_bias) PURE; STDMETHOD(Tessellate)(THIS_ float tess_level, ID3DXMesh *mesh) PURE; STDMETHOD(TessellateAdaptive)(THIS_ const D3DXVECTOR4 *trans, DWORD max_tess_level, DWORD min_tess_level, ID3DXMesh *mesh) PURE; }; #undef INTERFACE #define INTERFACE ID3DXSkinInfo DECLARE_INTERFACE_(ID3DXSkinInfo, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DXSkinInfo ***/ STDMETHOD(SetBoneInfluence)(THIS_ DWORD bone, DWORD num_influences, const DWORD *vertices, const FLOAT *weights) PURE; STDMETHOD(SetBoneVertexInfluence)(THIS_ DWORD bone_num, DWORD influence_num, float weight) PURE; STDMETHOD_(DWORD, GetNumBoneInfluences)(THIS_ DWORD bone) PURE; STDMETHOD(GetBoneInfluence)(THIS_ DWORD bone, DWORD* vertices, FLOAT* weights) PURE; STDMETHOD(GetBoneVertexInfluence)(THIS_ DWORD bone_num, DWORD influence_num, float *weight, DWORD* vertex_num) PURE; STDMETHOD(GetMaxVertexInfluences)(THIS_ DWORD* max_vertex_influences) PURE; STDMETHOD_(DWORD, GetNumBones)(THIS) PURE; STDMETHOD(FindBoneVertexInfluenceIndex)(THIS_ DWORD bone_num, DWORD vertex_num, DWORD* influence_index) PURE; STDMETHOD(GetMaxFaceInfluences)(THIS_ struct IDirect3DIndexBuffer9 *index_buffer, DWORD num_faces, DWORD *max_face_influences) PURE; STDMETHOD(SetMinBoneInfluence)(THIS_ FLOAT min_influence) PURE; STDMETHOD_(FLOAT, GetMinBoneInfluence)(THIS) PURE; STDMETHOD(SetBoneName)(THIS_ DWORD bone_idx, const char *name) PURE; STDMETHOD_(const char *, GetBoneName)(THIS_ DWORD bone_idx) PURE; STDMETHOD(SetBoneOffsetMatrix)(THIS_ DWORD bone, const D3DXMATRIX *bone_transform) PURE; STDMETHOD_(D3DXMATRIX *, GetBoneOffsetMatrix)(THIS_ DWORD bone) PURE; STDMETHOD(Clone)(THIS_ ID3DXSkinInfo **skin_info) PURE; STDMETHOD(Remap)(THIS_ DWORD num_vertices, DWORD* vertex_remap) PURE; STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE; STDMETHOD(SetDeclaration)(THIS_ const D3DVERTEXELEMENT9 *declaration) PURE; STDMETHOD_(DWORD, GetFVF)(THIS) PURE; STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; STDMETHOD(UpdateSkinnedMesh)(THIS_ const D3DXMATRIX *bone_transforms, const D3DXMATRIX *bone_inv_transpose_transforms, const void *src_vertices, void *dst_vertices) PURE; STDMETHOD(ConvertToBlendedMesh)(THIS_ ID3DXMesh *mesh_in, DWORD options, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) PURE; STDMETHOD(ConvertToIndexedBlendedMesh)(THIS_ ID3DXMesh *mesh_in, DWORD options, DWORD palette_size, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) PURE; }; #undef INTERFACE #define INTERFACE ID3DXPRTBuffer DECLARE_INTERFACE_(ID3DXPRTBuffer, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DXPRTBuffer methods ***/ STDMETHOD_(UINT, GetNumSamples)(THIS) PURE; STDMETHOD_(UINT, GetNumCoeffs)(THIS) PURE; STDMETHOD_(UINT, GetNumChannels)(THIS) PURE; STDMETHOD_(WINBOOL, IsTexture)(THIS) PURE; STDMETHOD_(WINBOOL, GetWidth)(THIS) PURE; STDMETHOD_(WINBOOL, GetHeight)(THIS) PURE; STDMETHOD(Resize)(THIS_ UINT new_size) PURE; STDMETHOD(LockBuffer)(THIS_ UINT start, UINT num_samples, FLOAT **data) PURE; STDMETHOD(UnlockBuffer)(THIS) PURE; STDMETHOD(ScaleBuffer)(THIS_ FLOAT scale) PURE; STDMETHOD(AddBuffer)(THIS_ ID3DXPRTBuffer *buffer) PURE; STDMETHOD(AttachGH)(THIS_ struct ID3DXTextureGutterHelper *gh) PURE; STDMETHOD(ReleaseGH)(THIS) PURE; STDMETHOD(EvalGH)(THIS) PURE; STDMETHOD(ExtractTexture)(THIS_ UINT channel, UINT start_coefficient, UINT num_coefficients, struct IDirect3DTexture9 *texture) PURE; STDMETHOD(ExtractToMesh)(THIS_ UINT num_coefficients, D3DDECLUSAGE usage, UINT usage_index_start, ID3DXMesh *scene) PURE; }; #undef INTERFACE #define INTERFACE ID3DXPRTCompBuffer DECLARE_INTERFACE_(ID3DXPRTCompBuffer, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DXPRTCompBuffer methods ***/ STDMETHOD_(UINT, GetNumSamples)(THIS) PURE; STDMETHOD_(UINT, GetNumCoeffs)(THIS) PURE; STDMETHOD_(UINT, GetNumChannels)(THIS) PURE; STDMETHOD_(WINBOOL, IsTexture)(THIS) PURE; STDMETHOD_(UINT, GetWidth)(THIS) PURE; STDMETHOD_(UINT, GetHeight)(THIS) PURE; STDMETHOD_(UINT, GetNumClusters)(THIS) PURE; STDMETHOD_(UINT, GetNumPCA)(THIS) PURE; STDMETHOD(NormalizeData)(THIS) PURE; STDMETHOD(ExtractBasis)(THIS_ UINT cluster, FLOAT *cluster_basis) PURE; STDMETHOD(ExtractClusterIDs)(THIS_ UINT *cluster_ids) PURE; STDMETHOD(ExtractPCA)(THIS_ UINT start_pca, UINT num_extract, FLOAT *pca_coefficients) PURE; STDMETHOD(ExtractTexture)(THIS_ UINT start_pca, UINT num_pca, struct IDirect3DTexture9 *texture) PURE; STDMETHOD(ExtractToMesh)(THIS_ UINT num_pca, D3DDECLUSAGE usage, UINT usage_index_start, ID3DXMesh *scene) PURE; }; #undef INTERFACE #define INTERFACE ID3DXTextureGutterHelper DECLARE_INTERFACE_(ID3DXTextureGutterHelper, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DXTextureGutterHelper methods ***/ STDMETHOD_(UINT, GetWidth)(THIS) PURE; STDMETHOD_(UINT, GetHeight)(THIS) PURE; STDMETHOD(ApplyGuttersFloat)(THIS_ FLOAT *data_in, UINT num_coeffs, UINT width, UINT height) PURE; STDMETHOD(ApplyGuttersTex)(THIS_ struct IDirect3DTexture9 *texture) PURE; STDMETHOD(ApplyGuttersPRT)(THIS_ ID3DXPRTBuffer *buffer) PURE; STDMETHOD(ResampleTex)(THIS_ struct IDirect3DTexture9 *texture_in, struct ID3DXMesh *mesh_in, D3DDECLUSAGE usage, UINT usage_index, struct IDirect3DTexture9 *texture_out) PURE; STDMETHOD(GetFaceMap)(THIS_ UINT *face_data) PURE; STDMETHOD(GetBaryMap)(THIS_ D3DXVECTOR2 *bary_data) PURE; STDMETHOD(GetTexelMap)(THIS_ D3DXVECTOR2 *texel_data) PURE; STDMETHOD(GetGutterMap)(THIS_ BYTE *gutter_data) PURE; STDMETHOD(SetFaceMap)(THIS_ UINT *face_data) PURE; STDMETHOD(SetBaryMap)(THIS_ D3DXVECTOR2 *bary_data) PURE; STDMETHOD(SetTexelMap)(THIS_ D3DXVECTOR2 *texel_data) PURE; STDMETHOD(SetGutterMap)(THIS_ BYTE *gutter_data) PURE; }; #undef INTERFACE #define INTERFACE ID3DXPRTEngine DECLARE_INTERFACE_(ID3DXPRTEngine, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DXPRTEngine methods ***/ STDMETHOD(SetMeshMaterials)(THIS_ const D3DXSHMATERIAL **materials, UINT num_meshes, UINT num_channels, WINBOOL set_albedo, FLOAT length_scale) PURE; STDMETHOD(SetPerVertexAlbedo)(THIS_ const void *data_in, UINT num_channels, UINT stride) PURE; STDMETHOD(SetPerTexelAlbedo)(THIS_ struct IDirect3DTexture9 *albedo_texture, UINT num_channels, struct ID3DXTextureGutterHelper *gh) PURE; STDMETHOD(GetVertexAlbedo)(THIS_ D3DXCOLOR *vert_colors, UINT num_verts) PURE; STDMETHOD(SetPerTexelNormals)(THIS_ struct IDirect3DTexture9 *normal_texture) PURE; STDMETHOD(ExtractPerVertexAlbedo)(THIS_ ID3DXMesh *mesh, D3DDECLUSAGE usage, UINT num_channels) PURE; STDMETHOD(ResampleBuffer)(THIS_ ID3DXPRTBuffer *buffer_in, ID3DXPRTBuffer *buffer_out) PURE; STDMETHOD(GetAdaptedMesh)(THIS_ struct IDirect3DDevice9 *device, UINT *face_remap, UINT *vert_remap, float *vert_weights, struct ID3DXMesh **mesh) PURE; STDMETHOD_(UINT, GetNumVerts)(THIS) PURE; STDMETHOD_(UINT, GetNumFaces)(THIS) PURE; STDMETHOD(SetMinMaxIntersection)(THIS_ FLOAT min, FLOAT max) PURE; STDMETHOD(RobustMeshRefine)(THIS_ FLOAT min_edge_length, UINT max_subdiv) PURE; STDMETHOD(SetSamplingInfo)(THIS_ UINT num_rays, WINBOOL