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author | Hans-Kristian Arntzen <post@arntzen-software.no> | 2020-02-24 15:04:10 +0300 |
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committer | Hans-Kristian Arntzen <post@arntzen-software.no> | 2020-02-24 15:04:10 +0300 |
commit | 20b28f72faaa56d0bd42d22be34efee2dfaecb15 (patch) | |
tree | e1822563266467bd1255bb5312a9fb0ede7a07ef /reference/opt/shaders-msl | |
parent | c9d4f9cd7400b22dc5d5f782cdc44df00837349b (diff) |
MSL: Reinstate workaround for returning arrays.
Diffstat (limited to 'reference/opt/shaders-msl')
-rw-r--r-- | reference/opt/shaders-msl/vert/return-array.force-native-array.vert | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/reference/opt/shaders-msl/vert/return-array.force-native-array.vert b/reference/opt/shaders-msl/vert/return-array.force-native-array.vert new file mode 100644 index 00000000..ce13349a --- /dev/null +++ b/reference/opt/shaders-msl/vert/return-array.force-native-array.vert @@ -0,0 +1,22 @@ +#include <metal_stdlib> +#include <simd/simd.h> + +using namespace metal; + +struct main0_out +{ + float4 gl_Position [[position]]; +}; + +struct main0_in +{ + float4 vInput1 [[attribute(1)]]; +}; + +vertex main0_out main0(main0_in in [[stage_in]]) +{ + main0_out out = {}; + out.gl_Position = float4(10.0) + in.vInput1; + return out; +} + |