Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/KhronosGroup/SPIRV-Cross.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorChip Davis <cdavis@codeweavers.com>2018-10-31 17:43:03 +0300
committerChip Davis <cdavis@codeweavers.com>2018-11-01 18:20:57 +0300
commit1fb27b4cda08141e24eab6706d2ede2613246a54 (patch)
tree7983c916288d5f707ab4629f9c9d7608d520d1b4
parent13633c05002168034e673bba769ffcdb779e19a8 (diff)
Add support for 8- and 16-bit types to GLSL and MSL.
In GLSL, 8-bit types require GL_EXT_shader_8bit_storage. 16-bit types can use either GL_AMD_gpu_shader_int16/GL_AMD_gpu_shader_half_float or GL_EXT_shader_16bit_storage.
-rw-r--r--reference/opt/shaders-msl/vulkan/vert/small-storage.vk.vert48
-rw-r--r--reference/opt/shaders/desktop-only/frag/fp16.invalid.desktop.frag2
-rw-r--r--reference/opt/shaders/vulkan/vert/small-storage.vk.vert63
-rw-r--r--reference/opt/shaders/vulkan/vert/small-storage.vk.vert.vk59
-rw-r--r--reference/shaders-msl/vulkan/vert/small-storage.vk.vert48
-rw-r--r--reference/shaders/desktop-only/frag/fp16.invalid.desktop.frag2
-rw-r--r--reference/shaders/vulkan/vert/small-storage.vk.vert63
-rw-r--r--reference/shaders/vulkan/vert/small-storage.vk.vert.vk59
-rw-r--r--shaders-msl/vulkan/vert/small-storage.vk.vert38
-rw-r--r--shaders/vulkan/vert/small-storage.vk.vert46
-rw-r--r--spirv_glsl.cpp66
-rw-r--r--spirv_glsl.hpp4
-rw-r--r--spirv_msl.cpp8
13 files changed, 497 insertions, 9 deletions
diff --git a/reference/opt/shaders-msl/vulkan/vert/small-storage.vk.vert b/reference/opt/shaders-msl/vulkan/vert/small-storage.vk.vert
new file mode 100644
index 00000000..c9ef91b2
--- /dev/null
+++ b/reference/opt/shaders-msl/vulkan/vert/small-storage.vk.vert
@@ -0,0 +1,48 @@
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+struct block
+{
+ short2 a;
+ ushort2 b;
+ char2 c;
+ uchar2 d;
+ half2 e;
+};
+
+struct storage
+{
+ short3 f;
+ ushort3 g;
+ char3 h;
+ uchar3 i;
+ half3 j;
+};
+
+struct main0_out
+{
+ short4 p [[user(locn0)]];
+ ushort4 q [[user(locn1)]];
+ half4 r [[user(locn2)]];
+ float4 gl_Position [[position]];
+};
+
+struct main0_in
+{
+ short foo [[attribute(0)]];
+ ushort bar [[attribute(1)]];
+ half baz [[attribute(2)]];
+};
+
+vertex main0_out main0(main0_in in [[stage_in]], constant block& _26 [[buffer(0)]], const device storage& _53 [[buffer(1)]])
+{
+ main0_out out = {};
+ out.p = short4((int4(int(in.foo)) + int4(int2(_26.a), int2(_26.c))) - int4(int3(_53.f) / int3(_53.h), 1));
+ out.q = ushort4((uint4(uint(in.bar)) + uint4(uint2(_26.b), uint2(_26.d))) - uint4(uint3(_53.g) / uint3(_53.i), 1u));
+ out.r = half4((float4(float(in.baz)) + float4(float2(_26.e), 0.0, 1.0)) - float4(float3(_53.j), 1.0));
+ out.gl_Position = float4(0.0, 0.0, 0.0, 1.0);
+ return out;
+}
+
diff --git a/reference/opt/shaders/desktop-only/frag/fp16.invalid.desktop.frag b/reference/opt/shaders/desktop-only/frag/fp16.invalid.desktop.frag
index e1fc045c..af8882c4 100644
--- a/reference/opt/shaders/desktop-only/frag/fp16.invalid.desktop.frag
+++ b/reference/opt/shaders/desktop-only/frag/fp16.invalid.desktop.frag
@@ -3,6 +3,8 @@
#extension GL_AMD_gpu_shader_half_float : require
#elif defined(GL_NV_gpu_shader5)
#extension GL_NV_gpu_shader5 : require
+#elif defined(GL_EXT_shader_16bit_storage)
+#extension GL_EXT_shader_16bit_storage : require
#else
#error No extension available for FP16.