use_sphere, WINBOOL use_cosine, WINBOOL adaptive, FLOAT adpative_thresh) PURE; STDMETHOD(ComputeDirectLightingSH)(THIS_ UINT sh_order, ID3DXPRTBuffer *data_out) PURE; STDMETHOD(ComputeDirectLightingSHAdaptive)(THIS_ UINT sh_order, float adaptive_thresh, float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out) PURE; STDMETHOD(ComputeDirectLightingSHGPU)(THIS_ struct IDirect3DDevice9 *device, UINT flags, UINT sh_order, float zbias, float zangle_bias, struct ID3DXPRTBuffer *data_out) PURE; STDMETHOD(ComputeSS)(THIS_ ID3DXPRTBuffer *data_in, ID3DXPRTBuffer *data_out, ID3DXPRTBuffer *data_total) PURE; STDMETHOD(ComputeSSAdaptive)(THIS_ ID3DXPRTBuffer *data_in, float adaptive_thres, float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out, ID3DXPRTBuffer *data_total) PURE; STDMETHOD(ComputeBounce)(THIS_ ID3DXPRTBuffer *data_in, ID3DXPRTBuffer *data_out, ID3DXPRTBuffer *data_total) PURE; STDMETHOD(ComputeBounceAdaptive)(THIS_ ID3DXPRTBuffer *data_in, float adaptive_thres, float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out, ID3DXPRTBuffer *data_total) PURE; STDMETHOD(ComputeVolumeSamplesDirectSH)(THIS_ UINT sh_order_in, UINT sh_order_out, UINT num_vol_samples, const D3DXVECTOR3 *sample_locs, ID3DXPRTBuffer *data_out) PURE; STDMETHOD(ComputeVolumeSamples)(THIS_ ID3DXPRTBuffer *surf_data_in, UINT sh_order, UINT num_vol_samples, const D3DXVECTOR3 *sample_locs, ID3DXPRTBuffer *data_out) PURE; STDMETHOD(ComputeSurfSamplesDirectSH)(THIS_ UINT sh_order, UINT num_samples, const D3DXVECTOR3 *sample_locs, const D3DXVECTOR3 *sample_norms, ID3DXPRTBuffer *data_out) PURE; STDMETHOD(ComputeSurfSamplesBounce)(THIS_ ID3DXPRTBuffer *surf_data_in, UINT num_samples, const D3DXVECTOR3 *sample_locs, const D3DXVECTOR3 *sample_norms, ID3DXPRTBuffer *data_out, ID3DXPRTBuffer *data_total) PURE; STDMETHOD(FreeSSData)(THIS) PURE; STDMETHOD(FreeBounceData)(THIS) PURE; STDMETHOD(ComputeLDPRTCoeffs)(THIS_ ID3DXPRTBuffer *data_in, UINT sh_order, D3DXVECTOR3 *norm_out, ID3DXPRTBuffer *data_out) PURE; STDMETHOD(ScaleMeshChunk)(THIS_ UINT mesh_chunk, float scale, ID3DXPRTBuffer *data_out) PURE; STDMETHOD(MultiplyAlbedo)(THIS_ ID3DXPRTBuffer *data_out) PURE; STDMETHOD(SetCallback)(THIS_ LPD3DXSHPRTSIMCB cb, float frequency, void *user_context) PURE; STDMETHOD_(WINBOOL, ShadowRayIntersects)(THIS_ const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir) PURE; STDMETHOD_(WINBOOL, ClosestRayIntersects)(THIS_ const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir, DWORD *face_index, FLOAT *u, FLOAT *v, FLOAT *dist) PURE; }; #undef INTERFACE #ifdef __cplusplus extern "C" { #endif HRESULT WINAPI D3DXCreateMesh(DWORD face_count, DWORD vertex_count, DWORD flags, const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh); HRESULT WINAPI D3DXCreateMeshFVF(DWORD face_count, DWORD vertex_count, DWORD flags, DWORD fvf, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh); HRESULT WINAPI D3DXCreateBuffer(DWORD size, ID3DXBuffer **buffer); HRESULT WINAPI D3DXCreateSPMesh(ID3DXMesh *mesh, const DWORD *adjacency, const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights, ID3DXSPMesh **spmesh); HRESULT WINAPI D3DXCreatePMeshFromStream(struct IStream *stream, DWORD flags, struct IDirect3DDevice9 *device, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, DWORD *material_count, struct ID3DXPMesh **mesh); HRESULT WINAPI D3DXCreateSkinInfo(DWORD vertex_count, const D3DVERTEXELEMENT9 *declaration, DWORD bone_count, ID3DXSkinInfo **skin_info); HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD vertex_count, DWORD fvf, DWORD bone_count, ID3DXSkinInfo **skin_info); HRESULT WINAPI D3DXCreateSkinInfoFromBlendedMesh(ID3DXBaseMesh *mesh, DWORD bone_count, const D3DXBONECOMBINATION *bone_combination_table, ID3DXSkinInfo **skin_info); HRESULT WINAPI D3DXCreatePatchMesh(const D3DXPATCHINFO *patch_info, DWORD patch_count, DWORD vertex_count, DWORD flags, const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXPatchMesh **mesh); HRESULT WINAPI D3DXCreatePRTBuffer(UINT sample_count, UINT coeff_count, UINT channel_count, ID3DXPRTBuffer **buffer); HRESULT WINAPI D3DXCreatePRTBufferTex(UINT width, UINT height, UINT coeff_count, UINT channel_count, ID3DXPRTBuffer **buffer); HRESULT WINAPI D3DXCreatePRTCompBuffer(D3DXSHCOMPRESSQUALITYTYPE quality, UINT cluster_count, UINT pca_count, LPD3DXSHPRTSIMCB cb, void *ctx, ID3DXPRTBuffer *input, ID3DXPRTCompBuffer **buffer); HRESULT WINAPI D3DXCreateTextureGutterHelper(UINT width, UINT height, ID3DXMesh *mesh, float gutter_size, ID3DXTextureGutterHelper **gh); HRESULT WINAPI D3DXCreatePRTEngine(ID3DXMesh *mesh, DWORD *adjacency, WINBOOL extract_uv, ID3DXMesh *blocker_mesh, ID3DXPRTEngine **engine); HRESULT WINAPI D3DXLoadMeshFromXA(const char *filename, DWORD flags, struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, DWORD *material_count, struct ID3DXMesh **mesh); HRESULT WINAPI D3DXLoadMeshFromXW(const WCHAR *filename, DWORD flags, struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, DWORD *material_count, struct ID3DXMesh **mesh); #define D3DXLoadMeshFromX __MINGW_NAME_AW(D3DXLoadMeshFromX) HRESULT WINAPI D3DXLoadMeshFromXInMemory(const void *data, DWORD data_size, DWORD flags, struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, DWORD *material_count, struct ID3DXMesh **mesh); HRESULT WINAPI D3DXLoadMeshFromXResource(HMODULE module, const char *resource, const char *resource_type, DWORD flags, struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, DWORD *material_count, struct ID3DXMesh **mesh); HRESULT WINAPI D3DXLoadMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, DWORD *material_count, struct ID3DXMesh **mesh); HRESULT WINAPI D3DXLoadPatchMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, DWORD *material_count, struct ID3DXPatchMesh **mesh); HRESULT WINAPI D3DXLoadSkinMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances, DWORD *material_count, struct ID3DXSkinInfo **skin_info, struct ID3DXMesh **mesh); HRESULT WINAPI D3DXLoadPRTBufferFromFileA(const char *filename, ID3DXPRTBuffer **buffer); HRESULT WINAPI D3DXLoadPRTBufferFromFileW(const WCHAR *filename, ID3DXPRTBuffer **buffer); #define D3DXLoadPRTBufferFromFile __MINGW_NAME_AW(D3DXLoadPRTBufferFromFile) HRESULT WINAPI D3DXLoadPRTCompBufferFromFileA(const char *filename, ID3DXPRTCompBuffer **buffer); HRESULT WINAPI D3DXLoadPRTCompBufferFromFileW(const WCHAR *filename, ID3DXPRTCompBuffer **buffer); #define D3DXLoadPRTCompBufferFromFile __MINGW_NAME_AW(D3DXLoadPRTCompBufferFromFile) HRESULT WINAPI D3DXSaveMeshToXA(const char *filename, ID3DXMesh *mesh, const DWORD *adjacency, const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances, DWORD material_count, DWORD format); HRESULT WINAPI D3DXSaveMeshToXW(const WCHAR *filename, ID3DXMesh *mesh, const DWORD *adjacency, const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances, DWORD material_count, DWORD format); #define D3DXSaveMeshToX __MINGW_NAME_AW(D3DXSaveMeshToX) HRESULT WINAPI