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authorHans-Kristian Arntzen <post@arntzen-software.no>2022-03-07 13:38:31 +0300
committerHans-Kristian Arntzen <post@arntzen-software.no>2022-03-07 14:00:40 +0300
commit1ec9d018fda4f595678c8f6b3f885b1004021b60 (patch)
treeb14fb4e0edeae97c220e0f680cde71ae70483aa7
parent213c5f42ea931db5206bdcc7ba8b1720bd1c83f5 (diff)
MSL: Handle aliased variable names for resources placed in IB struct.
Just remember to register the names.
-rw-r--r--reference/shaders-msl-no-opt/asm/frag/in_block_with_aliased_struct_and_name.asm.frag105
-rw-r--r--shaders-msl-no-opt/asm/frag/in_block_with_aliased_struct_and_name.asm.frag65
-rw-r--r--spirv_msl.cpp8
3 files changed, 178 insertions, 0 deletions
diff --git a/reference/shaders-msl-no-opt/asm/frag/in_block_with_aliased_struct_and_name.asm.frag b/reference/shaders-msl-no-opt/asm/frag/in_block_with_aliased_struct_and_name.asm.frag
new file mode 100644
index 00000000..daeccaed
--- /dev/null
+++ b/reference/shaders-msl-no-opt/asm/frag/in_block_with_aliased_struct_and_name.asm.frag
@@ -0,0 +1,105 @@
+#pragma clang diagnostic ignored "-Wmissing-prototypes"
+#pragma clang diagnostic ignored "-Wmissing-braces"
+
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+template<typename T, size_t Num>
+struct spvUnsafeArray
+{
+ T elements[Num ? Num : 1];
+
+ thread T& operator [] (size_t pos) thread
+ {
+ return elements[pos];
+ }
+ constexpr const thread T& operator [] (size_t pos) const thread
+ {
+ return elements[pos];
+ }
+
+ device T& operator [] (size_t pos) device
+ {
+ return elements[pos];
+ }
+ constexpr const device T& operator [] (size_t pos) const device
+ {
+ return elements[pos];
+ }
+
+ constexpr const constant T& operator [] (size_t pos) const constant
+ {
+ return elements[pos];
+ }
+
+ threadgroup T& operator [] (size_t pos) threadgroup
+ {
+ return elements[pos];
+ }
+ constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
+ {
+ return elements[pos];
+ }
+};
+
+struct Foo
+{
+ float a;
+ float b;
+};
+
+struct main0_out
+{
+ float4 FragColor [[color(0)]];
+};
+
+struct main0_in
+{
+ float ALIAS_0_a [[user(locn1)]];
+ float ALIAS_0_b [[user(locn2)]];
+ float ALIAS_1_a [[user(locn3)]];
+ float ALIAS_1_b [[user(locn4)]];
+ float ALIAS_2_a [[user(locn5)]];
+ float ALIAS_2_b [[user(locn6)]];
+ float ALIAS_3_a [[user(locn7)]];
+ float ALIAS_3_b [[user(locn8)]];
+ float ALIAS_1_0_a [[user(locn10)]];
+ float ALIAS_1_0_b [[user(locn11)]];
+ float ALIAS_1_1_a [[user(locn12)]];
+ float ALIAS_1_1_b [[user(locn13)]];
+ float ALIAS_1_2_a [[user(locn14)]];
+ float ALIAS_1_2_b [[user(locn15)]];
+ float ALIAS_1_3_a [[user(locn16)]];
+ float ALIAS_1_3_b [[user(locn17)]];
+};
+
+fragment main0_out main0(main0_in in [[stage_in]])
+{
+ main0_out out = {};
+ spvUnsafeArray<Foo, 4> ALIAS = {};
+ spvUnsafeArray<Foo, 4> ALIAS_1 = {};
+ ALIAS[0].a = in.ALIAS_0_a;
+ ALIAS[0].b = in.ALIAS_0_b;
+ ALIAS[1].a = in.ALIAS_1_a;
+ ALIAS[1].b = in.ALIAS_1_b;
+ ALIAS[2].a = in.ALIAS_2_a;
+ ALIAS[2].b = in.ALIAS_2_b;
+ ALIAS[3].a = in.ALIAS_3_a;
+ ALIAS[3].b = in.ALIAS_3_b;
+ ALIAS_1[0].a = in.ALIAS_1_0_a;
+ ALIAS_1[0].b = in.ALIAS_1_0_b;
+ ALIAS_1[1].a = in.ALIAS_1_1_a;
+ ALIAS_1[1].b = in.ALIAS_1_1_b;
+ ALIAS_1[2].a = in.ALIAS_1_2_a;
+ ALIAS_1[2].b = in.ALIAS_1_2_b;
+ ALIAS_1[3].a = in.ALIAS_1_3_a;
+ ALIAS_1[3].b = in.ALIAS_1_3_b;
+ out.FragColor.x = ALIAS[0].a;
