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authorHans-Kristian Arntzen <post@arntzen-software.no>2022-09-02 17:31:04 +0300
committerHans-Kristian Arntzen <post@arntzen-software.no>2022-09-05 12:25:04 +0300
commit5762617729b6519998cee11df63c60c94cd50446 (patch)
tree468e8ddc85bd196a6d9cef81487dc6fc3e844972
parent6a73e68d30d12b06b7b8c6edd36686e0cb3c12d7 (diff)
GLSL: Implement GL_EXT_mesh_shader.
-rw-r--r--reference/opt/shaders/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh.vk66
-rw-r--r--reference/opt/shaders/mesh/mesh-shader-basic-points.spv14.vk.nocompat.mesh.vk66
-rw-r--r--reference/opt/shaders/mesh/mesh-shader-basic-triangle.spv14.vk.nocompat.mesh.vk66
-rw-r--r--reference/shaders/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh.vk63
-rw-r--r--reference/shaders/mesh/mesh-shader-basic-points.spv14.vk.nocompat.mesh.vk63
-rw-r--r--reference/shaders/mesh/mesh-shader-basic-triangle.spv14.vk.nocompat.mesh.vk63
-rw-r--r--shaders/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh63
-rw-r--r--shaders/mesh/mesh-shader-basic-points.spv14.vk.nocompat.mesh63
-rw-r--r--shaders/mesh/mesh-shader-basic-triangle.spv14.vk.nocompat.mesh63
-rw-r--r--spirv_common.hpp1
-rw-r--r--spirv_cross.cpp14
-rw-r--r--spirv_glsl.cpp137
-rw-r--r--spirv_glsl.hpp4
-rw-r--r--spirv_parser.cpp4
14 files changed, 715 insertions, 21 deletions
diff --git a/reference/opt/shaders/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh.vk b/reference/opt/shaders/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh.vk
new file mode 100644
index 00000000..774a27f1
--- /dev/null
+++ b/reference/opt/shaders/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh.vk
@@ -0,0 +1,66 @@
+#version 450
+#extension GL_EXT_mesh_shader : require
+#extension GL_EXT_fragment_shading_rate : require
+layout(local_size_x = 2, local_size_y = 3, local_size_z = 4) in;
+layout(max_vertices = 24, max_primitives = 22, lines) out;
+
+out gl_MeshPerVertexEXT
+{
+ vec4 gl_Position;
+ float gl_PointSize;
+ float gl_ClipDistance[1];
+ float gl_CullDistance[2];
+} gl_MeshVerticesEXT[];
+
+struct TaskPayload
+{
+ float a;
+ float b;
+ int c;
+};
+
+layout(location = 0) out vec4 vOut[24];
+layout(location = 2) out BlockOut
+{
+ vec4 a;
+ vec4 b;
+} outputs[24];
+
+layout(location = 1) perprimitiveEXT out vec4 vPrim[22];
+layout(location = 4) perprimitiveEXT out BlockOutPrim
+{
+ vec4 a;
+ vec4 b;
+} prim_outputs[22];
+
+taskPayloadSharedEXT TaskPayload payload;
+shared float shared_float[16];
+
+void main()
+{
+ SetMeshOutputsEXT(24u, 22u);
+ vec3 _29 = vec3(gl_GlobalInvocationID);
+ float _31 = _29.x;
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_Position = vec4(_31, _29.yz, 1.0);
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_PointSize = 2.0;
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_ClipDistance[0] = 4.0;
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_CullDistance[1] = 5.0;
+ vOut[gl_LocalInvocationIndex] = vec4(_31, _29.yz, 2.0);
+ outputs[gl_LocalInvocationIndex].a = vec4(5.0);
+ outputs[gl_LocalInvocationIndex].b = vec4(6.0);
+ barrier();
+ if (gl_LocalInvocationIndex < 22u)
+ {
+ vPrim[gl_LocalInvocationIndex] = vec4(vec3(gl_WorkGroupID), 3.0);
+ prim_outputs[gl_LocalInvocationIndex].a = vec4(payload.a);
+ prim_outputs[gl_LocalInvocationIndex].b = vec4(payload.b);
+ gl_PrimitiveLineIndicesEXT[gl_LocalInvocationIndex] = uvec2(0u, 1u) + uvec2(gl_LocalInvocationIndex);
+ int _129 = int(gl_GlobalInvocationID.x);
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveID = _129;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_Layer = _129 + 1;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_ViewportIndex = _129 + 2;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_CullPrimitiveEXT = (gl_GlobalInvocationID.x & 1u) != 0u;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveShadingRateEXT = _129 + 3;
+ }
+}
+
diff --git a/reference/opt/shaders/mesh/mesh-shader-basic-points.spv14.vk.nocompat.mesh.vk b/reference/opt/shaders/mesh/mesh-shader-basic-points.spv14.vk.nocompat.mesh.vk
new file mode 100644
index 00000000..bacc7fdf
--- /dev/null
+++ b/reference/opt/shaders/mesh/mesh-shader-basic-points.spv14.vk.nocompat.mesh.vk
@@ -0,0 +1,66 @@
+#version 450
+#extension GL_EXT_mesh_shader : require
+#extension GL_EXT_fragment_shading_rate : require
+layout(local_size_x = 2, local_size_y = 3, local_size_z = 4) in;
+layout(max_vertices = 24, max_primitives = 22, points) out;
+
+out gl_MeshPerVertexEXT
+{
+ vec4 gl_Position;
+ float gl_PointSize;
+ float gl_ClipDistance[1];
+ float gl_CullDistance[2];
+} gl_MeshVerticesEXT[];
+
+struct TaskPayload
+{
+ float a;
+ float b;
+ int c;
+};
+
+layout(location = 0) out vec4 vOut[24];
+layout(location = 2) out BlockOut
+{
+ vec4 a;
+ vec4 b;
+} outputs[24];
+
+layout(location = 1) perprimitiveEXT out vec4 vPrim[22];
+layout(location = 4) perprimitiveEXT out BlockOutPrim
