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author | Hans-Kristian Arntzen <post@arntzen-software.no> | 2021-04-14 11:51:51 +0300 |
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committer | Hans-Kristian Arntzen <post@arntzen-software.no> | 2021-04-19 13:10:49 +0300 |
commit | ee85bb345ea5d29616eb96dcc160278ac1cac28c (patch) | |
tree | 8c78d24ee8107539c487a092993ad88f5b7cb7ce /main.cpp | |
parent | faf80b08fcb85201409eee3f775b815dbcf17e25 (diff) |
Fix print_help comment.
Diffstat (limited to 'main.cpp')
-rw-r--r-- | main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -849,7 +849,7 @@ static void print_help_common() "\t[--flip-vert-y]:\n\t\tInverts gl_Position.y (or equivalent) at the end of a vertex shader. This is equivalent to using negative viewport height.\n" "\t[--mask-stage-output-location <location> <component>]:\n" "\t\tIf a stage output variable with matching location and component is active, optimize away the variable if applicable.\n" - "\t[--mask-stage-builtin <Position|PointSize|ClipDistance|CullDistance>]:\n" + "\t[--mask-stage-output-builtin <Position|PointSize|ClipDistance|CullDistance>]:\n" "\t\tIf a stage output variable with matching builtin is active, " "optimize away the variable if it can affect cross-stage linking correctness.\n" ); |