#endif
diff --git a/reference/opt/shaders/vulkan/vert/small-storage.vk.vert b/reference/opt/shaders/vulkan/vert/small-storage.vk.vert
new file mode 100644
index 00000000..ba95f700
--- /dev/null
+++ b/reference/opt/shaders/vulkan/vert/small-storage.vk.vert
@@ -0,0 +1,63 @@
+#version 450
+#if defined(GL_AMD_gpu_shader_int16)
+#extension GL_AMD_gpu_shader_int16 : require
+#elif defined(GL_EXT_shader_16bit_storage)
+#extension GL_EXT_shader_16bit_storage : require
+#else
+#error No extension available for Int16.
+#endif
+#extension GL_EXT_shader_8bit_storage : require
+#if defined(GL_AMD_gpu_shader_half_float)
+#extension GL_AMD_gpu_shader_half_float : require
+#elif defined(GL_NV_gpu_shader5)
+#extension GL_NV_gpu_shader5 : require
+#elif defined(GL_EXT_shader_16bit_storage)
+#extension GL_EXT_shader_16bit_storage : require
+#else
+#error No extension available for FP16.
+#endif
+
+layout(binding = 0, std140) uniform block
+{
+ layout(offset = 0) i16vec2 a;
+ layout(offset = 4) u16vec2 b;
+ layout(offset = 8) i8vec2 c;
+ layout(offset = 10) u8vec2 d;
+ layout(offset = 12) f16vec2 e;
+} _26;
+
+layout(binding = 1, std140) readonly buffer storage
+{
+ layout(offset = 0) i16vec3 f;
+ layout(offset = 8) u16vec3 g;
+ layout(offset = 16) i8vec3 h;
+ layout(offset = 20) u8vec3 i;
+ layout(offset = 24) f16vec3 j;
+} _53;
+
+struct pushconst
+{
+ i16vec4 k;
+ u16vec4 l;
+ i8vec4 m;
+ u8vec4 n;
+ f16vec4 o;
+};
+
+uniform pushconst _76;
+
+layout(location = 0) out i16vec4 p;
+layout(location = 0, component = 0) in int16_t foo;
+layout(location = 1) out u16vec4 q;
+layout(location = 0, component = 1) in uint16_t bar;
+layout(location = 2) out f16vec4 r;
+layout(location = 1) in float16_t baz;
+
+void main()
+{
+ p = i16vec4((((ivec4(int(foo)) + ivec4(ivec2(_26.a), ivec2(_26.c))) - ivec4(ivec3(_53.f) / ivec3(_53.h), 1)) + ivec4(_76.k)) + ivec4(_76.m));
+ q = u16vec4((((uvec4(uint(bar)) + uvec4(uvec2(_26.b), uvec2(_26.d))) - uvec4(uvec3(_53.g) / uvec3(_53.i), 1u)) + uvec4(_76.l)) + uvec4(_76.n));
+ r = f16vec4(((vec4(float(baz)) + vec4(vec2(_26.e), 0.0, 1.0)) - vec4(vec3(_53.j), 1.0)) + vec4(_76.o));
+ gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
+}
+
diff --git a/reference/opt/shaders/vulkan/vert/small-storage.vk.vert.vk b/reference/opt/shaders/vulkan/vert/small-storage.vk.vert.vk
new file mode 100644
index 00000000..0950eaff
--- /dev/null
+++ b/reference/opt/shaders/vulkan/vert/small-storage.vk.vert.vk
@@ -0,0 +1,59 @@
+#version 450
+#if defined(GL_AMD_gpu_shader_int16)
+#extension GL_AMD_gpu_shader_int16 : require
+#elif defined(GL_EXT_shader_16bit_storage)
+#extension GL_EXT_shader_16bit_storage : require
+#else
+#error No extension available for Int16.
