#include <_mingw_unicode.h> #undef INTERFACE /* * Copyright 2008 Luis Busquets * Copyright 2014 Kai Tietz * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "d3dx9.h" #ifndef __D3DX9SHADER_H__ #define __D3DX9SHADER_H__ #define D3DXSHADER_DEBUG 0x1 #define D3DXSHADER_SKIPVALIDATION 0x2 #define D3DXSHADER_SKIPOPTIMIZATION 0x4 #define D3DXSHADER_PACKMATRIX_ROWMAJOR 0x8 #define D3DXSHADER_PACKMATRIX_COLUMNMAJOR 0x10 #define D3DXSHADER_PARTIALPRECISION 0x20 #define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT 0x40 #define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT 0x80 #define D3DXSHADER_NO_PRESHADER 0x100 #define D3DXSHADER_AVOID_FLOW_CONTROL 0x200 #define D3DXSHADER_PREFER_FLOW_CONTROL 0x400 #define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000 #define D3DXSHADER_IEEE_STRICTNESS 0x2000 #define D3DXSHADER_OPTIMIZATION_LEVEL0 0x4000 #define D3DXSHADER_OPTIMIZATION_LEVEL1 0x0 #define D3DXSHADER_OPTIMIZATION_LEVEL2 0xC000 #define D3DXSHADER_OPTIMIZATION_LEVEL3 0x8000 #define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL 0x10000 #define D3DXCONSTTABLE_LARGEADDRESSAWARE 0x20000 typedef const char *D3DXHANDLE; typedef D3DXHANDLE *LPD3DXHANDLE; typedef enum _D3DXREGISTER_SET { D3DXRS_BOOL, D3DXRS_INT4, D3DXRS_FLOAT4, D3DXRS_SAMPLER, D3DXRS_FORCE_DWORD = 0x7fffffff } D3DXREGISTER_SET, *LPD3DXREGISTER_SET; typedef enum D3DXPARAMETER_CLASS { D3DXPC_SCALAR, D3DXPC_VECTOR, D3DXPC_MATRIX_ROWS, D3DXPC_MATRIX_COLUMNS, D3DXPC_OBJECT, D3DXPC_STRUCT, D3DXPC_FORCE_DWORD = 0x7fffffff, } D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS; typedef enum D3DXPARAMETER_TYPE { D3DXPT_VOID, D3DXPT_BOOL, D3DXPT_INT, D3DXPT_FLOAT, D3DXPT_STRING, D3DXPT_TEXTURE, D3DXPT_TEXTURE1D, D3DXPT_TEXTURE2D, D3DXPT_TEXTURE3D, D3DXPT_TEXTURECUBE, D3DXPT_SAMPLER, D3DXPT_SAMPLER1D, D3DXPT_SAMPLER2D, D3DXPT_SAMPLER3D, D3DXPT_SAMPLERCUBE, D3DXPT_PIXELSHADER, D3DXPT_VERTEXSHADER, D3DXPT_PIXELFRAGMENT, D3DXPT_VERTEXFRAGMENT, D3DXPT_UNSUPPORTED, D3DXPT_FORCE_DWORD = 0x7fffffff, } D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE; typedef struct _D3DXCONSTANTTABLE_DESC { const char *Creator; DWORD Version; UINT Constants; } D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC; typedef struct _D3DXCONSTANT_DESC { const char *Name; D3DXREGISTER_SET RegisterSet; UINT RegisterIndex; UINT RegisterCount; D3DXPARAMETER_CLASS Class; D3DXPARAMETER_TYPE Type; UINT Rows; UINT Columns; UINT Elements; UINT StructMembers; UINT Bytes; const void *DefaultValue; } D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC; #if D3DX_SDK_VERSION < 43 DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b); #else DEFINE_GUID(IID_ID3DXConstantTable, 0xab3c758f, 0x093e, 0x4356, 0xb7, 0x62, 0x4d, 0xb1, 0x8f, 0x1b, 0x3a, 0x01); #endif #undef INTERFACE #define INTERFACE ID3DXConstantTable DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DXBuffer methods ***/ STDMETHOD_(void *, GetBufferPointer)(THIS) PURE; STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE; /*** ID3DXConstantTable methods ***/ STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE; STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE; STDMETHOD_(UINT, GetSamplerIndex)(THIS_ D3DXHANDLE hConstant) PURE; STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE constant, const char *name) PURE; STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; STDMETHOD(SetDefaults)(THIS_ struct IDirect3DDevice9 *device) PURE; STDMETHOD(SetValue)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const void *data, UINT data_size) PURE; STDMETHOD(SetBool)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, WINBOOL value) PURE; STDMETHOD(SetBoolArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const WINBOOL *values, UINT value_count) PURE; STDMETHOD(SetInt)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, INT value) PURE; STDMETHOD(SetIntArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const INT *values, UINT value_count) PURE; STDMETHOD(SetFloat)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, float value) PURE; STDMETHOD(SetFloatArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const float *values, UINT value_count) PURE; STDMETHOD(SetVector)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *value) PURE; STDMETHOD(SetVectorArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *values, UINT value_count) PURE; STDMETHOD(SetMatrix)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *value) PURE; STDMETHOD(SetMatrixArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *values, UINT