+ out.FragColor.y = ALIAS[1].b;
+ out.FragColor.z = ALIAS[2].a;
+ out.FragColor.w = ALIAS_1[3].b;
+ return out;
+}
+
diff --git a/shaders-msl-no-opt/asm/frag/in_block_with_aliased_struct_and_name.asm.frag b/shaders-msl-no-opt/asm/frag/in_block_with_aliased_struct_and_name.asm.frag
new file mode 100644
index 00000000..1840c9b1
--- /dev/null
+++ b/shaders-msl-no-opt/asm/frag/in_block_with_aliased_struct_and_name.asm.frag
@@ -0,0 +1,65 @@
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 10
+; Bound: 40
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %main "main" %FragColor %foos %bars
+ OpExecutionMode %main OriginUpperLeft
+ OpSource GLSL 450
+ OpName %main "main"
+ OpName %FragColor "FragColor"
+ OpName %Foo "Foo"
+ OpMemberName %Foo 0 "a"
+ OpMemberName %Foo 1 "b"
+ OpName %foos "ALIAS"
+ OpName %bars "ALIAS"
+ OpDecorate %FragColor Location 0
+ OpDecorate %foos Location 1
+ OpDecorate %bars Location 10
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %FragColor = OpVariable %_ptr_Output_v4float Output
+ %Foo = OpTypeStruct %float %float
+ %uint = OpTypeInt 32 0
+ %uint_4 = OpConstant %uint 4
+%_arr_Foo_uint_4 = OpTypeArray %Foo %uint_4
+%_ptr_Input__arr_Foo_uint_4 = OpTypePointer Input %_arr_Foo_uint_4
+ %foos = OpVariable %_ptr_Input__arr_Foo_uint_4 Input
+ %int = OpTypeInt 32 1
+ %int_0 = OpConstant %int 0
+%_ptr_Input_float = OpTypePointer Input %float
+ %uint_0 = OpConstant %uint 0
+%_ptr_Output_float = OpTypePointer Output %float
+ %int_1 = OpConstant %int 1
+ %uint_1 = OpConstant %uint 1
+ %int_2 = OpConstant %int 2
+ %uint_2 = OpConstant %uint 2
+ %bars = OpVariable %_ptr_Input__arr_Foo_uint_4 Input
+ %int_3 = OpConstant %int 3
+ %uint_3 = OpConstant %uint 3
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %19 = OpAccessChain %_ptr_Input_float %foos %int_0 %int_0
+ %20 = OpLoad %float %19
+ %23 = OpAccessChain %_ptr_Output_float %FragColor %uint_0
+ OpStore %23 %20
+ %25 = OpAccessChain %_ptr_Input_float %foos %int_1 %int_1
+ %26 = OpLoad %float %25
+ %28 = OpAccessChain %_ptr_Output_float %FragColor %uint_1
+ OpStore %28 %26
+ %30 = OpAccessChain %_ptr_Input_float %foos %int_2 %int_0
+ %31 = OpLoad %float %30
+ %33 = OpAccessChain %_ptr_Output_float %FragColor %uint_2
+ OpStore %33 %31
+ %36 = OpAccessChain %_ptr_Input_float %bars %int_3 %int_1
+ %37 = OpLoad %float %36
+ %39 = OpAccessChain %_ptr_Output_float %FragColor %uint_3
+ OpStore %39 %37
+ OpReturn
+ OpFunctionEnd
diff --git a/spirv_msl.cpp b/spirv_msl.cpp
index be1e3841..d46dc484 100644
--- a/spirv_msl.cpp
+++ b/spirv_msl.cpp
@@ -3132,6 +3132,14 @@ void CompilerMSL::add_variable_to_interface_block(StorageClass storage, const st
return;
}
+ // If variable names alias, they will end up with wrong names in the interface struct, because
+ // there might be aliases in the member name cache and there would be a mismatch in fixup_in code.
+ // Make sure to register the variables as unique resource names ahead of time.
+ // This would normally conflict with the name cache when emitting local variables,
+ // but this happens in the setup stage, before we hit compilation loops.
+ // The name cache is cleared before we actually emit code, so this is safe.
+ add_resource_name(var.self);
+
if (var_type.basetype == SPIRType::Struct)
{
bool block_requires_flattening = variable_storage_requires_stage_io(storage) || is_block;