+#endif
+#extension GL_EXT_shader_8bit_storage : require
+#if defined(GL_AMD_gpu_shader_half_float)
+#extension GL_AMD_gpu_shader_half_float : require
+#elif defined(GL_EXT_shader_16bit_storage)
+#extension GL_EXT_shader_16bit_storage : require
+#else
+#error No extension available for FP16.
+#endif
+
+layout(set = 0, binding = 0, std140) uniform block
+{
+ layout(offset = 0) i16vec2 a;
+ layout(offset = 4) u16vec2 b;
+ layout(offset = 8) i8vec2 c;
+ layout(offset = 10) u8vec2 d;
+ layout(offset = 12) f16vec2 e;
+} _26;
+
+layout(set = 0, binding = 1, std140) readonly buffer storage
+{
+ layout(offset = 0) i16vec3 f;
+ layout(offset = 8) u16vec3 g;
+ layout(offset = 16) i8vec3 h;
+ layout(offset = 20) u8vec3 i;
+ layout(offset = 24) f16vec3 j;
+} _53;
+
+layout(push_constant, std140) uniform pushconst
+{
+ layout(offset = 0) i16vec4 k;
+ layout(offset = 8) u16vec4 l;
+ layout(offset = 16) i8vec4 m;
+ layout(offset = 20) u8vec4 n;
+ layout(offset = 24) f16vec4 o;
+} _76;
+
+layout(location = 0) out i16vec4 p;
+layout(location = 0, component = 0) in int16_t foo;
+layout(location = 1) out u16vec4 q;
+layout(location = 0, component = 1) in uint16_t bar;
+layout(location = 2) out f16vec4 r;
+layout(location = 1) in float16_t baz;
+
+void main()
+{
+ p = i16vec4((((ivec4(int(foo)) + ivec4(ivec2(_26.a), ivec2(_26.c))) - ivec4(ivec3(_53.f) / ivec3(_53.h), 1)) + ivec4(_76.k)) + ivec4(_76.m));
+ q = u16vec4((((uvec4(uint(bar)) + uvec4(uvec2(_26.b), uvec2(_26.d))) - uvec4(uvec3(_53.g) / uvec3(_53.i), 1u)) + uvec4(_76.l)) + uvec4(_76.n));
+ r = f16vec4(((vec4(float(baz)) + vec4(vec2(_26.e), 0.0, 1.0)) - vec4(vec3(_53.j), 1.0)) + vec4(_76.o));
+ gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
+}
+
diff --git a/reference/shaders-msl/vulkan/vert/small-storage.vk.vert b/reference/shaders-msl/vulkan/vert/small-storage.vk.vert
new file mode 100644
index 00000000..c9ef91b2
--- /dev/null
+++ b/reference/shaders-msl/vulkan/vert/small-storage.vk.vert
@@ -0,0 +1,48 @@
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+struct block
+{
+ short2 a;
+ ushort2 b;
+ char2 c;
+ uchar2 d;
+ half2 e;
+};
+
+struct storage
+{
+ short3 f;
+ ushort3 g;
+ char3 h;
+ uchar3 i;
+ half3 j;
+};
+
+struct main0_out
+{
+ short4 p [[user(locn0)]];
+ ushort4 q [[user(locn1)]];
+ half4 r [[user(locn2)]];
+ float4 gl_Position [[position]];
+};
+
+struct main0_in
+{
+ short foo [[attribute(0)]];
+ ushort bar [[attribute(1)]];
+ half baz [[attribute(2)]];
+};
+
+vertex main0_out main0(main0_in in [[stage_in]], constant block& _26 [[buffer(0)]], const device storage& _53 [[buffer(1)]])
+{
+ main0_out out = {};
+ out.p = short4((int4(int(in.foo)) + int4(int2(_26.a), int2(_26.c))) - int4(int3(_53.f) / int3(_53.h), 1));
+ out.q = ushort4((uint4(uint(in.bar)) + uint4(uint2(_26.b), uint2(_26.d))) - uint4(uint3(_53.g) / uint3(_53.i), 1u));
+ out.r = half4((float4(float(in.baz)) + float4(float2(_26.e), 0.0, 1.0)) - float4(float3(_53.j), 1.0));
+ out.gl_Position = float4(0.0, 0.0, 0.0, 1.0);
+ return out;
+}
+
diff --git a/reference/shaders/desktop-only/frag/fp16.invalid.desktop.frag b/reference/shaders/desktop-only/frag/fp16.invalid.desktop.frag
index e1fc045c..af8882c4 100644
--- a/reference/shaders/desktop-only/frag/fp16.invalid.desktop.frag
+++ b/reference/shaders/desktop-only/frag/fp16.invalid.desktop.frag
@@ -3,6 +3,8 @@
#extension GL_AMD_gpu_shader_half_float : require
#elif defined(GL_NV_gpu_shader5)
#extension GL_NV_gpu_shader5 : require
+#elif defined(GL_EXT_shader_16bit_storage)
+#extension GL_EXT_shader_16bit_storage : require
#else
#error No extension available for FP16.