+{
+ vec4 a;
+ vec4 b;
+} prim_outputs[22];
+
+taskPayloadSharedEXT TaskPayload payload;
+shared float shared_float[16];
+
+void main()
+{
+ SetMeshOutputsEXT(24u, 22u);
+ vec3 _29 = vec3(gl_GlobalInvocationID);
+ float _31 = _29.x;
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_Position = vec4(_31, _29.yz, 1.0);
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_PointSize = 2.0;
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_ClipDistance[0] = 4.0;
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_CullDistance[1] = 5.0;
+ vOut[gl_LocalInvocationIndex] = vec4(_31, _29.yz, 2.0);
+ outputs[gl_LocalInvocationIndex].a = vec4(5.0);
+ outputs[gl_LocalInvocationIndex].b = vec4(6.0);
+ barrier();
+ if (gl_LocalInvocationIndex < 22u)
+ {
+ vPrim[gl_LocalInvocationIndex] = vec4(vec3(gl_WorkGroupID), 3.0);
+ prim_outputs[gl_LocalInvocationIndex].a = vec4(payload.a);
+ prim_outputs[gl_LocalInvocationIndex].b = vec4(payload.b);
+ gl_PrimitivePointIndicesEXT[gl_LocalInvocationIndex] = gl_LocalInvocationIndex;
+ int _124 = int(gl_GlobalInvocationID.x);
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveID = _124;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_Layer = _124 + 1;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_ViewportIndex = _124 + 2;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_CullPrimitiveEXT = (gl_GlobalInvocationID.x & 1u) != 0u;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveShadingRateEXT = _124 + 3;
+ }
+}
+
diff --git a/reference/opt/shaders/mesh/mesh-shader-basic-triangle.spv14.vk.nocompat.mesh.vk b/reference/opt/shaders/mesh/mesh-shader-basic-triangle.spv14.vk.nocompat.mesh.vk
new file mode 100644
index 00000000..cdd9e1cf
--- /dev/null
+++ b/reference/opt/shaders/mesh/mesh-shader-basic-triangle.spv14.vk.nocompat.mesh.vk
@@ -0,0 +1,66 @@
+#version 450
+#extension GL_EXT_mesh_shader : require
+#extension GL_EXT_fragment_shading_rate : require
+layout(local_size_x = 2, local_size_y = 3, local_size_z = 4) in;
+layout(max_vertices = 24, max_primitives = 22, triangles) out;
+
+out gl_MeshPerVertexEXT
+{
+ vec4 gl_Position;
+ float gl_PointSize;
+ float gl_ClipDistance[1];
+ float gl_CullDistance[2];
+} gl_MeshVerticesEXT[];
+
+struct TaskPayload
+{
+ float a;
+ float b;
+ int c;
+};
+
+layout(location = 0) out vec4 vOut[24];
+layout(location = 2) out BlockOut
+{
+ vec4 a;
+ vec4 b;
+} outputs[24];
+
+layout(location = 1) perprimitiveEXT out vec4 vPrim[22];
+layout(location = 4) perprimitiveEXT out BlockOutPrim
+{
+ vec4 a;
+ vec4 b;
+} prim_outputs[22];
+
+taskPayloadSharedEXT TaskPayload payload;
+shared float shared_float[16];
+
+void main()
+{
+ SetMeshOutputsEXT(24u, 22u);
+ vec3 _29 = vec3(gl_GlobalInvocationID);
+ float _31 = _29.x;
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_Position = vec4(_31, _29.yz, 1.0);
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_PointSize = 2.0;
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_ClipDistance[0] = 4.0;
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_CullDistance[1] = 5.0;
+ vOut[gl_LocalInvocationIndex] = vec4(_31, _29.yz, 2.0);
+ outputs[gl_LocalInvocationIndex].a = vec4(5.0);
+ outputs[gl_LocalInvocationIndex].b = vec4(6.0);
+ barrier();
+ if (gl_LocalInvocationIndex < 22u)
+ {
+ vPrim[gl_LocalInvocationIndex] = vec4(vec3(gl_WorkGroupID), 3.0);
+ prim_outputs[gl_LocalInvocationIndex].a = vec4(payload.a);
+ prim_outputs[gl_LocalInvocationIndex].b = vec4(payload.b);
+ gl_PrimitiveTriangleIndicesEXT[gl_LocalInvocationIndex] = uvec3(0u, 1u, 2u) + uvec3(gl_LocalInvocationIndex);
+ int _128 = int(gl_GlobalInvocationID.x);
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveID = _128;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_Layer = _128 + 1;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_ViewportIndex = _128 + 2;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_CullPrimitiveEXT = (gl_GlobalInvocationID.x & 1u) != 0u;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveShadingRateEXT = _128 + 3;
+ }
+}
+
diff --git a/reference/shaders/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh.vk b/reference/shaders/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh.vk
new file mode 100644
index 00000000..20597b98
--- /dev/null
+++ b/reference/shaders/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh.vk
@@ -0,0 +1,63 @@
+#version 450
+#extension GL_EXT_mesh_shader : require
+#extension GL_EXT_fragment_shading_rate : require
+layout(local_size_x = 2, local_size_y = 3, local_size_z = 4) in;
+layout(max_vertices = 24, max_primitives = 22, lines) out;
+
+out gl_MeshPerVertexEXT
+{
+ vec4 gl_Position;
+ float gl_PointSize;
+ float gl_ClipDistance[1];
+ float gl_CullDistance[2];
+} gl_MeshVerticesEXT[];
+
+struct TaskPayload
+{
+ float a;
+ float b;
+ int c;
+};
+
+layout(location = 0) out vec4 vOut[24];
+layout(location = 2) out BlockOut