D3DXSavePRTBufferToFileA(const char *filename, ID3DXPRTBuffer *buffer); HRESULT WINAPI D3DXSavePRTBufferToFileW(const WCHAR *filename, ID3DXPRTBuffer *buffer); #define D3DXSavePRTBufferToFile __MINGW_NAME_AW(D3DXSavePRTBufferToFile) HRESULT WINAPI D3DXSavePRTCompBufferToFileA(const char *filename, ID3DXPRTCompBuffer *buffer); HRESULT WINAPI D3DXSavePRTCompBufferToFileW(const WCHAR *filename, ID3DXPRTCompBuffer *buffer); #define D3DXSavePRTCompBufferToFile __MINGW_NAME_AW(D3DXSavePRTCompBufferToFile) UINT WINAPI D3DXGetDeclLength(const D3DVERTEXELEMENT9 *decl); UINT WINAPI D3DXGetDeclVertexSize(const D3DVERTEXELEMENT9 *decl, DWORD stream_idx); UINT WINAPI D3DXGetFVFVertexSize(DWORD); WINBOOL WINAPI D3DXBoxBoundProbe(const D3DXVECTOR3 *vmin, const D3DXVECTOR3 *vmax, const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir); WINBOOL WINAPI D3DXSphereBoundProbe(const D3DXVECTOR3 *center, FLOAT radius, const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir); HRESULT WINAPI D3DXCleanMesh(D3DXCLEANTYPE clean_type, ID3DXMesh *mesh_in, const DWORD *adjacency_in, ID3DXMesh **mesh_out, DWORD *adjacency_out, ID3DXBuffer **errors); HRESULT WINAPI D3DXConcatenateMeshes(struct ID3DXMesh **meshes, UINT mesh_count, DWORD flags, const D3DXMATRIX *geometry_matrices, const D3DXMATRIX *texture_matrices, const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh); HRESULT WINAPI D3DXComputeBoundingBox(const D3DXVECTOR3 *first_pos, DWORD num_vertices, DWORD stride, D3DXVECTOR3 *vmin, D3DXVECTOR3 *vmax); HRESULT WINAPI D3DXComputeBoundingSphere(const D3DXVECTOR3 *first_pos, DWORD num_vertices, DWORD stride, D3DXVECTOR3 *center, FLOAT *radius); HRESULT WINAPI D3DXComputeIMTFromPerTexelSignal(ID3DXMesh *mesh, DWORD texture_idx, float *texel_signal, UINT width, UINT height, UINT signal_dimension, UINT component_count, DWORD flags, LPD3DXUVATLASCB cb, void *ctx, ID3DXBuffer **buffer); HRESULT WINAPI D3DXComputeIMTFromPerVertexSignal(ID3DXMesh *mesh, const float *vertex_signal, UINT signal_dimension, UINT signal_stride, DWORD flags, LPD3DXUVATLASCB cb, void *ctx, ID3DXBuffer **buffer); HRESULT WINAPI D3DXComputeIMTFromSignal(ID3DXMesh *mesh, DWORD texture_idx, UINT signal_dimension, float max_uv_distance, DWORD flags, LPD3DXIMTSIGNALCALLBACK signal_cb, void *signal_ctx, LPD3DXUVATLASCB status_cb, void *status_ctx, ID3DXBuffer **buffer); HRESULT WINAPI D3DXComputeIMTFromTexture(struct ID3DXMesh *mesh, struct IDirect3DTexture9 *texture, DWORD texture_idx, DWORD options, LPD3DXUVATLASCB cb, void *ctx, struct ID3DXBuffer **out); HRESULT WINAPI D3DXComputeNormals(ID3DXBaseMesh *mesh, const DWORD *adjacency); HRESULT WINAPI D3DXComputeTangentFrameEx(ID3DXMesh *mesh_in, DWORD texture_in_semantic, DWORD texture_in_idx, DWORD u_partial_out_semantic, DWORD u_partial_out_idx, DWORD v_partial_out_semantic, DWORD v_partial_out_idx, DWORD normal_out_semantic, DWORD normal_out_idx, DWORD flags, const DWORD *adjacency, float partial_edge_threshold, float singular_point_threshold, float normal_edge_threshold, ID3DXMesh **mesh_out, ID3DXBuffer **buffer); HRESULT WINAPI D3DXComputeTangent(ID3DXMesh *mesh, DWORD stage, DWORD tangent_idx, DWORD binorm_idx, DWORD wrap, const DWORD *adjacency); HRESULT WINAPI D3DXConvertMeshSubsetToSingleStrip(struct ID3DXBaseMesh *mesh_in, DWORD attribute_id, DWORD ib_flags, struct IDirect3DIndexBuffer9 **index_buffer, DWORD *index_count); HRESULT WINAPI D3DXConvertMeshSubsetToStrips(struct ID3DXBaseMesh *mesh_in, DWORD attribute_id, DWORD