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authorHans-Kristian Arntzen <post@arntzen-software.no>2019-03-21 13:25:41 +0300
committerHans-Kristian Arntzen <post@arntzen-software.no>2019-03-21 13:25:41 +0300
commitd2961b30db8539fbf78b32a48a2195e721101e06 (patch)
treed8d747ac050d543dcec6eb737e0f5242b502343a
parent1b00a6e48a4d9e1bd80bedc0e8243246f0a33a72 (diff)
GLSL: Unroll loads from builtin pos/point arrays.
Odd-ball case for certain geometry shaders coming from HLSL.
-rw-r--r--reference/opt/shaders/asm/geom/unroll-glposition-load.asm.geom22
-rw-r--r--reference/shaders/asm/geom/unroll-glposition-load.asm.geom35
-rw-r--r--shaders/asm/geom/unroll-glposition-load.asm.geom102
-rw-r--r--spirv_glsl.cpp40
-rw-r--r--spirv_glsl.hpp1
5 files changed, 200 insertions, 0 deletions
diff --git a/reference/opt/shaders/asm/geom/unroll-glposition-load.asm.geom b/reference/opt/shaders/asm/geom/unroll-glposition-load.asm.geom
new file mode 100644
index 00000000..d1f8963f
--- /dev/null
+++ b/reference/opt/shaders/asm/geom/unroll-glposition-load.asm.geom
@@ -0,0 +1,22 @@
+#version 450
+layout(triangles) in;
+layout(max_vertices = 3, triangle_strip) out;
+
+void main()
+{
+ vec4 _35_unrolled[3];
+ for (int i = 0; i < int(3); i++)
+ {
+ _35_unrolled[i] = gl_in[i].gl_Position;
+ }
+ vec4 param[3] = _35_unrolled;
+ for (int _73 = 0; _73 < 3; )
+ {
+ gl_Position = param[_73];
+ EmitVertex();
+ _73++;
+ continue;
+ }
+ EndPrimitive();
+}
+
diff --git a/reference/shaders/asm/geom/unroll-glposition-load.asm.geom b/reference/shaders/asm/geom/unroll-glposition-load.asm.geom
new file mode 100644
index 00000000..de437fae
--- /dev/null
+++ b/reference/shaders/asm/geom/unroll-glposition-load.asm.geom
@@ -0,0 +1,35 @@
+#version 450
+layout(triangles) in;
+layout(max_vertices = 3, triangle_strip) out;
+
+struct SceneOut
+{
+ vec4 pos;
+};
+
+void _main(vec4 positions[3], SceneOut OUT)
+{
+ for (int i = 0; i < 3; i++)
+ {
+ SceneOut o;
+ o.pos = positions[i];
+ gl_Position = o.pos;
+ EmitVertex();
+ }
+ EndPrimitive();
+}
+
+void main()
+{
+ vec4 _35_unrolled[3];
+ for (int i = 0; i < int(3); i++)
+ {
+ _35_unrolled[i] = gl_in[i].gl_Position;
+ }
+ vec4 positions[3] = _35_unrolled;
+ vec4 param[3] = positions;
+ SceneOut param_1;
+ _main(param, param_1);
+ SceneOut OUT = param_1;
+}
+
diff --git a/shaders/asm/geom/unroll-glposition-load.asm.geom b/shaders/asm/geom/unroll-glposition-load.asm.geom
new file mode 100644
index 00000000..8c10de39
--- /dev/null
+++ b/shaders/asm/geom/unroll-glposition-load.asm.geom
@@ -0,0 +1,102 @@
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 7
+; Bound: 55
+; Schema: 0
+ OpCapability Geometry
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Geometry %main "main" %OUT_pos %positions_1
+ OpExecutionMode %main Triangles
+ OpExecutionMode %main Invocations 1
+ OpExecutionMode %main OutputTriangleStrip
+ OpExecutionMode %main OutputVertices 3
+ OpSource HLSL 500
+ OpName %main "main"
+ OpName %SceneOut "SceneOut"
+ OpMemberName %SceneOut 0 "pos"
+ OpName %_main_vf4_3__struct_SceneOut_vf41_ "@main(vf4[3];struct-SceneOut-vf41;"
+ OpName %positions "positions"
+ OpName %OUT "OUT"
+ OpName %i "i"
+ OpName %o "o"
+ OpName %OUT_pos "OUT.pos"
+ OpName %positions_0 "positions"
+ OpName %positions_1 "positions"
+ OpName %OUT_0 "OUT"
+ OpName %param "param"
+ OpName %param_0 "param"
+ OpDecorate %OUT_pos BuiltIn Position
+ OpDecorate %positions_1 BuiltIn Position
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+ %uint = OpTypeInt 32 0
+ %uint_3 = OpConstant %uint 3
+%_arr_v4float_uint_3 = OpTypeArray %v4float %uint_3
+%_ptr_Function__arr_v4float_uint_3 = OpTypePointer Function %_arr_v4float_uint_3
+ %SceneOut = OpTypeStruct %v4float
+%_ptr_Function_SceneOut = OpTypePointer Function %SceneOut
+ %14 = OpTypeFunction %void %_ptr_Function__arr_v4float_uint_3 %_ptr_Function_SceneOut
+ %int = OpTypeInt 32 1
+%_ptr_Function_int = OpTypePointer Function %int
+ %int_0 = OpConstant %int 0
+ %int_3 = OpConstant %int 3
+ %bool = OpTypeBool
+%_ptr_Function_v4float = OpTypePointer Function %v4float
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %OUT_pos = OpVariable %_ptr_Output_v4float Output
+ %int_1 = OpConstant %int 1
+%_ptr_Input__arr_v4float_uint_3 = OpTypePointer Input %_arr_v4float_uint_3
+%positions_1 = OpVariable %_ptr_Input__arr_v4float_uint_3 Input