+{
+ vec4 a;
+ vec4 b;
+} outputs[24];
+
+layout(location = 1) perprimitiveEXT out vec4 vPrim[22];
+layout(location = 4) perprimitiveEXT out BlockOutPrim
+{
+ vec4 a;
+ vec4 b;
+} prim_outputs[22];
+
+taskPayloadSharedEXT TaskPayload payload;
+shared float shared_float[16];
+
+void main()
+{
+ SetMeshOutputsEXT(24u, 22u);
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_Position = vec4(vec3(gl_GlobalInvocationID), 1.0);
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_PointSize = 2.0;
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_ClipDistance[0] = 4.0;
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_CullDistance[1] = 5.0;
+ vOut[gl_LocalInvocationIndex] = vec4(vec3(gl_GlobalInvocationID), 2.0);
+ outputs[gl_LocalInvocationIndex].a = vec4(5.0);
+ outputs[gl_LocalInvocationIndex].b = vec4(6.0);
+ barrier();
+ if (gl_LocalInvocationIndex < 22u)
+ {
+ vPrim[gl_LocalInvocationIndex] = vec4(vec3(gl_WorkGroupID), 3.0);
+ prim_outputs[gl_LocalInvocationIndex].a = vec4(payload.a);
+ prim_outputs[gl_LocalInvocationIndex].b = vec4(payload.b);
+ gl_PrimitiveLineIndicesEXT[gl_LocalInvocationIndex] = uvec2(0u, 1u) + uvec2(gl_LocalInvocationIndex);
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveID = int(gl_GlobalInvocationID.x);
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_Layer = int(gl_GlobalInvocationID.x) + 1;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_ViewportIndex = int(gl_GlobalInvocationID.x) + 2;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_CullPrimitiveEXT = (gl_GlobalInvocationID.x & 1u) != 0u;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveShadingRateEXT = int(gl_GlobalInvocationID.x) + 3;
+ }
+}
+
diff --git a/reference/shaders/mesh/mesh-shader-basic-points.spv14.vk.nocompat.mesh.vk b/reference/shaders/mesh/mesh-shader-basic-points.spv14.vk.nocompat.mesh.vk
new file mode 100644
index 00000000..ecb8285d
--- /dev/null
+++ b/reference/shaders/mesh/mesh-shader-basic-points.spv14.vk.nocompat.mesh.vk
@@ -0,0 +1,63 @@
+#version 450
+#extension GL_EXT_mesh_shader : require
+#extension GL_EXT_fragment_shading_rate : require
+layout(local_size_x = 2, local_size_y = 3, local_size_z = 4) in;
+layout(max_vertices = 24, max_primitives = 22, points) out;
+
+out gl_MeshPerVertexEXT
+{
+ vec4 gl_Position;
+ float gl_PointSize;
+ float gl_ClipDistance[1];
+ float gl_CullDistance[2];
+} gl_MeshVerticesEXT[];
+
+struct TaskPayload
+{
+ float a;
+ float b;
+ int c;
+};
+
+layout(location = 0) out vec4 vOut[24];
+layout(location = 2) out BlockOut
+{
+ vec4 a;
+ vec4 b;
+} outputs[24];
+
+layout(location = 1) perprimitiveEXT out vec4 vPrim[22];
+layout(location = 4) perprimitiveEXT out BlockOutPrim
+{
+ vec4 a;
+ vec4 b;
+} prim_outputs[22];
+
+taskPayloadSharedEXT TaskPayload payload;
+shared float shared_float[16];
+
+void main()
+{
+ SetMeshOutputsEXT(24u, 22u);
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_Position = vec4(vec3(gl_GlobalInvocationID), 1.0);
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_PointSize = 2.0;
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_ClipDistance[0] = 4.0;
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_CullDistance[1] = 5.0;
+ vOut[gl_LocalInvocationIndex] = vec4(vec3(gl_GlobalInvocationID), 2.0);
+ outputs[gl_LocalInvocationIndex].a = vec4(5.0);
+ outputs[gl_LocalInvocationIndex].b = vec4(6.0);
+ barrier();
+ if (gl_LocalInvocationIndex < 22u)
+ {
+ vPrim[gl_LocalInvocationIndex] = vec4(vec3(gl_WorkGroupID), 3.0);
+ prim_outputs[gl_LocalInvocationIndex].a = vec4(payload.a);
+ prim_outputs[gl_LocalInvocationIndex].b = vec4(payload.b);
+ gl_PrimitivePointIndicesEXT[gl_LocalInvocationIndex] = gl_LocalInvocationIndex;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveID = int(gl_GlobalInvocationID.x);
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_Layer = int(gl_GlobalInvocationID.x) + 1;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_ViewportIndex = int(gl_GlobalInvocationID.x) + 2;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_CullPrimitiveEXT = (gl_GlobalInvocationID.x & 1u) != 0u;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveShadingRateEXT = int(gl_GlobalInvocationID.x) + 3;
+ }
+}
+
diff --git a/reference/shaders/mesh/mesh-shader-basic-triangle.spv14.vk.nocompat.mesh.vk b/reference/shaders/mesh/mesh-shader-basic-triangle.spv14.vk.nocompat.mesh.vk
new file mode 100644
index 00000000..e10459d7
--- /dev/null
+++ b/reference/shaders/mesh/mesh-shader-basic-triangle.spv14.vk.nocompat.mesh.vk
@@ -0,0 +1,63 @@
+#version 450
+#extension GL_EXT_mesh_shader : require
+#extension GL_EXT_fragment_shading_rate : require
+layout(local_size_x = 2, local_size_y = 3, local_size_z = 4) in;
+layout(max_vertices = 24, max_primitives = 22, triangles) out;
+
+out gl_MeshPerVertexEXT
+{
+ vec4 gl_Position;
+ float gl_PointSize;
+ float gl_ClipDistance[1];