#endif
diff --git a/reference/shaders/vulkan/vert/small-storage.vk.vert b/reference/shaders/vulkan/vert/small-storage.vk.vert
new file mode 100644
index 00000000..ba95f700
--- /dev/null
+++ b/reference/shaders/vulkan/vert/small-storage.vk.vert
@@ -0,0 +1,63 @@
+#version 450
+#if defined(GL_AMD_gpu_shader_int16)
+#extension GL_AMD_gpu_shader_int16 : require
+#elif defined(GL_EXT_shader_16bit_storage)
+#extension GL_EXT_shader_16bit_storage : require
+#else
+#error No extension available for Int16.
+#endif
+#extension GL_EXT_shader_8bit_storage : require
+#if defined(GL_AMD_gpu_shader_half_float)
+#extension GL_AMD_gpu_shader_half_float : require
+#elif defined(GL_NV_gpu_shader5)
+#extension GL_NV_gpu_shader5 : require
+#elif defined(GL_EXT_shader_16bit_storage)
+#extension GL_EXT_shader_16bit_storage : require
+#else
+#error No extension available for FP16.
+#endif
+
+layout(binding = 0, std140) uniform block
+{
+ layout(offset = 0) i16vec2 a;
+ layout(offset = 4) u16vec2 b;
+ layout(offset = 8) i8vec2 c;
+ layout(offset = 10) u8vec2 d;
+ layout(offset = 12) f16vec2 e;
+} _26;
+
+layout(binding = 1, std140) readonly buffer storage
+{
+ layout(offset = 0) i16vec3 f;
+ layout(offset = 8) u16vec3 g;
+ layout(offset = 16) i8vec3 h;
+ layout(offset = 20) u8vec3 i;
+ layout(offset = 24) f16vec3 j;
+} _53;
+
+struct pushconst
+{
+ i16vec4 k;
+ u16vec4 l;
+ i8vec4 m;
+ u8vec4 n;
+ f16vec4 o;
+};
+
+uniform pushconst _76;
+
+layout(location = 0) out i16vec4 p;
+layout(location = 0, component = 0) in int16_t foo;
+layout(location = 1) out u16vec4 q;
+layout(location = 0, component = 1) in uint16_t bar;
+layout(location = 2) out f16vec4 r;
+layout(location = 1) in float16_t baz;
+
+void main()
+{
+ p = i16vec4((((ivec4(int(foo)) + ivec4(ivec2(_26.a), ivec2(_26.c))) - ivec4(ivec3(_53.f) / ivec3(_53.h), 1)) + ivec4(_76.k)) + ivec4(_76.m));
+ q = u16vec4((((uvec4(uint(bar)) + uvec4(uvec2(_26.b), uvec2(_26.d))) - uvec4(uvec3(_53.g) / uvec3(_53.i), 1u)) + uvec4(_76.l)) + uvec4(_76.n));
+ r = f16vec4(((vec4(float(baz)) + vec4(vec2(_26.e), 0.0, 1.0)) - vec4(vec3(_53.j), 1.0)) + vec4(_76.o));
+ gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
+}
+
diff --git a/reference/shaders/vulkan/vert/small-storage.vk.vert.vk b/reference/shaders/vulkan/vert/small-storage.vk.vert.vk
new file mode 100644
index 00000000..0950eaff
--- /dev/null
+++ b/reference/shaders/vulkan/vert/small-storage.vk.vert.vk
@@ -0,0 +1,59 @@
+#version 450
+#if defined(GL_AMD_gpu_shader_int16)
+#extension GL_AMD_gpu_shader_int16 : require
+#elif defined(GL_EXT_shader_16bit_storage)
+#extension GL_EXT_shader_16bit_storage : require
+#else
+#error No extension available for Int16.