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+%positions_0 = OpVariable %_ptr_Function__arr_v4float_uint_3 Function
+ %OUT_0 = OpVariable %_ptr_Function_SceneOut Function
+ %param = OpVariable %_ptr_Function__arr_v4float_uint_3 Function
+ %param_0 = OpVariable %_ptr_Function_SceneOut Function
+ %48 = OpLoad %_arr_v4float_uint_3 %positions_1
+ OpStore %positions_0 %48
+ %51 = OpLoad %_arr_v4float_uint_3 %positions_0
+ OpStore %param %51
+ %53 = OpFunctionCall %void %_main_vf4_3__struct_SceneOut_vf41_ %param %param_0
+ %54 = OpLoad %SceneOut %param_0
+ OpStore %OUT_0 %54
+ OpReturn
+ OpFunctionEnd
+%_main_vf4_3__struct_SceneOut_vf41_ = OpFunction %void None %14
+ %positions = OpFunctionParameter %_ptr_Function__arr_v4float_uint_3
+ %OUT = OpFunctionParameter %_ptr_Function_SceneOut
+ %18 = OpLabel
+ %i = OpVariable %_ptr_Function_int Function
+ %o = OpVariable %_ptr_Function_SceneOut Function
+ OpStore %i %int_0
+ OpBranch %23
+ %23 = OpLabel
+ OpLoopMerge %25 %26 None
+ OpBranch %27
+ %27 = OpLabel
+ %28 = OpLoad %int %i
+ %31 = OpSLessThan %bool %28 %int_3
+ OpBranchConditional %31 %24 %25
+ %24 = OpLabel
+ %33 = OpLoad %int %i
+ %35 = OpAccessChain %_ptr_Function_v4float %positions %33
+ %36 = OpLoad %v4float %35
+ %37 = OpAccessChain %_ptr_Function_v4float %o %int_0
+ OpStore %37 %36
+ %40 = OpAccessChain %_ptr_Function_v4float %o %int_0
+ %41 = OpLoad %v4float %40
+ OpStore %OUT_pos %41
+ OpEmitVertex
+ OpBranch %26
+ %26 = OpLabel
+ %42 = OpLoad %int %i
+ %44 = OpIAdd %int %42 %int_1
+ OpStore %i %44
+ OpBranch %23
+ %25 = OpLabel
+ OpEndPrimitive
+ OpReturn
+ OpFunctionEnd
diff --git a/spirv_glsl.cpp b/spirv_glsl.cpp
index e8260b1d..b5a32b5a 100644
--- a/spirv_glsl.cpp
+++ b/spirv_glsl.cpp
@@ -6909,6 +6909,10 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
// We might need to bitcast in order to load from a builtin.
bitcast_from_builtin_load(ptr, expr, get<SPIRType>(result_type));
+ // We might be trying to load a gl_Position[N], where we should be
+ // doing float4[](gl_in[i].gl_Position, ...) instead.
+ unroll_array_from_builtin_load(id, ptr, expr);
+
if (ptr_expression)
ptr_expression->need_transpose = old_need_transpose;
@@ -11041,6 +11045,42 @@ void CompilerGLSL::emit_array_copy(const string &lhs, uint32_t rhs_id)
statement(lhs, " = ", to_expression(rhs_id), ";");
}
+void CompilerGLSL::unroll_array_from_builtin_load(uint32_t target_id, uint32_t source_id, std::string &expr)
+{
+ if (!backend.force_gl_in_out_block)
+ return;
+
+ auto *var = maybe_get<SPIRVariable>(source_id);
+ if (!var)
+ return;
+
+ if (!is_builtin_variable(*var))
+ return;
+
+ auto &type = get_variable_data_type(*var);
+ auto builtin = BuiltIn(get_decoration(var->self, DecorationBuiltIn));
+ if (!type.array.empty() && (builtin == BuiltInPosition || builtin == BuiltInPointSize))
+ {
+ // We couldn't catch this case normally, because this is resolved in the OpAccessChain in most cases.
+ // If we load the entire array, we have no choice but to unroll here.
+ auto new_expr = join("_", target_id, "_unrolled");
+ statement(variable_decl(type, new_expr), ";");
+ string array_expr;
+ if (type.array_size_literal.front())
+ array_expr = convert_to_string(type.array.front());
+ else
+ array_expr = to_expression(type.array.front());
+
+ // The array size might be a specialization constant, so use a for-loop instead.
+ statement("for (int i = 0; i < int(", array_expr, "); i++)");
+ begin_scope();
+ statement(new_expr, "[i] = gl_in[i].", expr, ";");
+ end_scope();
+
+ expr = move(new_expr);
+ }
+}
+
void CompilerGLSL::bitcast_from_builtin_load(uint32_t source_id, std::string &expr,
const spirv_cross::SPIRType &expr_type)
{
diff --git a/spirv_glsl.hpp b/spirv_glsl.hpp
index e105c948..ed110c4e 100644
--- a/spirv_glsl.hpp
+++ b/spirv_glsl.hpp
@@ -619,6 +619,7 @@ protected:
// Sometimes we will need to automatically perform bitcasts on load and store to make this work.
virtual void bitcast_to_builtin_store(uint32_t target_id, std::string &expr, const SPIRType &expr_type);
virtual void bitcast_from_builtin_load(uint32_t source_id, std::string &expr, const SPIRType &expr_type);
+ void unroll_array_from_builtin_load(uint32_t target_id, uint32_t source_id, std::string &expr);
void handle_store_to_invariant_variable(uint32_t store_id, uint32_t value_id);
void disallow_forwarding_in_expression_chain(const SPIRExpression &expr);