+ float gl_CullDistance[2];
+} gl_MeshVerticesEXT[];
+
+struct TaskPayload
+{
+ float a;
+ float b;
+ int c;
+};
+
+layout(location = 0) out vec4 vOut[24];
+layout(location = 2) out BlockOut
+{
+ vec4 a;
+ vec4 b;
+} outputs[24];
+
+layout(location = 1) perprimitiveEXT out vec4 vPrim[22];
+layout(location = 4) perprimitiveEXT out BlockOutPrim
+{
+ vec4 a;
+ vec4 b;
+} prim_outputs[22];
+
+taskPayloadSharedEXT TaskPayload payload;
+shared float shared_float[16];
+
+void main()
+{
+ SetMeshOutputsEXT(24u, 22u);
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_Position = vec4(vec3(gl_GlobalInvocationID), 1.0);
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_PointSize = 2.0;
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_ClipDistance[0] = 4.0;
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_CullDistance[1] = 5.0;
+ vOut[gl_LocalInvocationIndex] = vec4(vec3(gl_GlobalInvocationID), 2.0);
+ outputs[gl_LocalInvocationIndex].a = vec4(5.0);
+ outputs[gl_LocalInvocationIndex].b = vec4(6.0);
+ barrier();
+ if (gl_LocalInvocationIndex < 22u)
+ {
+ vPrim[gl_LocalInvocationIndex] = vec4(vec3(gl_WorkGroupID), 3.0);
+ prim_outputs[gl_LocalInvocationIndex].a = vec4(payload.a);
+ prim_outputs[gl_LocalInvocationIndex].b = vec4(payload.b);
+ gl_PrimitiveTriangleIndicesEXT[gl_LocalInvocationIndex] = uvec3(0u, 1u, 2u) + uvec3(gl_LocalInvocationIndex);
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveID = int(gl_GlobalInvocationID.x);
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_Layer = int(gl_GlobalInvocationID.x) + 1;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_ViewportIndex = int(gl_GlobalInvocationID.x) + 2;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_CullPrimitiveEXT = (gl_GlobalInvocationID.x & 1u) != 0u;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveShadingRateEXT = int(gl_GlobalInvocationID.x) + 3;
+ }
+}
+
diff --git a/shaders/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh b/shaders/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh
new file mode 100644
index 00000000..0f1beef7
--- /dev/null
+++ b/shaders/mesh/mesh-shader-basic-lines.spv14.vk.nocompat.mesh
@@ -0,0 +1,63 @@
+#version 450
+#extension GL_EXT_mesh_shader : require
+layout(local_size_x = 2, local_size_y = 3, local_size_z = 4) in;
+layout(lines, max_vertices = 24, max_primitives = 22) out;
+
+out gl_MeshPerVertexEXT
+{
+ vec4 gl_Position;
+ float gl_PointSize;
+ float gl_ClipDistance[1];
+ float gl_CullDistance[2];
+} gl_MeshVerticesEXT[];
+
+layout(location = 0) out vec4 vOut[];
+layout(location = 1) perprimitiveEXT out vec4 vPrim[];
+
+layout(location = 2) out BlockOut
+{
+ vec4 a;
+ vec4 b;
+} outputs[];
+
+layout(location = 4) perprimitiveEXT out BlockOutPrim
+{
+ vec4 a;
+ vec4 b;
+} prim_outputs[];
+
+shared float shared_float[16];
+
+struct TaskPayload
+{
+ float a;
+ float b;
+ int c;
+};
+
+taskPayloadSharedEXT TaskPayload payload;
+
+void main()
+{
+ SetMeshOutputsEXT(24, 22);
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_Position = vec4(gl_GlobalInvocationID, 1.0);
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_PointSize = 2.0;
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_ClipDistance[0] = 4.0;
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_CullDistance[1] = 5.0;
+ vOut[gl_LocalInvocationIndex] = vec4(gl_GlobalInvocationID, 2.0);
+ outputs[gl_LocalInvocationIndex].a = vec4(5.0);
+ outputs[gl_LocalInvocationIndex].b = vec4(6.0);
+ barrier();
+ if (gl_LocalInvocationIndex < 22)
+ {
+ vPrim[gl_LocalInvocationIndex] = vec4(gl_WorkGroupID, 3.0);
+ prim_outputs[gl_LocalInvocationIndex].a = vec4(payload.a);
+ prim_outputs[gl_LocalInvocationIndex].b = vec4(payload.b);
+ gl_PrimitiveLineIndicesEXT[gl_LocalInvocationIndex] = uvec2(0, 1) + gl_LocalInvocationIndex;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveID = int(gl_GlobalInvocationID.x);
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_Layer = int(gl_GlobalInvocationID.x) + 1;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_ViewportIndex = int(gl_GlobalInvocationID.x) + 2;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_CullPrimitiveEXT = bool(gl_GlobalInvocationID.x & 1);
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveShadingRateEXT = int(gl_GlobalInvocationID.x) + 3;
+ }
+}
diff --git a/shaders/mesh/mesh-shader-basic-points.spv14.vk.nocompat.mesh b/shaders/mesh/mesh-shader-basic-points.spv14.vk.nocompat.mesh
new file mode 100644
index 00000000..3d037bcd
--- /dev/null
+++ b/shaders/mesh/mesh-shader-basic-points.spv14.vk.nocompat.mesh
@@ -0,0 +1,63 @@
+#version 450
+#extension GL_EXT_mesh_shader : require
+layout(local_size_x = 2, local_size_y = 3, local_size_z = 4) in;
+layout(points, max_vertices = 24, max_primitives = 22) out;
+
+out gl_MeshPerVertexEXT
+{
+ vec4 gl_Position;
+ float gl_PointSize;
+ float gl_ClipDistance[1];
+ float gl_CullDistance[2];
