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authorChip Davis <cdavis@codeweavers.com>2020-04-10 09:13:33 +0300
committerChip Davis <cdavis@codeweavers.com>2020-04-13 23:29:11 +0300
commitb29f83c3834667445054ff6b986a7c8ff3e89537 (patch)
treeb6812cd6ada9eaf4f580b06ae720672475be992a /CMakeLists.txt
parentfcbc590937f5903cd44cad580cb4e8bf51bfd773 (diff)
MSL: Add options to control emission of fragment outputs.
Like with `point_size` when not rendering points, Metal complains when writing to a variable using the `[[depth]]` qualifier when no depth buffer be attached. In that case, we must avoid emitting `FragDepth`, just like with `PointSize`. I assume it will also complain if there be no stencil attachment and the shader write to `[[stencil]]`, or it write to `[[color(n)]]` but there be no color attachment at n.
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r--CMakeLists.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 737fd637..3932914e 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -323,7 +323,7 @@ if (SPIRV_CROSS_STATIC)
endif()
set(spirv-cross-abi-major 0)
-set(spirv-cross-abi-minor 30)
+set(spirv-cross-abi-minor 31)
set(spirv-cross-abi-patch 0)
if (SPIRV_CROSS_SHARED)