+#endif
+#extension GL_EXT_shader_8bit_storage : require
+#if defined(GL_AMD_gpu_shader_half_float)
+#extension GL_AMD_gpu_shader_half_float : require
+#elif defined(GL_EXT_shader_16bit_storage)
+#extension GL_EXT_shader_16bit_storage : require
+#else
+#error No extension available for FP16.
+#endif
+
+layout(set = 0, binding = 0, std140) uniform block
+{
+ layout(offset = 0) i16vec2 a;
+ layout(offset = 4) u16vec2 b;
+ layout(offset = 8) i8vec2 c;
+ layout(offset = 10) u8vec2 d;
+ layout(offset = 12) f16vec2 e;
+} _26;
+
+layout(set = 0, binding = 1, std140) readonly buffer storage
+{
+ layout(offset = 0) i16vec3 f;
+ layout(offset = 8) u16vec3 g;
+ layout(offset = 16) i8vec3 h;
+ layout(offset = 20) u8vec3 i;
+ layout(offset = 24) f16vec3 j;
+} _53;
+
+layout(push_constant, std140) uniform pushconst
+{
+ layout(offset = 0) i16vec4 k;
+ layout(offset = 8) u16vec4 l;
+ layout(offset = 16) i8vec4 m;
+ layout(offset = 20) u8vec4 n;
+ layout(offset = 24) f16vec4 o;
+} _76;
+
+layout(location = 0) out i16vec4 p;
+layout(location = 0, component = 0) in int16_t foo;
+layout(location = 1) out u16vec4 q;
+layout(location = 0, component = 1) in uint16_t bar;
+layout(location = 2) out f16vec4 r;
+layout(location = 1) in float16_t baz;
+
+void main()
+{
+ p = i16vec4((((ivec4(int(foo)) + ivec4(ivec2(_26.a), ivec2(_26.c))) - ivec4(ivec3(_53.f) / ivec3(_53.h), 1)) + ivec4(_76.k)) + ivec4(_76.m));
+ q = u16vec4((((uvec4(uint(bar)) + uvec4(uvec2(_26.b), uvec2(_26.d))) - uvec4(uvec3(_53.g) / uvec3(_53.i), 1u)) + uvec4(_76.l)) + uvec4(_76.n));
+ r = f16vec4(((vec4(float(baz)) + vec4(vec2(_26.e), 0.0, 1.0)) - vec4(vec3(_53.j), 1.0)) + vec4(_76.o));
+ gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
+}
+
diff --git a/shaders-msl/vulkan/vert/small-storage.vk.vert b/shaders-msl/vulkan/vert/small-storage.vk.vert
new file mode 100644
index 00000000..0ca8144c
--- /dev/null
+++ b/shaders-msl/vulkan/vert/small-storage.vk.vert
@@ -0,0 +1,38 @@
+#version 450 core
+
+// GL_EXT_shader_16bit_storage doesn't support input/output.
+#extension GL_EXT_shader_8bit_storage : require
+#extension GL_AMD_gpu_shader_int16 : require
+#extension GL_AMD_gpu_shader_half_float : require
+
+layout(location = 0) in int16_t foo;
+layout(location = 1) in uint16_t bar;
+layout(location = 2) in float16_t baz;
+
+layout(binding = 0) uniform block {
+ i16vec2 a;
+ u16vec2 b;
+ i8vec2 c;
+ u8vec2 d;
+ f16vec2 e;
+};
+
+layout(binding = 1) readonly buffer storage {
+ i16vec3 f;
+ u16vec3 g;
+ i8vec3 h;
+ u8vec3 i;
+ f16vec3 j;
+};
+
+layout(location = 0) out i16vec4 p;
+layout(location = 1) out u16vec4 q;
+layout(location = 2) out f16vec4 r;
+
+void main() {
+ p = i16vec4(int(foo) + ivec4(ivec2(a), ivec2(c)) - ivec4(ivec3(f) / ivec3(h), 1));
+ q = u16vec4(uint(bar) + uvec4(uvec2(b), uvec2(d)) - uvec4(uvec3(g) / uvec3(i), 1));
+ r = f16vec4(float(baz) + vec4(vec2(e), 0, 1) - vec4(vec3(j), 1));
+ gl_Position = vec4(0, 0, 0, 1);
+}
+
diff --git a/shaders/vulkan/vert/small-storage.vk.vert b/shaders/vulkan/vert/small-storage.vk.vert
new file mode 100644
index 00000000..195f3d55
--- /dev/null
+++ b/shaders/vulkan/vert/small-storage.vk.vert
@@ -0,0 +1,46 @@
+#version 450 core
+
+// GL_EXT_shader_16bit_storage doesn't support input/output.