ib_flags, struct IDirect3DIndexBuffer9 **index_buffer, DWORD *index_count, struct ID3DXBuffer **strip_lengths, DWORD *strip_count); HRESULT WINAPI D3DXDeclaratorFromFVF(DWORD, D3DVERTEXELEMENT9[MAX_FVF_DECL_SIZE]); HRESULT WINAPI D3DXFVFFromDeclarator(const D3DVERTEXELEMENT9 *decl, DWORD *fvf); HRESULT WINAPI D3DXGenerateOutputDecl(D3DVERTEXELEMENT9 *decl_out, const D3DVERTEXELEMENT9 *decl_in); HRESULT WINAPI D3DXGeneratePMesh(ID3DXMesh *mesh, const DWORD *adjacency, const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights, DWORD min_value, DWORD flags, ID3DXPMesh **pmesh); HRESULT WINAPI D3DXIntersect(ID3DXBaseMesh *mesh, const D3DXVECTOR3 *ray_position, const D3DXVECTOR3 *ray_direction, WINBOOL *hit, DWORD *face_idx, float *u, float *v, float *distance, ID3DXBuffer **hits, DWORD *hit_count); HRESULT WINAPI D3DXIntersectSubset(ID3DXBaseMesh *mesh, DWORD attribute_id, const D3DXVECTOR3 *ray_position, const D3DXVECTOR3 *ray_direction, WINBOOL *hit, DWORD *face_idx, float *u, float *v, float *distance, ID3DXBuffer **hits, DWORD *hit_count); WINBOOL WINAPI D3DXIntersectTri(const D3DXVECTOR3 *vtx0, const D3DXVECTOR3 *vtx1, const D3DXVECTOR3 *vtx2, const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir, FLOAT *u, FLOAT *v, FLOAT *dist); HRESULT WINAPI D3DXOptimizeFaces(const void *indices, UINT face_count, UINT vertex_count, WINBOOL idx_32bit, DWORD *face_remap); HRESULT WINAPI D3DXOptimizeVertices(const void *indices, UINT face_count, UINT vertex_count, WINBOOL idx_32bit, DWORD *vertex_remap); HRESULT WINAPI D3DXRectPatchSize(const FLOAT *segment_count, DWORD *num_triangles, DWORD *num_vertices); HRESULT WINAPI D3DXSHPRTCompSuperCluster(UINT *cluster_ids, ID3DXMesh *scene, UINT max_cluster_count, UINT cluster_count, UINT *scluster_ids, UINT *scluster_count); HRESULT WINAPI D3DXSHPRTCompSplitMeshSC(UINT *cluster_idx, UINT vertex_count, UINT cluster_count, UINT *scluster_ids, UINT scluster_count, void *index_buffer_in, WINBOOL ib_in_32bit, UINT face_count, ID3DXBuffer **index_buffer_out, UINT *index_buffer_size, WINBOOL ib_out_32bit, ID3DXBuffer **face_remap, ID3DXBuffer **vertex_data, UINT *vertex_data_length, UINT *sc_cluster_list, D3DXSHPRTSPLITMESHCLUSTERDATA *sc_data); HRESULT WINAPI D3DXSimplifyMesh(ID3DXMesh *mesh_in, const DWORD *adjacency, const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights, DWORD min_value, DWORD flags, ID3DXMesh **mesh_out); HRESULT WINAPI D3DXSplitMesh(ID3DXMesh *mesh_in, const DWORD *adjacency_in, const DWORD max_size, const DWORD flags, DWORD *mesh_out_count, ID3DXBuffer **mesh_out, ID3DXBuffer **adjacency_out, ID3DXBuffer **face_remap_out, ID3DXBuffer **vertex_remap_out); HRESULT WINAPI D3DXTessellateNPatches(ID3DXMesh *mesh_in, const DWORD *adjacency_in, float segment_count, WINBOOL quad_interp, ID3DXMesh **mesh_out, ID3DXBuffer **adjacency_out); HRESULT WINAPI D3DXTessellateRectPatch(struct IDirect3DVertexBuffer9 *buffer, const float *segment_count, const D3DVERTEXELEMENT9 *declaration, const D3DRECTPATCH_INFO *patch_info, struct ID3DXMesh *mesh); HRESULT WINAPI D3DXTessellateTriPatch(struct IDirect3DVertexBuffer9 *buffer, const float *segment_count, const D3DVERTEXELEMENT9 *declaration, const D3DTRIPATCH_INFO *patch_info, struct ID3DXMesh *mesh); HRESULT WINAPI D3DXTriPatchSize(const FLOAT *segment_count, DWORD *num_triangles, DWORD *num_vertices); HRESULT WINAPI D3DXUVAtlasCreate(ID3DXMesh *mesh_in, UINT max_chart_count, float max_stretch_in, UINT width, UINT height, float gutter, DWORD