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authorHans-Kristian Arntzen <post@arntzen-software.no>2022-01-06 17:51:11 +0300
committerGitHub <noreply@github.com>2022-01-06 17:51:11 +0300
commitfe5a0aa72fd855d03f16ff7b93de95722be5a9c8 (patch)
treeab8ea6ba297e8b995a615278371a22fd5b3f9835
parente8b30cc31d23cfdf33669fbffb5711bd6c7a0325 (diff)
parent7c122283594d11c269c4e3d95ab6b5df5c182008 (diff)
Merge pull request #1839 from KhronosGroup/spv1.6
Add sanity test for SPIR-V 1.6 modules.
-rw-r--r--reference/shaders-no-opt/asm/comp/basic.spv16.asm.comp13
-rw-r--r--shaders-no-opt/asm/comp/basic.spv16.asm.comp48
-rw-r--r--spirv_parser.cpp1
-rwxr-xr-xtest_shaders.py8
4 files changed, 69 insertions, 1 deletions
diff --git a/reference/shaders-no-opt/asm/comp/basic.spv16.asm.comp b/reference/shaders-no-opt/asm/comp/basic.spv16.asm.comp
new file mode 100644
index 00000000..7c237d8a
--- /dev/null
+++ b/reference/shaders-no-opt/asm/comp/basic.spv16.asm.comp
@@ -0,0 +1,13 @@
+#version 450
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+
+layout(binding = 0, std430) buffer SSBO
+{
+ float values[];
+} _3;
+
+void main()
+{
+ _3.values[gl_GlobalInvocationID.x] += 2.0;
+}
+
diff --git a/shaders-no-opt/asm/comp/basic.spv16.asm.comp b/shaders-no-opt/asm/comp/basic.spv16.asm.comp
new file mode 100644
index 00000000..4675c50e
--- /dev/null
+++ b/shaders-no-opt/asm/comp/basic.spv16.asm.comp
@@ -0,0 +1,48 @@
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint GLCompute %main "main" %_ %gl_GlobalInvocationID
+ OpExecutionMode %main LocalSize 1 1 1
+ OpSource GLSL 450
+ OpName %main "main"
+ OpName %SSBO "SSBO"
+ OpMemberName %SSBO 0 "values"
+ OpName %_ ""
+ OpName %gl_GlobalInvocationID "gl_GlobalInvocationID"
+ OpDecorate %_runtimearr_float ArrayStride 4
+ OpMemberDecorate %SSBO 0 Offset 0
+ OpDecorate %SSBO Block
+ OpDecorate %_ DescriptorSet 0
+ OpDecorate %_ Binding 0
+ OpDecorate %gl_GlobalInvocationID BuiltIn GlobalInvocationId
+ OpDecorate %gl_WorkGroupSize BuiltIn WorkgroupSize
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+%_runtimearr_float = OpTypeRuntimeArray %float
+ %SSBO = OpTypeStruct %_runtimearr_float
+%_ptr_StorageBuffer_SSBO = OpTypePointer StorageBuffer %SSBO
+ %_ = OpVariable %_ptr_StorageBuffer_SSBO StorageBuffer
+ %int = OpTypeInt 32 1
+ %int_0 = OpConstant %int 0
+ %uint = OpTypeInt 32 0
+ %v3uint = OpTypeVector %uint 3
+%_ptr_Input_v3uint = OpTypePointer Input %v3uint
+%gl_GlobalInvocationID = OpVariable %_ptr_Input_v3uint Input
+ %uint_0 = OpConstant %uint 0
+%_ptr_Input_uint = OpTypePointer Input %uint
+ %float_2 = OpConstant %float 2
+%_ptr_StorageBuffer_float = OpTypePointer StorageBuffer %float
+ %uint_1 = OpConstant %uint 1
+%gl_WorkGroupSize = OpConstantComposite %v3uint %uint_1 %uint_1 %uint_1
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %19 = OpAccessChain %_ptr_Input_uint %gl_GlobalInvocationID %uint_0
+ %20 = OpLoad %uint %19
+ %23 = OpAccessChain %_ptr_StorageBuffer_float %_ %int_0 %20
+ %24 = OpLoad %float %23
+ %25 = OpFAdd %float %24 %float_2
+ %26 = OpAccessChain %_ptr_StorageBuffer_float %_ %int_0 %20
+ OpStore %26 %25
+ OpReturn
+ OpFunctionEnd
diff --git a/spirv_parser.cpp b/spirv_parser.cpp
index 5dd4c825..55700fdb 100644
--- a/spirv_parser.cpp
+++ b/spirv_parser.cpp
@@ -68,6 +68,7 @@ static bool is_valid_spirv_version(uint32_t version)
case 0x10300: // SPIR-V 1.3
case 0x10400: // SPIR-V 1.4
case 0x10500: // SPIR-V 1.5
+ case 0x10600: // SPIR-V 1.6
return true;
default:
diff --git a/test_shaders.py b/test_shaders.py
index 2c68beb4..eca78c32 100755
--- a/test_shaders.py
+++ b/test_shaders.py
@@ -516,8 +516,14 @@ def cross_compile(shader, vulkan, spirv, invalid_spirv, eliminate, is_legacy, fl
spirv_path = create_temporary()
glsl_path = create_temporary(os.path.basename(shader))
+ spirv_16 = '.spv16.' in shader
spirv_14 = '.spv14.' in shader
- spirv_env = 'vulkan1.1spv1.4' if spirv_14 else 'vulkan1.1'
+ if spirv_16:
+ spirv_env = 'spv1.6'
+ elif spirv_14:
+ spirv_env = 'vulkan1.1spv1.4'
+ else:
+ spirv_env = 'vulkan1.1'
if vulkan or spirv:
vulkan_glsl_path = create_temporary('vk' + os.path.basename(shader))