+} gl_MeshVerticesEXT[];
+
+layout(location = 0) out vec4 vOut[];
+layout(location = 1) perprimitiveEXT out vec4 vPrim[];
+
+layout(location = 2) out BlockOut
+{
+ vec4 a;
+ vec4 b;
+} outputs[];
+
+layout(location = 4) perprimitiveEXT out BlockOutPrim
+{
+ vec4 a;
+ vec4 b;
+} prim_outputs[];
+
+shared float shared_float[16];
+
+struct TaskPayload
+{
+ float a;
+ float b;
+ int c;
+};
+
+taskPayloadSharedEXT TaskPayload payload;
+
+void main()
+{
+ SetMeshOutputsEXT(24, 22);
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_Position = vec4(gl_GlobalInvocationID, 1.0);
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_PointSize = 2.0;
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_ClipDistance[0] = 4.0;
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_CullDistance[1] = 5.0;
+ vOut[gl_LocalInvocationIndex] = vec4(gl_GlobalInvocationID, 2.0);
+ outputs[gl_LocalInvocationIndex].a = vec4(5.0);
+ outputs[gl_LocalInvocationIndex].b = vec4(6.0);
+ barrier();
+ if (gl_LocalInvocationIndex < 22)
+ {
+ vPrim[gl_LocalInvocationIndex] = vec4(gl_WorkGroupID, 3.0);
+ prim_outputs[gl_LocalInvocationIndex].a = vec4(payload.a);
+ prim_outputs[gl_LocalInvocationIndex].b = vec4(payload.b);
+ gl_PrimitivePointIndicesEXT[gl_LocalInvocationIndex] = gl_LocalInvocationIndex;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveID = int(gl_GlobalInvocationID.x);
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_Layer = int(gl_GlobalInvocationID.x) + 1;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_ViewportIndex = int(gl_GlobalInvocationID.x) + 2;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_CullPrimitiveEXT = bool(gl_GlobalInvocationID.x & 1);
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveShadingRateEXT = int(gl_GlobalInvocationID.x) + 3;
+ }
+}
diff --git a/shaders/mesh/mesh-shader-basic-triangle.spv14.vk.nocompat.mesh b/shaders/mesh/mesh-shader-basic-triangle.spv14.vk.nocompat.mesh
new file mode 100644
index 00000000..944525aa
--- /dev/null
+++ b/shaders/mesh/mesh-shader-basic-triangle.spv14.vk.nocompat.mesh
@@ -0,0 +1,63 @@
+#version 450
+#extension GL_EXT_mesh_shader : require
+layout(local_size_x = 2, local_size_y = 3, local_size_z = 4) in;
+layout(triangles, max_vertices = 24, max_primitives = 22) out;
+
+out gl_MeshPerVertexEXT
+{
+ vec4 gl_Position;
+ float gl_PointSize;
+ float gl_ClipDistance[1];
+ float gl_CullDistance[2];
+} gl_MeshVerticesEXT[];
+
+layout(location = 0) out vec4 vOut[];
+layout(location = 1) perprimitiveEXT out vec4 vPrim[];
+
+layout(location = 2) out BlockOut
+{
+ vec4 a;
+ vec4 b;
+} outputs[];
+
+layout(location = 4) perprimitiveEXT out BlockOutPrim
+{
+ vec4 a;
+ vec4 b;
+} prim_outputs[];
+
+shared float shared_float[16];
+
+struct TaskPayload
+{
+ float a;
+ float b;
+ int c;
+};
+
+taskPayloadSharedEXT TaskPayload payload;
+
+void main()
+{
+ SetMeshOutputsEXT(24, 22);
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_Position = vec4(gl_GlobalInvocationID, 1.0);
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_PointSize = 2.0;
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_ClipDistance[0] = 4.0;
+ gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_CullDistance[1] = 5.0;
+ vOut[gl_LocalInvocationIndex] = vec4(gl_GlobalInvocationID, 2.0);
+ outputs[gl_LocalInvocationIndex].a = vec4(5.0);
+ outputs[gl_LocalInvocationIndex].b = vec4(6.0);
+ barrier();
+ if (gl_LocalInvocationIndex < 22)
+ {
+ vPrim[gl_LocalInvocationIndex] = vec4(gl_WorkGroupID, 3.0);
+ prim_outputs[gl_LocalInvocationIndex].a = vec4(payload.a);
+ prim_outputs[gl_LocalInvocationIndex].b = vec4(payload.b);
+ gl_PrimitiveTriangleIndicesEXT[gl_LocalInvocationIndex] = uvec3(0, 1, 2) + gl_LocalInvocationIndex;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveID = int(gl_GlobalInvocationID.x);
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_Layer = int(gl_GlobalInvocationID.x) + 1;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_ViewportIndex = int(gl_GlobalInvocationID.x) + 2;
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_CullPrimitiveEXT = bool(gl_GlobalInvocationID.x & 1);
+ gl_MeshPrimitivesEXT[gl_LocalInvocationIndex].gl_PrimitiveShadingRateEXT = int(gl_GlobalInvocationID.x) + 3;
+ }
+}
diff --git a/spirv_common.hpp b/spirv_common.hpp
index 06b1a3d8..c8e748e6 100644
--- a/spirv_common.hpp
+++ b/spirv_common.hpp
@@ -682,6 +682,7 @@ struct SPIREntryPoint
} workgroup_size;
uint32_t invocations = 0;
uint32_t output_vertices = 0;
+ uint32_t output_primitives = 0;
spv::ExecutionModel model = spv::ExecutionModelMax;
bool geometry_passthrough = false;
};
diff --git a/spirv_cross.cpp b/spirv_cross.cpp
index 050c875e..17072c19 100644
--- a/spirv_cross.cpp
+++ b/spirv_cross.cpp
@@ -154,6 +154,10 @@ bool Compiler::block_is_pure(const SPIRBlock &block)
case OpEmitVertex:
return false;
+ // Mesh shader functions modify global state.