value_count) PURE; STDMETHOD(SetMatrixPointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX **values, UINT value_count) PURE; STDMETHOD(SetMatrixTranspose)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *value) PURE; STDMETHOD(SetMatrixTransposeArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *values, UINT value_count) PURE; STDMETHOD(SetMatrixTransposePointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX **values, UINT value_count) PURE; }; #undef INTERFACE #if !defined(__cplusplus) || defined(CINTERFACE) /*** IUnknown methods ***/ #define ID3DXConstantTable_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define ID3DXConstantTable_AddRef(p) (p)->lpVtbl->AddRef(p) #define ID3DXConstantTable_Release(p) (p)->lpVtbl->Release(p) /*** ID3DXBuffer methods ***/ #define ID3DXConstantTable_GetBufferPointer(p) (p)->lpVtbl->GetBufferPointer(p) #define ID3DXConstantTable_GetBufferSize(p) (p)->lpVtbl->GetBufferSize(p) /*** ID3DXConstantTable methods ***/ #define ID3DXConstantTable_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) #define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->lpVtbl->GetConstantDesc(p,a,b,c) #define ID3DXConstantTable_GetSamplerIndex(p,a) (p)->lpVtbl->GetSamplerIndex(p,a) #define ID3DXConstantTable_GetConstant(p,a,b) (p)->lpVtbl->GetConstant(p,a,b) #define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->lpVtbl->GetConstantByName(p,a,b) #define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->lpVtbl->GetConstantElement(p,a,b) #define ID3DXConstantTable_SetDefaults(p,a) (p)->lpVtbl->SetDefaults(p,a) #define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->lpVtbl->SetValue(p,a,b,c,d) #define ID3DXConstantTable_SetBool(p,a,b,c) (p)->lpVtbl->SetBool(p,a,b,c) #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->lpVtbl->SetBoolArray(p,a,b,c,d) #define ID3DXConstantTable_SetInt(p,a,b,c) (p)->lpVtbl->SetInt(p,a,b,c) #define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->lpVtbl->SetIntArray(p,a,b,c,d) #define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->lpVtbl->SetFloat(p,a,b,c) #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->lpVtbl->SetFloatArray(p,a,b,c,d) #define ID3DXConstantTable_SetVector(p,a,b,c) (p)->lpVtbl->SetVector(p,a,b,c) #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->lpVtbl->SetVectorArray(p,a,b,c,d) #define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->lpVtbl->SetMatrix(p,a,b,c) #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixArray(p,a,b,c,d) #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d) #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->lpVtbl->SetMatrixTranspose(p,a,b,c) #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d) #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d) #else /*** IUnknown methods ***/ #define ID3DXConstantTable_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define ID3DXConstantTable_AddRef(p) (p)->AddRef() #define ID3DXConstantTable_Release(p) (p)->Release() /*** ID3DXBuffer methods ***/ #define ID3DXConstantTable_GetBufferPointer(p) (p)->GetBufferPointer() #define ID3DXConstantTable_GetBufferSize(p) (p)->GetBufferSize() /*** ID3DXConstantTable methods ***/ #define ID3DXConstantTable_GetDesc(p,a) (p)->GetDesc(a) #define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->GetConstantDesc(a,b,c) #define ID3DXConstantTable_GetSamplerIndex(p,a) (p)->GetConstantDesc(a) #define ID3DXConstantTable_GetConstant(p,a,b) (p)->GetConstant(a,b) #define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->GetConstantByName(a,b) #define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->GetConstantElement(a,b) #define ID3DXConstantTable_SetDefaults(p,a) (p)->SetDefaults(a) #define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->SetValue(a,b,c,d) #define ID3DXConstantTable_SetBool(p,a,b,c) (p)->SetBool(a,b,c) #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->SetBoolArray(a,b,c,d) #define ID3DXConstantTable_SetInt(p,a,b,c) (p)->SetInt(a,b,c) #define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->SetIntArray(a,b,c,d) #define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->SetFloat(a,b,c) #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->SetFloatArray(a,b,c,d) #define