+#extension GL_EXT_shader_8bit_storage : require
+#extension GL_AMD_gpu_shader_int16 : require
+#extension GL_AMD_gpu_shader_half_float : require
+
+layout(location = 0, component = 0) in int16_t foo;
+layout(location = 0, component = 1) in uint16_t bar;
+layout(location = 1) in float16_t baz;
+
+layout(binding = 0) uniform block {
+ i16vec2 a;
+ u16vec2 b;
+ i8vec2 c;
+ u8vec2 d;
+ f16vec2 e;
+};
+
+layout(binding = 1) readonly buffer storage {
+ i16vec3 f;
+ u16vec3 g;
+ i8vec3 h;
+ u8vec3 i;
+ f16vec3 j;
+};
+
+layout(push_constant) uniform pushconst {
+ i16vec4 k;
+ u16vec4 l;
+ i8vec4 m;
+ u8vec4 n;
+ f16vec4 o;
+};
+
+layout(location = 0) out i16vec4 p;
+layout(location = 1) out u16vec4 q;
+layout(location = 2) out f16vec4 r;
+
+void main() {
+ p = i16vec4(int(foo) + ivec4(ivec2(a), ivec2(c)) - ivec4(ivec3(f) / ivec3(h), 1) + ivec4(k) + ivec4(m));
+ q = u16vec4(uint(bar) + uvec4(uvec2(b), uvec2(d)) - uvec4(uvec3(g) / uvec3(i), 1) + uvec4(l) + uvec4(n));
+ r = f16vec4(float(baz) + vec4(vec2(e), 0, 1) - vec4(vec3(j), 1) + vec4(o));
+ gl_Position = vec4(0, 0, 0, 1);
+}
+
diff --git a/spirv_glsl.cpp b/spirv_glsl.cpp
index 8370145d..7c27405c 100644
--- a/spirv_glsl.cpp
+++ b/spirv_glsl.cpp
@@ -366,6 +366,14 @@ void CompilerGLSL::find_static_extensions()
if (type.basetype == SPIRType::Half)
require_extension_internal("GL_AMD_gpu_shader_half_float");
+
+ if (type.basetype == SPIRType::Int || type.basetype == SPIRType::UInt)
+ {
+ if (type.width == 8)
+ require_extension_internal("GL_EXT_shader_8bit_storage");
+ else if (type.width == 16)
+ require_extension_internal("GL_AMD_gpu_shader_int16");
+ }
}
}
@@ -516,18 +524,34 @@ void CompilerGLSL::emit_header()
for (auto &ext : forced_extensions)
{
- if (ext == "GL_AMD_gpu_shader_half_float" && !options.vulkan_semantics)
+ if (ext == "GL_AMD_gpu_shader_half_float")
{
// Special case, this extension has a potential fallback to another vendor extension in normal GLSL.
// GL_AMD_gpu_shader_half_float is a superset, so try that first.
statement("#if defined(GL_AMD_gpu_shader_half_float)");
statement("#extension GL_AMD_gpu_shader_half_float : require");
- statement("#elif defined(GL_NV_gpu_shader5)");
- statement("#extension GL_NV_gpu_shader5 : require");
+ if (!options.vulkan_semantics)
+ {
+ statement("#elif defined(GL_NV_gpu_shader5)");
+ statement("#extension GL_NV_gpu_shader5 : require");
+ }
+ statement("#elif defined(GL_EXT_shader_16bit_storage)");
+ statement("#extension GL_EXT_shader_16bit_storage : require");
statement("#else");
statement("#error No extension available for FP16.");
statement("#endif");
}
+ else if (ext == "GL_AMD_gpu_shader_int16")
+ {
+ // GL_AMD_gpu_shader_int16 is a superset, so try that first.