+ case OpSetMeshOutputsEXT:
+ return false;
+
// Barriers disallow any reordering, so we should treat blocks with barrier as writing.
case OpControlBarrier:
case OpMemoryBarrier:
@@ -1069,8 +1073,11 @@ void Compiler::parse_fixup()
{
auto &var = id.get<SPIRVariable>();
if (var.storage == StorageClassPrivate || var.storage == StorageClassWorkgroup ||
+ var.storage == StorageClassTaskPayloadWorkgroupEXT ||
var.storage == StorageClassOutput)
+ {
global_variables.push_back(var.self);
+ }
if (variable_storage_is_aliased(var))
aliased_variables.push_back(var.self);
}
@@ -2177,6 +2184,10 @@ void Compiler::set_execution_mode(ExecutionMode mode, uint32_t arg0, uint32_t ar
execution.output_vertices = arg0;
break;
+ case ExecutionModeOutputPrimitivesEXT:
+ execution.output_primitives = arg0;
+ break;
+
default:
break;
}
@@ -2297,6 +2308,9 @@ uint32_t Compiler::get_execution_mode_argument(spv::ExecutionMode mode, uint32_t
case ExecutionModeOutputVertices:
return execution.output_vertices;
+ case ExecutionModeOutputPrimitivesEXT:
+ return execution.output_primitives;
+
default:
return 0;
}
diff --git a/spirv_glsl.cpp b/spirv_glsl.cpp
index 0a723708..e80a6cea 100644
--- a/spirv_glsl.cpp
+++ b/spirv_glsl.cpp
@@ -497,6 +497,14 @@ void CompilerGLSL::find_static_extensions()
require_extension_internal("GL_NV_ray_tracing");
break;
+ case ExecutionModelMeshEXT:
+ if (options.es || options.version < 450)
+ SPIRV_CROSS_THROW("Mesh shaders require GLSL 450 or above.");
+ if (!options.vulkan_semantics)
+ SPIRV_CROSS_THROW("Mesh shaders require Vulkan semantics.");
+ require_extension_internal("GL_EXT_mesh_shader");
+ break;
+
default:
break;
}
@@ -1060,6 +1068,8 @@ void CompilerGLSL::emit_header()
break;
case ExecutionModelGLCompute:
+ case ExecutionModelTaskEXT:
+ case ExecutionModelMeshEXT:
{
if (execution.workgroup_size.constant != 0 || execution.flags.get(ExecutionModeLocalSizeId))
{
@@ -1078,6 +1088,18 @@ void CompilerGLSL::emit_header()
inputs.push_back(join("local_size_y = ", execution.workgroup_size.y));
inputs.push_back(join("local_size_z = ", execution.workgroup_size.z));
}
+
+ if (execution.model == ExecutionModelMeshEXT)
+ {
+ outputs.push_back(join("max_vertices = ", execution.output_vertices));
+ outputs.push_back(join("max_primitives = ", execution.output_primitives));
+ if (execution.flags.get(ExecutionModeOutputTrianglesEXT))
+ outputs.push_back("triangles");
+ else if (execution.flags.get(ExecutionModeOutputLinesEXT))
+ outputs.push_back("lines");
+ else if (execution.flags.get(ExecutionModeOutputPoints))
+ outputs.push_back("points");
+ }
break;
}
@@ -1235,6 +1257,8 @@ string CompilerGLSL::to_interpolation_qualifiers(const Bitset &flags)
res += "sample ";
if (flags.get(DecorationInvariant))
res += "invariant ";
+ if (flags.get(DecorationPerPrimitiveEXT))
+ res += "perprimitiveEXT ";
if (flags.get(DecorationExplicitInterpAMD))
{
@@ -2624,7 +2648,7 @@ void CompilerGLSL::emit_interface_block(const SPIRVariable &var)
}
// Workaround to make sure we can emit "patch in/out" correctly.
- fixup_io_block_patch_qualifiers(var);
+ fixup_io_block_patch_primitive_qualifiers(var);
// Block names should never alias.
auto block_name = to_name(type.self, false);
@@ -2647,8 +2671,15 @@ void CompilerGLSL::emit_interface_block(const SPIRVariable &var)
// Instance names cannot alias block names.
resource_names.insert(block_name);
- bool is_patch = has_decoration(var.self, DecorationPatch);
- statement(layout_for_variable(var), (is_patch ? "patch " : ""), qual, block_name);
+ const char *block_qualifier;
+ if (has_decoration(var.self, DecorationPatch))
+ block_qualifier = "patch ";
+ else if (has_decoration(var.self, DecorationPerPrimitiveEXT))
+ block_qualifier = "perprimitiveEXT ";
+ else
+ block_qualifier = "";
+
+ statement(layout_for_variable(var), block_qualifier, qual, block_name);
begin_scope();
type.member_name_cache.clear();
@@ -3084,7 +3115,8 @@ bool CompilerGLSL::should_force_emit_builtin_block(StorageClass storage)
});
// If we're declaring clip/cull planes with control points we need to force block declaration.
- if (get_execution_model() == ExecutionModelTessellationControl &&
+ if ((get_execution_model() == ExecutionModelTessellationControl ||
+ get_execution_model() == ExecutionModelMeshEXT) &&
(clip_distance_count || cull_distance_count))
{
should_force = true;
@@ -3093,7 +3125,7 @@ bool CompilerGLSL::should_force_emit_builtin_block(StorageClass storage)
return should_force;
}
-void CompilerGLSL::fixup_implicit_builtin_block_names()
+void CompilerGLSL::fixup_implicit_builtin_block_names(ExecutionModel model)
{
ir.for_each_typed_id<SPIRVariable>([&](uint32_t, SPIRVariable &var) {
auto &type = this->get<SPIRType>(var.basetype);
@@ -3101,11 +3133,22 @@ void CompilerGLSL::fixup_implicit_builtin_block_names()
if ((var.storage == StorageClassOutput || var.storage == StorageClassInput) && block &&
is_builtin_variable(var))
{
- // Make sure the array has a supported name in the code.