texture_idx, const DWORD *adjacency, const DWORD *false_edges, const float *imt_array, LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags, ID3DXMesh **mesh_out, ID3DXBuffer **face_partitioning_out, ID3DXBuffer **vertex_remap_out, float *max_stretch_out, UINT *chart_count); HRESULT WINAPI D3DXUVAtlasPack(ID3DXMesh *mesh, UINT width, UINT height, float gutter, DWORD texture_idx, const DWORD *partition_result_adjacency, LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags, ID3DXBuffer *face_partitioning); HRESULT WINAPI D3DXUVAtlasPartition(ID3DXMesh *mesh_in, UINT max_chart_count, float max_stretch_in, DWORD texture_idx, const DWORD *adjacency, const DWORD *false_edges, const float *imt_array, LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags, ID3DXMesh **mesh_out, ID3DXBuffer **face_partitioning_out, ID3DXBuffer **vertex_remap_out, ID3DXBuffer **adjacency_out, float *max_stretch_out, UINT *chart_count); HRESULT WINAPI D3DXValidMesh(ID3DXMesh *mesh, const DWORD *adjacency, ID3DXBuffer **errors); HRESULT WINAPI D3DXValidPatchMesh(ID3DXPatchMesh *mesh, DWORD *degenerate_vertex_count, DWORD *degenerate_patch_count, ID3DXBuffer **errors); HRESULT WINAPI D3DXWeldVertices(ID3DXMesh *mesh, DWORD flags, const D3DXWELDEPSILONS *epsilons, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap_out, ID3DXBuffer **vertex_remap_out); #ifdef __cplusplus } #endif DEFINE_GUID(DXFILEOBJ_XSkinMeshHeader, 0x3cf169ce, 0xff7c, 0x44ab, 0x93, 0xc0, 0xf7, 0x8f, 0x62, 0xd1, 0x72, 0xe2); DEFINE_GUID(DXFILEOBJ_VertexDuplicationIndices, 0xb8d65549, 0xd7c9, 0x4995, 0x89, 0xcf, 0x53, 0xa9, 0xa8, 0xb0, 0x31, 0xe3); DEFINE_GUID(DXFILEOBJ_FaceAdjacency, 0xa64c844a, 0xe282, 0x4756, 0x8b, 0x80, 0x25, 0x0c, 0xde, 0x04, 0x39, 0x8c); DEFINE_GUID(DXFILEOBJ_SkinWeights, 0x6f0d123b, 0xbad2, 0x4167, 0xa0, 0xd0, 0x80, 0x22, 0x4f, 0x25, 0xfa, 0xbb); DEFINE_GUID(DXFILEOBJ_Patch, 0xa3eb5d44, 0xfc22, 0x429d, 0x9a, 0xfb, 0x32, 0x21, 0xcb, 0x97, 0x19, 0xa6); DEFINE_GUID(DXFILEOBJ_PatchMesh, 0xd02c95cc, 0xedba, 0x4305, 0x9b, 0x5d, 0x18, 0x20, 0xd7, 0x70, 0x4d, 0xbf); DEFINE_GUID(DXFILEOBJ_PatchMesh9, 0xb9ec94e1, 0xb9a6, 0x4251, 0xba, 0x18, 0x94, 0x89, 0x3f, 0x02, 0xc0, 0xea); DEFINE_GUID(DXFILEOBJ_PMInfo, 0xb6c3e656, 0xec8b, 0x4b92, 0x9b, 0x62, 0x68, 0x16, 0x59, 0x52, 0x29, 0x47); DEFINE_GUID(DXFILEOBJ_PMAttributeRange, 0x917e0427, 0xc61e, 0x4a14, 0x9c, 0x64, 0xaf, 0xe6, 0x5f, 0x9e, 0x98, 0x44); DEFINE_GUID(DXFILEOBJ_PMVSplitRecord, 0x574ccc14, 0xf0b3, 0x4333, 0x82, 0x2d, 0x93, 0xe8, 0xa8, 0xa0, 0x8e, 0x4c); DEFINE_GUID(DXFILEOBJ_FVFData, 0xb6e70a0e, 0x8ef9, 0x4e83, 0x94, 0xad, 0xec, 0xc8, 0xb0, 0xc0, 0x48, 0x97); DEFINE_GUID(DXFILEOBJ_VertexElement, 0xf752461c, 0x1e23, 0x48f6, 0xb9, 0xf8, 0x83, 0x50, 0x85, 0x0f, 0x33, 0x6f); DEFINE_GUID(DXFILEOBJ_DeclData, 0xbf22e553, 0x292c, 0x4781, 0x9f, 0xea, 0x62, 0xbd, 0x55, 0x4b, 0xdd, 0x93); DEFINE_GUID(DXFILEOBJ_EffectFloats, 0xf1cfe2b3, 0x0de3, 0x4e28, 0xaf, 0xa1, 0x15, 0x5a, 0x75, 0x0a, 0x28, 0x2d); DEFINE_GUID(DXFILEOBJ_EffectString, 0xd55b097e, 0xbdb6, 0x4c52, 0xb0, 0x3d, 0x60, 0x51, 0xc8, 0x9d, 0x0e, 0x42); DEFINE_GUID(DXFILEOBJ_EffectDWord, 0x622c0ed0, 0x956e, 0x4da9, 0x90, 0x8a, 0x2a, 0xf9, 0x4f, 0x3c, 0xe7, 0x16); DEFINE_GUID(DXFILEOBJ_EffectParamFloats, 0x3014b9a0, 0x62f5, 0x478c, 0x9b, 0x86, 0xe4, 0xac, 0x9f, 0x4e, 0x41, 0x8b); DEFINE_GUID(DXFILEOBJ_EffectParamString, 0x1dbc4c88, 0x94c1, 0x46ee, 0x90, 0x76, 0x2c, 0x28, 0x81, 0x8c, 0x94, 0x81); DEFINE_GUID(DXFILEOBJ_EffectParamDWord, 0xe13963bc, 0xae51, 0x4c5d, 