ID3DXConstantTable_SetVector(p,a,b,c) (p)->SetVector(a,b,c) #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->SetVectorArray(a,b,c,d) #define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->SetMatrix(a,b,c) #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->SetMatrixArray(a,b,c,d) #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->SetMatrixPointerArray(a,b,c,d) #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->SetMatrixTranspose(a,b,c) #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->SetMatrixTransposeArray(a,b,c,d) #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->SetMatrixTransposePointerArray(a,b,c,d) #endif typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE; typedef interface ID3DXTextureShader *LPD3DXTEXTURESHADER; DEFINE_GUID(IID_ID3DXTextureShader, 0x3e3d67f8, 0xaa7a, 0x405d, 0xa8, 0x57, 0xba, 0x1, 0xd4, 0x75, 0x84, 0x26); #define INTERFACE ID3DXTextureShader DECLARE_INTERFACE_(ID3DXTextureShader, IUnknown) { STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; STDMETHOD(GetFunction)(THIS_ struct ID3DXBuffer **ppFunction) PURE; STDMETHOD(GetConstantBuffer)(THIS_ struct ID3DXBuffer **ppConstantBuffer) PURE; STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE; STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE; STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, const char *pName) PURE; STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; STDMETHOD(SetDefaults)(THIS) PURE; STDMETHOD(SetValue)(THIS_ D3DXHANDLE hConstant, const void *pData, UINT Bytes) PURE; STDMETHOD(SetBool)(THIS_ D3DXHANDLE hConstant, WINBOOL b) PURE; STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hConstant, const WINBOOL *pb, UINT Count) PURE; STDMETHOD(SetInt)(THIS_ D3DXHANDLE hConstant, INT n) PURE; STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hConstant, const INT *pn, UINT Count) PURE; STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hConstant, FLOAT f) PURE; STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hConstant, const FLOAT *pf, UINT Count) PURE; STDMETHOD(SetVector)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector) PURE; STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector, UINT Count) PURE; STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix) PURE; STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix, UINT Count) PURE; STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX **ppMatrix, UINT Count) PURE; STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix) PURE; STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix, UINT Count) PURE; STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX **ppMatrix, UINT Count) PURE; }; #undef INTERFACE typedef struct _D3DXMACRO { const char *Name; const char *Definition; } D3DXMACRO, *LPD3DXMACRO; typedef struct _D3DXSEMANTIC { UINT Usage; UINT UsageIndex; } D3DXSEMANTIC, *LPD3DXSEMANTIC; typedef enum _D3DXINCLUDE_TYPE { D3DXINC_LOCAL, D3DXINC_SYSTEM, D3DXINC_FORCE_DWORD = 0x7fffffff, } D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE; #define INTERFACE ID3DXInclude DECLARE_INTERFACE(ID3DXInclude) { STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, const char *filename, const void *parent_data, const void **data, UINT *bytes) PURE; STDMETHOD(Close)(THIS_ const void *data) PURE; }; #undef INTERFACE #define ID3DXInclude_Open(p,a,b,c,d,e) (p)->lpVtbl->Open(p,a,b,c,d,e) #define ID3DXInclude_Close(p,a) (p)->lpVtbl->Close(p,a) typedef struct ID3DXInclude *LPD3DXINCLUDE; typedef struct _D3DXFRAGMENT_DESC { const char *Name; DWORD Target; } D3DXFRAGMENT_DESC, *LPD3DXFRAGMENT_DESC; DEFINE_GUID(IID_ID3DXFragmentLinker, 0x1a2c0cc2, 0xe5b6, 0x4ebc, 0x9e, 0x8d, 0x39, 0xe, 0x5, 0x78, 0x11, 0xb6); #define INTERFACE ID3DXFragmentLinker DECLARE_INTERFACE_(ID3DXFragmentLinker, IUnknown) { STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; STDMETHOD_(UINT, GetNumberOfFragments)(THIS) PURE; STDMETHOD_(D3DXHANDLE, GetFragmentHandleByIndex)(THIS_ UINT index) PURE; STDMETHOD_(D3DXHANDLE, GetFragmentHandleByName)(THIS_ const char *name) PURE; STDMETHOD(GetFragmentDesc)(THIS_ D3DXHANDLE name, D3DXFRAGMENT_DESC *frag_desc) PURE; STDMETHOD(AddFragments)(THIS_ const DWORD *fragments) PURE; STDMETHOD(GetAllFragments)(THIS_ ID3DXBuffer **buffer) PURE; STDMETHOD(GetFragment)(THIS_ D3DXHANDLE name, ID3DXBuffer **buffer) PURE; STDMETHOD(LinkShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragmenthandles, UINT fragments, ID3DXBuffer **buffer, ID3DXBuffer **errors) PURE; STDMETHOD(LinkVertexShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragment_handles, UINT