- if (var.storage == StorageClassOutput)
- set_name(var.self, "gl_out");
- else if (var.storage == StorageClassInput)
- set_name(var.self, "gl_in");
+ if (model != ExecutionModelMeshEXT)
+ {
+ // Make sure the array has a supported name in the code.
+ if (var.storage == StorageClassOutput)
+ set_name(var.self, "gl_out");
+ else if (var.storage == StorageClassInput)
+ set_name(var.self, "gl_in");
+ }
+ else
+ {
+ auto flags = get_buffer_block_flags(var.self);
+ if (flags.get(DecorationPerPrimitiveEXT))
+ set_name(var.self, "gl_MeshPrimitivesEXT");
+ else
+ set_name(var.self, "gl_MeshVerticesEXT");
+ }
}
});
}
@@ -3129,6 +3172,11 @@ void CompilerGLSL::emit_declared_builtin_block(StorageClass storage, ExecutionMo
uint32_t xfb_stride = 0, xfb_buffer = 0, geom_stream = 0;
std::unordered_map<uint32_t, uint32_t> builtin_xfb_offsets;
+ const auto builtin_is_per_vertex_set = [](BuiltIn builtin) -> bool {
+ return builtin == BuiltInPosition || builtin == BuiltInPointSize ||
+ builtin == BuiltInClipDistance || builtin == BuiltInCullDistance;
+ };
+
ir.for_each_typed_id<SPIRVariable>([&](uint32_t, SPIRVariable &var) {
auto &type = this->get<SPIRType>(var.basetype);
bool block = has_decoration(type.self, DecorationBlock);
@@ -3139,7 +3187,7 @@ void CompilerGLSL::emit_declared_builtin_block(StorageClass storage, ExecutionMo
uint32_t index = 0;
for (auto &m : ir.meta[type.self].members)
{
- if (m.builtin)
+ if (m.builtin && builtin_is_per_vertex_set(m.builtin_type))
{
builtins.set(m.builtin_type);
if (m.builtin_type == BuiltInCullDistance)
@@ -3192,7 +3240,7 @@ void CompilerGLSL::emit_declared_builtin_block(StorageClass storage, ExecutionMo
{
// While we're at it, collect all declared global builtins (HLSL mostly ...).
auto &m = ir.meta[var.self].decoration;
- if (m.builtin)
+ if (m.builtin && builtin_is_per_vertex_set(m.builtin_type))
{
global_builtins.set(m.builtin_type);
if (m.builtin_type == BuiltInCullDistance)
@@ -3281,7 +3329,9 @@ void CompilerGLSL::emit_declared_builtin_block(StorageClass storage, ExecutionMo
attr.push_back(join("stream = ", geom_stream));
}
- if (!attr.empty())
+ if (model == ExecutionModelMeshEXT)
+ statement("out gl_MeshPerVertexEXT");
+ else if (!attr.empty())
statement("layout(", merge(attr), ") out gl_PerVertex");
else
statement("out gl_PerVertex");
@@ -3399,7 +3449,8 @@ void CompilerGLSL::emit_resources()
case ExecutionModelGeometry:
case ExecutionModelTessellationControl:
case ExecutionModelTessellationEvaluation:
- fixup_implicit_builtin_block_names();
+ case ExecutionModelMeshEXT:
+ fixup_implicit_builtin_block_names(execution.model);
break;
default:
@@ -3419,6 +3470,7 @@ void CompilerGLSL::emit_resources()
break;
case ExecutionModelVertex:
+ case ExecutionModelMeshEXT:
emit_declared_builtin_block(StorageClassOutput, execution.model);
break;
@@ -8890,6 +8942,15 @@ string CompilerGLSL::builtin_to_glsl(BuiltIn builtin, StorageClass storage)
SPIRV_CROSS_THROW("Need desktop GL to use GL_NV_conservative_raster_underestimation.");
return "gl_FragFullyCoveredNV";
+ case BuiltInPrimitiveTriangleIndicesEXT:
+ return "gl_PrimitiveTriangleIndicesEXT";
+ case BuiltInPrimitiveLineIndicesEXT:
+ return "gl_PrimitiveLineIndicesEXT";
+ case BuiltInPrimitivePointIndicesEXT:
+ return "gl_PrimitivePointIndicesEXT";
+ case BuiltInCullPrimitiveEXT:
+ return "gl_CullPrimitiveEXT";
+
default:
return join("gl_BuiltIn_", convert_to_string(builtin));
}
@@ -9078,14 +9139,19 @@ string CompilerGLSL::access_chain_internal(uint32_t base, const uint32_t *indice
// but HLSL seems to just emit straight arrays here.
// We must pretend this access goes through gl_in/gl_out arrays
// to be able to access certain builtins as arrays.
+ // Similar concerns apply for mesh shaders where we have to redirect to gl_MeshVerticesEXT or MeshPrimitivesEXT.
auto builtin = ir.meta[base].decoration.builtin_type;
+ bool mesh_shader = get_execution_model() == ExecutionModelMeshEXT;
+
switch (builtin)
{
// case BuiltInCullDistance: // These are already arrays, need to figure out rules for these in tess/geom.