0xb0, 0x0f, 0xcf, 0xa3, 0xa9, 0xd9, 0x7c, 0xe5); DEFINE_GUID(DXFILEOBJ_EffectInstance, 0xe331f7e4, 0x0559, 0x4cc2, 0x8e, 0x99, 0x1c, 0xec, 0x16, 0x57, 0x92, 0x8f); DEFINE_GUID(DXFILEOBJ_AnimTicksPerSecond, 0x9e415a43, 0x7ba6, 0x4a73, 0x87, 0x43, 0xb7, 0x3d, 0x47, 0xe8, 0x84, 0x76); DEFINE_GUID(DXFILEOBJ_CompressedAnimationSet, 0x7f9b00b3, 0xf125, 0x4890, 0x87, 0x6e, 0x1c, 0x42, 0xbf, 0x69, 0x7c, 0x4d); #define XSKINEXP_TEMPLATES \ "xof 0303txt 0032\ template XSkinMeshHeader \ { \ <3CF169CE-FF7C-44ab-93C0-F78F62D172E2> \ WORD nMaxSkinWeightsPerVertex; \ WORD nMaxSkinWeightsPerFace; \ WORD nBones; \ } \ template VertexDuplicationIndices \ { \ \ DWORD nIndices; \ DWORD nOriginalVertices; \ array DWORD indices[nIndices]; \ } \ template FaceAdjacency \ { \ \ DWORD nIndices; \ array DWORD indices[nIndices]; \ } \ template SkinWeights \ { \ <6F0D123B-BAD2-4167-A0D0-80224F25FABB> \ STRING transformNodeName; \ DWORD nWeights; \ array DWORD vertexIndices[nWeights]; \ array float weights[nWeights]; \ Matrix4x4 matrixOffset; \ } \ template Patch \ { \ \ DWORD nControlIndices; \ array DWORD controlIndices[nControlIndices]; \ } \ template PatchMesh \ { \ \ DWORD nVertices; \ array Vector vertices[nVertices]; \ DWORD nPatches; \ array Patch patches[nPatches]; \ [ ... ] \ } \ template PatchMesh9 \ { \ \ DWORD Type; \ DWORD Degree; \ DWORD Basis; \ DWORD nVertices; \ array Vector vertices[nVertices]; \ DWORD nPatches; \ array Patch patches[nPatches]; \ [ ... ] \ } template EffectFloats \ { \ \ DWORD nFloats; \ array float Floats[nFloats]; \ } \ template EffectString \ { \ \ STRING Value; \ } \ template EffectDWord \ { \ <622C0ED0-956E-4da9-908A-2AF94F3CE716> \ DWORD Value; \ } template EffectParamFloats \ { \ <3014B9A0-62F5-478c-9B86-E4AC9F4E418B> \ STRING ParamName; \ DWORD nFloats; \ array float Floats[nFloats]; \ } template EffectParamString \ { \ <1DBC4C88-94C1-46ee-9076-2C28818C9481> \ STRING ParamName; \ STRING Value; \ } \ template EffectParamDWord \ { \ \ STRING ParamName; \ DWORD Value; \ } \ template EffectInstance \ { \ \ STRING EffectFilename; \ [ ... ] \ } template AnimTicksPerSecond \ { \ <9E415A43-7BA6-4a73-8743-B73D47E88476> \ DWORD AnimTicksPerSecond; \ } \ template CompressedAnimationSet \ { \ <7F9B00B3-F125-4890-876E-1C42BF697C4D> \ DWORD CompressedBlockSize; \ FLOAT TicksPerSec; \ DWORD PlaybackType; \ DWORD BufferLength; \ array DWORD CompressedData[BufferLength]; \ } " #define XEXTENSIONS_TEMPLATES \ "xof 0303txt 0032\ template FVFData \ { \ \ DWORD dwFVF; \ DWORD nDWords; \ array DWORD data[nDWords]; \ } \ template VertexElement \ { \ \ DWORD Type; \ DWORD Method; \ DWORD Usage; \ DWORD UsageIndex; \ } \ template DeclData \ { \ \ DWORD nElements; \ array VertexElement Elements[nElements]; \ DWORD nDWords; \ array DWORD data[nDWords]; \ } \ template PMAttributeRange \ { \ <917E0427-C61E-4a14-9C64-AFE65F9E9844> \ DWORD iFaceOffset; \ DWORD nFacesMin; \ DWORD nFacesMax; \ DWORD iVertexOffset; \ DWORD nVerticesMin; \ DWORD nVerticesMax; \ } \ template PMVSplitRecord \ { \ <574CCC14-F0B3-4333-822D-93E8A8A08E4C> \ DWORD iFaceCLW; \ DWORD iVlrOffset; \ DWORD iCode; \ } \ template PMInfo \ { \ \ DWORD nAttributes; \ array PMAttributeRange attributeRanges[nAttributes]; \ DWORD nMaxValence; \ DWORD nMinLogicalVertices; \ DWORD nMaxLogicalVertices; \ DWORD nVSplits; \ array PMVSplitRecord splitRecords[nVSplits]; \ DWORD nAttributeMispredicts; \ array DWORD attributeMispredicts[nAttributeMispredicts]; \ } " #endif /* __WINE_D3DX9MESH_H */