+ statement("#if defined(GL_AMD_gpu_shader_int16)");
+ statement("#extension GL_AMD_gpu_shader_int16 : require");
+ statement("#elif defined(GL_EXT_shader_16bit_storage)");
+ statement("#extension GL_EXT_shader_16bit_storage : require");
+ statement("#else");
+ statement("#error No extension available for Int16.");
+ statement("#endif");
+ }
else
statement("#extension ", ext, " : require");
}
@@ -8834,9 +8858,23 @@ string CompilerGLSL::type_to_glsl(const SPIRType &type, uint32_t id)
case SPIRType::Boolean:
return "bool";
case SPIRType::Int:
- return backend.basic_int_type;
+ switch (type.width) {
+ case 8:
+ return backend.basic_int8_type;
+ case 16:
+ return backend.basic_int16_type;
+ default:
+ return backend.basic_int_type;
+ }
case SPIRType::UInt:
- return backend.basic_uint_type;
+ switch (type.width) {
+ case 8:
+ return backend.basic_uint8_type;
+ case 16:
+ return backend.basic_uint16_type;
+ default:
+ return backend.basic_uint_type;
+ }
case SPIRType::AtomicCounter:
return "atomic_uint";
case SPIRType::Half:
@@ -8860,9 +8898,23 @@ string CompilerGLSL::type_to_glsl(const SPIRType &type, uint32_t id)
case SPIRType::Boolean:
return join("bvec", type.vecsize);
case SPIRType::Int:
- return join("ivec", type.vecsize);
+ switch (type.width) {
+ case 8:
+ return join("i8vec", type.vecsize);
+ case 16:
+ return join("i16vec", type.vecsize);
+ default:
+ return join("ivec", type.vecsize);
+ }
case SPIRType::UInt:
- return join("uvec", type.vecsize);
+ switch (type.width) {
+ case 8:
+ return join("u8vec", type.vecsize);
+ case 16:
+ return join("u16vec", type.vecsize);
+ default:
+ return join("uvec", type.vecsize);
+ }
case SPIRType::Half:
return join("f16vec", type.vecsize);
case SPIRType::Float:
diff --git a/spirv_glsl.hpp b/spirv_glsl.hpp
index 71dbc434..bad4f47f 100644
--- a/spirv_glsl.hpp
+++ b/spirv_glsl.hpp
@@ -361,6 +361,10 @@ protected:
bool long_long_literal_suffix = false;
const char *basic_int_type = "int";
const char *basic_uint_type = "uint";
+ const char *basic_int8_type = "int8_t";
+ const char *basic_uint8_type = "uint8_t";
+ const char *basic_int16_type = "int16_t";
+ const char *basic_uint16_type = "uint16_t";
const char *half_literal_suffix = "hf";
bool swizzle_is_function = false;
bool shared_is_implied = false;
diff --git a/spirv_msl.cpp b/spirv_msl.cpp
index 63b95b7c..f74c3ad0 100644
--- a/spirv_msl.cpp
+++ b/spirv_msl.cpp
@@ -392,6 +392,10 @@ string CompilerMSL::compile()
backend.uint32_t_literal_suffix = true;
backend.basic_int_type = "int";
backend.basic_uint_type = "uint";
+ backend.basic_int8_type = "char";
+ backend.basic_uint8_type = "uchar";
+ backend.basic_int16_type = "short";
+ backend.basic_uint16_type = "ushort";
backend.discard_literal = "discard_fragment()";
backend.swizzle_is_function = false;
backend.shared_is_implied = false;
@@ -4269,10 +4273,10 @@ string CompilerMSL::type_to_glsl(const SPIRType &type, uint32_t id)
type_name = "char";
break;
case SPIRType::Int:
- type_name = (type.width == 16 ? "short" : "int");
+ type_name = (type.width == 8 ? "char" : (type.width == 16 ? "short" : "int"));
break;
case SPIRType::UInt:
- type_name = (type.width == 16 ? "ushort" : "uint");
+ type_name = (type.width == 8 ? "uchar" : (type.width == 16 ? "ushort" : "uint"));
break;
case SPIRType::Int64:
type_name = "long"; // Currently unsupported