fragments, IDirect3DVertexShader9 **shader, ID3DXBuffer **errors) PURE; STDMETHOD(LinkPixelShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragment_handles, UINT fragments, IDirect3DPixelShader9 **shader, ID3DXBuffer **errors) PURE; STDMETHOD(ClearCache)(THIS) PURE; }; #undef INTERFACE #ifdef __cplusplus extern "C" { #endif const char * WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device); UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code); DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code); const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device); HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size); HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count); HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages); HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages); #define D3DXAssembleShaderFromFile __MINGW_NAME_AW(D3DXAssembleShaderFromFile) HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages); HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages); #define D3DXAssembleShaderFromResource __MINGW_NAME_AW(D3DXAssembleShaderFromResource) HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages); HRESULT WINAPI D3DXCompileShader(const char *src_data, UINT data_len, const D3DXMACRO *defines, ID3DXInclude *include, const char *function_name, const char *profile, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table); HRESULT WINAPI D3DXDisassembleShader(const DWORD *pShader, WINBOOL EnableColorCode, const char *pComments, struct ID3DXBuffer **ppDisassembly); HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines, ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table); HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines, ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table); #define D3DXCompileShaderFromFile __MINGW_NAME_AW(D3DXCompileShaderFromFile) HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines, ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table); HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines, ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table); #define D3DXCompileShaderFromResource __MINGW_NAME_AW(D3DXCompileShaderFromResource) HRESULT WINAPI D3DXPreprocessShader(const char *data, UINT data_len, const D3DXMACRO *defines, ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages); HRESULT WINAPI D3DXPreprocessShaderFromFileA(const char *filename, const D3DXMACRO *defines, ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages); HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines, ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages); #define D3DXPreprocessShaderFromFile __MINGW_NAME_AW(D3DXPreprocessShaderFromFile) HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines, ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages); HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines, ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages); #define D3DXPreprocessShaderFromResource __MINGW_NAME_AW(D3DXPreprocessShaderFromResource) HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table); HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table); HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount); HRESULT WINAPI D3DXGetShaderOutputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount); HRESULT WINAPI D3DXCreateTextureShader(const DWORD *pFunction, ID3DXTextureShader **ppTextureShader); HRESULT WINAPI D3DXCreateFragmentLinker(IDirect3DDevice9 *device, UINT size, ID3DXFragmentLinker **linker); HRESULT WINAPI D3DXCreateFragmentLinkerEx(IDirect3DDevice9 *device, UINT size, DWORD flags, ID3DXFragmentLinker **linker); #ifdef __cplusplus } #endif typedef struct _D3DXSHADER_CONSTANTTABLE { DWORD Size; DWORD Creator; DWORD Version; DWORD Constants; DWORD ConstantInfo; DWORD Flags; DWORD Target; } D3DXSHADER_CONSTANTTABLE, *LPD3DXSHADER_CONSTANTTABLE; typedef struct _D3DXSHADER_CONSTANTINFO { DWORD Name; WORD RegisterSet; WORD RegisterIndex; WORD RegisterCount; WORD Reserved; DWORD TypeInfo; DWORD DefaultValue; } D3DXSHADER_CONSTANTINFO, *LPD3DXSHADER_CONSTANTINFO; typedef struct _D3DXSHADER_TYPEINFO { WORD Class; WORD Type; WORD Rows; WORD Columns; WORD Elements; WORD StructMembers; DWORD StructMemberInfo; } D3DXSHADER_TYPEINFO, *LPD3DXSHADER_TYPEINFO; typedef struct _D3DXSHADER_STRUCTMEMBERINFO { DWORD Name; DWORD TypeInfo; } D3DXSHADER_STRUCTMEMBERINFO, *LPD3DXSHADER_STRUCTMEMBERINFO; #endif /* __D3DX9SHADER_H__ */