// case BuiltInClipDistance:
case BuiltInPosition:
case BuiltInPointSize:
- if (var->storage == StorageClassInput)
+ if (mesh_shader)
+ expr = join("gl_MeshVerticesEXT[", to_expression(index, register_expression_read), "].", expr);
+ else if (var->storage == StorageClassInput)
expr = join("gl_in[", to_expression(index, register_expression_read), "].", expr);
else if (var->storage == StorageClassOutput)
expr = join("gl_out[", to_expression(index, register_expression_read), "].", expr);
@@ -9093,6 +9159,17 @@ string CompilerGLSL::access_chain_internal(uint32_t base, const uint32_t *indice
append_index(index, is_literal);
break;
+ case BuiltInPrimitiveId:
+ case BuiltInLayer:
+ case BuiltInViewportIndex:
+ case BuiltInCullPrimitiveEXT:
+ case BuiltInPrimitiveShadingRateKHR:
+ if (mesh_shader)
+ expr = join("gl_MeshPrimitivesEXT[", to_expression(index, register_expression_read), "].", expr);
+ else
+ append_index(index, is_literal);
+ break;
+
default:
append_index(index, is_literal);
break;
@@ -13510,6 +13587,10 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
}
break;
+ case OpSetMeshOutputsEXT:
+ statement("SetMeshOutputsEXT(", to_unpacked_expression(ops[0]), ", ", to_unpacked_expression(ops[1]), ");");
+ break;
+
default:
statement("// unimplemented op ", instruction.op);
break;
@@ -13818,28 +13899,41 @@ string CompilerGLSL::to_precision_qualifiers_glsl(uint32_t id)
return flags_to_qualifiers_glsl(type, ir.meta[id].decoration.decoration_flags);
}
-void CompilerGLSL::fixup_io_block_patch_qualifiers(const SPIRVariable &var)
+void CompilerGLSL::fixup_io_block_patch_primitive_qualifiers(const SPIRVariable &var)
{
// Works around weird behavior in glslangValidator where
// a patch out block is translated to just block members getting the decoration.
// To make glslang not complain when we compile again, we have to transform this back to a case where
// the variable itself has Patch decoration, and not members.
+ // Same for perprimitiveEXT.
auto &type = get<SPIRType>(var.basetype);
if (has_decoration(type.self, DecorationBlock))
{
uint32_t member_count = uint32_t(type.member_types.size());
+ Decoration promoted_decoration = {};
+ bool do_promote_decoration = false;
for (uint32_t i = 0; i < member_count; i++)
{
if (has_member_decoration(type.self, i, DecorationPatch))
{
- set_decoration(var.self, DecorationPatch);
+ promoted_decoration = DecorationPatch;
+ do_promote_decoration = true;
+ break;
+ }
+ else if (has_member_decoration(type.self, i, DecorationPerPrimitiveEXT))
+ {
+ promoted_decoration = DecorationPerPrimitiveEXT;
+ do_promote_decoration = true;
break;
}
}
- if (has_decoration(var.self, DecorationPatch))
+ if (do_promote_decoration)
+ {
+ set_decoration(var.self, promoted_decoration);
for (uint32_t i = 0; i < member_count; i++)
- unset_member_decoration(type.self, i, DecorationPatch);
+ unset_member_decoration(type.self, i, promoted_decoration);
+ }
}
}
@@ -13852,6 +13946,8 @@ string CompilerGLSL::to_qualifiers_glsl(uint32_t id)
if (var && var->storage == StorageClassWorkgroup && !backend.shared_is_implied)
res += "shared ";
+ else if (var && var->storage == StorageClassTaskPayloadWorkgroupEXT)
+ res += "taskPayloadSharedEXT ";
res += to_interpolation_qualifiers(flags);
if (var)
@@ -16337,6 +16433,9 @@ void CompilerGLSL::cast_from_variable_load(uint32_t source_id, std::string &expr
case BuiltInIncomingRayFlagsNV:
case BuiltInLaunchIdNV:
case BuiltInLaunchSizeNV:
+ case BuiltInPrimitiveTriangleIndicesEXT:
+ case BuiltInPrimitiveLineIndicesEXT:
+ case BuiltInPrimitivePointIndicesEXT:
expected_type = SPIRType::UInt;
break;
diff --git a/spirv_glsl.hpp b/spirv_glsl.hpp
index d967b456..2d1dad6c 100644
--- a/spirv_glsl.hpp
+++ b/spirv_glsl.hpp
@@ -628,7 +628,7 @@ protected:
void emit_buffer_reference_block(uint32_t type_id, bool forward_declaration);
void emit_buffer_block_legacy(const SPIRVariable &var);
void emit_buffer_block_flattened(const SPIRVariable &type);
- void fixup_implicit_builtin_block_names();
+ void fixup_implicit_builtin_block_names(spv::ExecutionModel model);
void emit_declared_builtin_block(spv::StorageClass storage, spv::ExecutionModel model);
bool should_force_emit_builtin_block(spv::StorageClass storage);
void emit_push_constant_block_vulkan(const SPIRVariable &var);
@@ -772,7 +772,7 @@ protected:
std::string type_to_glsl_constructor(const SPIRType &type);
std::string argument_decl(const SPIRFunction::Parameter &arg);
virtual std::string to_qualifiers_glsl(uint32_t id);
- void fixup_io_block_patch_qualifiers(const SPIRVariable &var);
+ void fixup_io_block_patch_primitive_qualifiers(const SPIRVariable &var);
void emit_output_variable_initializer(const SPIRVariable &var);
std::string to_precision_qualifiers_glsl(uint32_t id);
virtual const char *to_storage_qualifiers_glsl(const SPIRVariable &var);
diff --git a/spirv_parser.cpp b/spirv_parser.cpp
index c290a5eb..526c92cb 100644
--- a/spirv_parser.cpp
+++ b/spirv_parser.cpp
@@ -349,6 +349,10 @@ void Parser::parse(const Instruction &instruction)
execution.output_vertices = ops[2];
break;
+ case ExecutionModeOutputPrimitivesEXT:
+ execution.output_primitives = ops[2];
+ break;
+
default:
break;
}